Search found 94 matches
- Sat Aug 22, 2009 1:03 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97139
Are you sure this is how it works? (This is a naive question, don't look for any hidden thing.) And if it's indeed the way it works, do we know whether the 1st stage bootloader code can be changed by a firmware? If so, then validation of the OtherOS part would be needed anyway, though it'd probably ...
- Fri Aug 21, 2009 4:54 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97139
- Fri Aug 21, 2009 4:30 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97139
So they don't want to pay to implement virtualization of new components, and they would keep support for all of old hardware in upcoming releases? In all companies I have worked for, no matter their sizes, that wouldn't be called cost effective. And you know, we'd better be sure than being sorry whe...
- Fri Aug 21, 2009 4:10 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97139
- Wed Nov 05, 2008 4:50 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909487
- Thu May 22, 2008 4:11 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394209
- Mon May 19, 2008 7:27 am
- Forum: PS3 Linux Development
- Topic: two for loops very low frame rate
- Replies: 27
- Views: 18396
1. I posted the link to IBM result in my previous post (it's close to the end of the article)
2. If you want to search SPEC 2000 results use the official site: http://www.spec.org/cgi-bin/osgresults?conf=cpu2000
2. If you want to search SPEC 2000 results use the official site: http://www.spec.org/cgi-bin/osgresults?conf=cpu2000
- Mon May 19, 2008 3:03 am
- Forum: PS3 Linux Development
- Topic: two for loops very low frame rate
- Replies: 27
- Views: 18396
- Sat May 17, 2008 9:34 pm
- Forum: PS3 Linux Development
- Topic: two for loops very low frame rate
- Replies: 27
- Views: 18396
- Fri May 16, 2008 7:12 pm
- Forum: PS3 Linux Development
- Topic: two for loops very low frame rate
- Replies: 27
- Views: 18396
- Wed Apr 16, 2008 1:08 am
- Forum: PS3 Linux Development
- Topic: PS3 Ubuntu/Yellowdog file handling issues
- Replies: 10
- Views: 9564
I'm sorry for this noobish question but I have only worked on little endian systems, are there any preprocessor commands that will have a Big Endian system revert to Little Endian? Or must I be byte swapping all my data from right->left to left->right? It's a property of the processor not of the la...
- Tue Apr 15, 2008 12:44 am
- Forum: PS3 Linux Development
- Topic: PS3 Ubuntu/Yellowdog file handling issues
- Replies: 10
- Views: 9564
Now I just need to figure out why my app reports I'm out of memory. Perhaps I should just have it run as an otheros instead of trying to share resources within Ubuntu. Funny thing is, I figured it would be a straight port to PS3/UBuntu since I'm using SDL framework and the port from x86/Windows to ...
- Mon Apr 14, 2008 6:09 am
- Forum: PS3 Linux Development
- Topic: PS3 Ubuntu/Yellowdog file handling issues
- Replies: 10
- Views: 9564
- Sat Apr 12, 2008 3:41 am
- Forum: PS3 Linux Development
- Topic: The state of 3D using the RSX
- Replies: 12
- Views: 15188
That's a bit extreme :) Try something like this: apt-get install linux-source-2.6.12 (replacing the version number with the kernel you have). But if you really don't feel at home using Ubuntu, I am not sure other distros will make it easier for you. I am not trying to look negative, I just warn you ;)
- Sat Apr 12, 2008 3:08 am
- Forum: PS3 Linux Development
- Topic: The state of 3D using the RSX
- Replies: 12
- Views: 15188
that's it, and I've been looking the source for one day, I have found ps3fb.c on the net, but... How should I install it ? No... You have to install the kernel source package (sorry don't know how to do that for Ubuntu, I only use rpm based distros). I am afraid that if you don't know what I mean, ...
- Sat Apr 12, 2008 2:52 am
- Forum: PS3 Linux Development
- Topic: The state of 3D using the RSX
- Replies: 12
- Views: 15188
- Sat Apr 12, 2008 1:37 am
- Forum: PS3 Linux Development
- Topic: The state of 3D using the RSX
- Replies: 12
- Views: 15188
- Sat Mar 15, 2008 10:51 pm
- Forum: spu-medialib
- Topic: spu-medialib 214 Makefile error?
- Replies: 9
- Views: 71876
- Fri Mar 14, 2008 1:22 am
- Forum: spu-medialib
- Topic: spu-medialib 214 Makefile error?
- Replies: 9
- Views: 71876
Re: spu-medialib 214 Makefile error?
spu_yuv2argb_scaler_handle spu_yuv2argb_scaler spu_yuv2argb_scaler.eo make[1]: spu_yuv2argb_scaler_handle: Command not found make[1]: *** [spu_yuv2argb_scaler.eo] Error 127 make[1]: Leaving directory `/u...
- Thu Jan 24, 2008 7:08 pm
- Forum: PS3 Linux Development
- Topic: YDL 6.0 has entered beta
- Replies: 0
- Views: 3036
YDL 6.0 has entered beta
Ref: ydl ml Yellow Dog Enthusiasts, YDL v6.0 was today delivered to the beta test team comprised of TSS staff, individuals from chip vendors and Power OEMs, and community members. YDL v6.0 is a complete rebuild against the CentOS foundation with select Fedora 7 components. The final shipping version...
- Fri Jan 11, 2008 7:49 am
- Forum: PS3 Linux Development
- Topic: Don't forget the Cell
- Replies: 24
- Views: 22331
Well I don't know how I can convince you. I work for a company that does GPUs, so I have some inside view, which of course I can't share unless you sign an NDA ;) I can't really convince you either for the same reasons even though I have the PS3 OpenGL driver code sitting right in front of me. :) H...
- Fri Jan 11, 2008 5:50 am
- Forum: PS3 Linux Development
- Topic: Don't forget the Cell
- Replies: 24
- Views: 22331
- Fri Jan 11, 2008 3:33 am
- Forum: PS3 Linux Development
- Topic: Don't forget the Cell
- Replies: 24
- Views: 22331
- Thu Jan 10, 2008 6:40 pm
- Forum: PS3 Linux Development
- Topic: Don't forget the Cell
- Replies: 24
- Views: 22331
Long gone are the days when the hardware is simply used to accelerate parts of the rendering pipeline. Actually what NVIDIA hardware provides is very close to a full OpenGL interface (I don't know about ATI) and it's become impossible to interrupt that pipeline and replaces parts of it with softwar...
- Mon Jan 07, 2008 8:07 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47158
Yeah real coders only talk to baremetal in assembly language :)ps2devman wrote:If a coder makes the effort to code at low level, he gets in no time something incredibly efficient. But of course, non coders will ask again and again something allowing immediate port of existing sources, requiring high level apis.
- Sat Jan 05, 2008 10:29 am
- Forum: PS3 Linux Development
- Topic: Does Firmware 2.10 remove access to RSX?
- Replies: 30
- Views: 31540
- Fri Dec 21, 2007 6:32 pm
- Forum: PS3 Linux Development
- Topic: Second Life on PS3
- Replies: 3
- Views: 4861
- Thu Dec 20, 2007 5:13 pm
- Forum: PS3 Development
- Topic: What Programming Language? C or C++?
- Replies: 21
- Views: 147155
- Thu Dec 20, 2007 2:19 am
- Forum: PS3 Development
- Topic: What Programming Language? C or C++?
- Replies: 21
- Views: 147155
The code bloat argument is irrelevant if you know what you're doing. That's the problem with C++, unless you know what you're doing, you can quickly make underperforming code. C++ adds virtually no runtime overhead, as long as you don't throw in virtual functions everywhere and start deriving every...
- Tue Nov 06, 2007 7:40 pm
- Forum: PS3 Linux Development
- Topic: An idea for graphics acceleration...
- Replies: 11
- Views: 12149
Re: An idea for graphics acceleration...
If anyone out there has a 1Gbit network card already in their PC, please try this out and see if the results come out good. Let's do some optimistic math: let's say your 1 Gbit network can deliver 100 MB/s. A full HD picture is 9MB so at most you will get 11-12 FPS if you use it directly. So basica...