Search found 8 matches
- Thu Jul 07, 2005 2:39 pm
- Forum: PSP Development
- Topic: WinPSP
- Replies: 39
- Views: 21440
- Sat Jun 25, 2005 9:58 pm
- Forum: PSP Development
- Topic: To play the plays on 1.0 which requires a maj bios
- Replies: 5
- Views: 2568
- Sat Jun 25, 2005 2:42 pm
- Forum: PSP Development
- Topic: PSP Media Center and decoder library ports
- Replies: 45
- Views: 47364
- Sat Jun 18, 2005 8:51 am
- Forum: PSP Development
- Topic: PSP Background successfully replaced
- Replies: 11
- Views: 8208
- Thu Jun 02, 2005 5:10 pm
- Forum: PSP Development
- Topic: Rin Not Compiling Correctly...
- Replies: 4
- Views: 2237
Sorry For wrong Forum Category.... Thanks for the info i'll just extract the contents with pbp unpacker and repack it with different .png pic, Now I know why the source has the proper .png RIN pic. I think I'm compiling it Corectly? *I downloaded and installed cygwwin and ps2dev win32 enviroment and...
- Wed Jun 01, 2005 4:46 pm
- Forum: PSP Development
- Topic: Rin Not Compiling Correctly...
- Replies: 4
- Views: 2237
Rin Not Compiling Correctly...
I downloaded rin 1.18 src and rin 1.18 binary from psphacker.com and I compiled rin but when i compare the eboot I created to the eboot of psphacker there different. The one I compile has loser's anime hentai pic as the .png pic? But the binary of psphacker.com has the white rin gbc emu .png pic Als...
- Wed May 25, 2005 6:39 pm
- Forum: PSP Development
- Topic: What's the fastest way to jump in to PSP dev?
- Replies: 41
- Views: 35096
Not sure???
I installed ps2dev win32 enviroment that contains most of the tools. So now I am stuck on creating the .bat which compiles the sources? I have the compilers and sources, I just don't know how to make the bat which compiles it?, Any ideas? Soz if it sounds like a n00b question its pretty hard to unde...
- Tue May 24, 2005 7:40 pm
- Forum: PSP Development
- Topic: How To Compile For The PSP
- Replies: 1
- Views: 2096
How To Compile For The PSP
Well I have been interested in the psp homebrew/scene for quite awhile and I decided that I was going to tinker with some homebrew sources. But I have already got some sources like RIN and once I go about modifing them how do I compile them? I recall reading somthing that said somthing like use ps2d...