Search found 12 matches

by tomt
Mon Jul 11, 2005 11:18 pm
Forum: PSP Development
Topic: compil from svn
Replies: 8
Views: 4574

i was having similair troubles on mac os x, had to use fink to install automake 1.9 and that fixed it

edit: i dont know if it needs 1.9 i just went for the highest one, 1.7 may well work also. i had some much older version beforehand
by tomt
Sat Jul 02, 2005 12:29 am
Forum: PSP Development
Topic: sceIoGetStat
Replies: 1
Views: 1458

sceIoGetStat

the function is defined as sceIoGetStat in pspiofilemgr.h but as sceIoGetstat in iofilemgr.S, so it complains of not being able to find it when linking

using sceIoGetstat works fine, although it gives a warning

great job on the SDK though, its really nice to use thanks to everyone who worked on it
by tomt
Fri Jun 24, 2005 10:21 pm
Forum: PSP Development
Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
Replies: 47
Views: 28673

it seems strange that it should need to interact with the game/homebrew to go into sleep mode at all though unless it has some strange way of doing it
by tomt
Fri Jun 24, 2005 7:54 pm
Forum: PSP Development
Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
Replies: 47
Views: 28673

sorry bit O.T but does this mean if your psp goes into sleep mode whilst running homebrew it bricks it? has anyone tested whether there is a reliable way to fix this that will always work?

seems a bit dangerous running homebrew if its going to kill your psp if you let the battery get low
by tomt
Thu Jun 23, 2005 8:52 pm
Forum: PSP Development
Topic: KXploit for PSP 1.5
Replies: 18
Views: 13834

Re: kxploit for mac os x

shifty wrote: I've already got the hello world
and OldSkOOl demos compiling and running on os X
do you mean you used an emulator on os x or you compiled them
natively for os x? or that you compiled them for psp using os x?
by tomt
Thu Jun 09, 2005 1:51 am
Forum: PSP Development
Topic: PSP Development environment
Replies: 15
Views: 11597

Re: PSP Development environment

On Mac its probably possibly to get the Xcode Ide to use the cross-compiler toolchain. Its a really nice environment. There is no Windows version of it though, and Apple will release an x86 (non-windows) version of it (already to developers). But honestly, vi+make is the only IDE anyone truly needs...
by tomt
Fri Jun 03, 2005 2:28 am
Forum: PSP Development
Topic: The Rules Of The PSP Forums
Replies: 54
Views: 32303

i appreciate that you want to keep the activities on this board legal, but it seems the way it is applied is a bit random tmbinc clearly stated he was using a rip of a game to find the wipeout browser buffer overflow, which were produced in the first place by people using an illegal copy of the sdk ...
by tomt
Thu Jun 02, 2005 9:19 pm
Forum: PSP Development
Topic: Help, opening files on UMD
Replies: 19
Views: 5434

Really... seems a little odd to me. How long is eventually. I left it going 2 minutes and it still didn't complete the open. /* Now attempt to dump the UMD file passed */ int fd; do &#123; int fd = sceIoOpen&#40;fromfile, O_RDONLY, 0&#41;; &#125; while &#40;fd<0&#41;; Steddy...
by tomt
Wed Jun 01, 2005 8:46 pm
Forum: PSP Development
Topic: 6 ways to crash the wipeout browser...
Replies: 54
Views: 40991

i was thinking about this the other day but i didnt post it because i thought it was too dumb but if you have a vague idea where the stack is you could just put it the return address, and then a huge list of no ops (like several K), followed by your code. that way as long as the return address is wi...
by tomt
Tue May 31, 2005 12:22 am
Forum: PSP Development
Topic: 6 ways to crash the wipeout browser...
Replies: 54
Views: 40991

thanks for the info :)

i have the us wipeout, i'll test it if you like (if i get time)
by tomt
Mon May 30, 2005 10:32 pm
Forum: PSP Development
Topic: 6 ways to crash the wipeout browser...
Replies: 54
Views: 40991

sounds very promising for a buffer overflow :) i have a few questions: if the wipeout code is encrypted how do you decompile it? and more generally when doing buffer overflows on console games, i was just thinking.. you must have to unregister all the callbacks the game has to be properly in control...
by tomt
Mon May 23, 2005 8:43 pm
Forum: PSP Development
Topic: PSPE source code?
Replies: 1
Views: 2594

PSPE source code?

i want to try using pspe but i dont have windows, only a mac. i get the impression it came from the japanese pspwiki site but I cant read japanese. I was just wondering if anyone knows if the source code is available, or if the person who made it might consider giving it out so I could have a go at ...