Search found 291 matches
- Thu Jan 14, 2010 6:31 pm
- Forum: PS3 Linux Development
- Topic: XOpenDisplay fails
- Replies: 4
- Views: 8581
First hit on google for XOpenDisplay: http://tronche.com/gui/x/xlib/display/opening.html display_name: Specifies the hardware display name, which determines the display and communications domain to be used. On a POSIX-conformant system, if the display_name is NULL, it defaults to the value of the DI...
- Thu Dec 31, 2009 2:15 am
- Forum: PSP Development
- Topic: Eboot launch help
- Replies: 25
- Views: 37680
- Fri Dec 18, 2009 6:19 am
- Forum: PS2 Development
- Topic: SDL/PS2 screen flickering - need help
- Replies: 15
- Views: 17038
Drawing large prims as strips is much faster due to the way the GS' cache and rasterization works. The GS will rasterize a maximum of 8x2 pixels per clock or 4x2 when texturing, this is the pixel pipeline layout, it can not for example render 2x8 pixels per clock or 4x4 pixels per clock. It ALWAYS s...
- Tue Nov 10, 2009 7:42 pm
- Forum: General Discussion
- Topic: Email banned?
- Replies: 1
- Views: 14935
Dude, the first message in this forum is Registration shenanigans which is discussing just that...
- Sun Nov 08, 2009 12:49 am
- Forum: General Discussion
- Topic: Registration shenanigans
- Replies: 11
- Views: 60272
Since the domain blocks for gmail, yahoo, etc were added before we had a registration captcha it might be worth while tyring to remove them and seeing how much more spam we get.... I also think at some point we should do an account clear out, since most of the accounts created for spam are still exi...
- Tue Nov 03, 2009 2:56 am
- Forum: General Discussion
- Topic: Where to buy mods online? Need spam deleted!
- Replies: 1
- Views: 14861
- Mon Oct 05, 2009 7:18 am
- Forum: Patch Submissions
- Topic: [PS2] SBV library: fix slib_get_exp_lib()
- Replies: 2
- Views: 7229
Code: Select all
[jbit@miku]~/ps2dev/ps2/ps2sdk$ svn commit ee/sbv/src/slib.c
Sending ee/sbv/src/slib.c
Transmitting file data .
Committed revision 1611.
Thanks for the patch :)
- Wed Sep 23, 2009 8:49 pm
- Forum: PSP Development
- Topic: Routine works on PC, crashes on PSP.. Why?
- Replies: 10
- Views: 17149
- Thu Sep 17, 2009 5:35 pm
- Forum: PSP Development
- Topic: "this" pointer changed?
- Replies: 8
- Views: 4799
- Thu Sep 17, 2009 3:11 am
- Forum: PSP Development
- Topic: "this" pointer changed?
- Replies: 8
- Views: 4799
- Thu Sep 17, 2009 3:04 am
- Forum: General Discussion
- Topic: Monster Hunter *.TMH textures
- Replies: 1
- Views: 15352
- Fri Sep 11, 2009 4:58 pm
- Forum: PSP Development
- Topic: Cygwin: building libraries, fopen
- Replies: 8
- Views: 8791
- Fri Sep 11, 2009 3:58 am
- Forum: General Discussion
- Topic: Remember...
- Replies: 2
- Views: 19275
- Mon Aug 31, 2009 4:34 pm
- Forum: The Incredible Hall Of Shame
- Topic: Modify PS2 Game OR Capture the 3D Model in PS2 Game !
- Replies: 1
- Views: 5578
- Sun Aug 30, 2009 2:38 am
- Forum: PSP Development
- Topic: PSP kernel
- Replies: 4
- Views: 2987
- Tue Aug 25, 2009 6:30 pm
- Forum: The Incredible Hall Of Shame
- Topic: How to use codewarrior for psp to connect devkit?
- Replies: 1
- Views: 5059
- Sat Aug 22, 2009 6:00 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97130
Also all these ps3 hack sites rumor mill too much. There is a rumor going around about a mod chip that blogs are cycling and the guy who is behind it has already been figured out, the actual rumor itself even looks fake but still got mass publishing. I'm sure it's cranking up ad revenue. Luckily ps...
- Fri Aug 21, 2009 4:46 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97130
- Fri Aug 21, 2009 4:22 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97130
If that's a software cost issue only, then the Other Boot support will be removed from all of the upcoming firmwares, no matter whether you install it on a Slim PS3 or not. What the hell, that's not what the post said at all... From what sarah said, there is new (revised) hardware in the slim, writ...
- Wed Aug 19, 2009 7:01 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97130
http://uk.playstation.com/games-media/news/articles/detail/item229653/Entertainment-on-PS3-has-a-new-look// English link http://www.engadget.com/2009/08/18/sony-debuts-slimmer-ps3/ the question is if its just the slim or if its a firmware 3.0 thing... I can't see them nuking existing features in a ...
- Mon Aug 17, 2009 12:05 am
- Forum: PSP Development
- Topic: Maximum Texture Size
- Replies: 24
- Views: 11936
and as for how it was space say the image size would have been 130x130 at the very least. that would mean that it's size would have to be 256x256 so i waste almost twice the space If you absolutely needed that size sprite then since this is 2d you'd just make the following textures: 128x128, 128x2,...
- Thu Aug 13, 2009 6:03 am
- Forum: Patch Submissions
- Topic: [PS2] EE kernel: remove strcat() dependency
- Replies: 1
- Views: 6731
Code: Select all
Sending ee/kernel/src/iopcontrol.c
Transmitting file data .
Committed revision 1601.
- Tue Aug 11, 2009 5:33 pm
- Forum: PSP Development
- Topic: Clearing the ram
- Replies: 5
- Views: 5387
- Sun Aug 09, 2009 2:40 am
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 8860
- Sat Aug 08, 2009 9:35 pm
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 8860
I have no idea about the mingw32 toolchain, but it seems like the path is hardcoded, the only way I could think of changing it is either recompiling the toolchain or just making a link from c:/msys to d:/ps2dev/msys (windows does support symlinks: http://technet.microsoft.com/en-us/library/cc753194%...
- Sat Aug 08, 2009 8:41 pm
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 8860
and what's the output of
?
Code: Select all
echo "main() {}" | ee-gcc --verbose -E -
- Sat Aug 08, 2009 7:33 pm
- Forum: PS2 Development
- Topic: Unable to compile
- Replies: 11
- Views: 8860
- Tue Aug 04, 2009 4:50 pm
- Forum: PS2 Development
- Topic: fioDread
- Replies: 4
- Views: 6132
- Tue Aug 04, 2009 6:23 am
- Forum: PSP Development
- Topic: How to boot a FW
- Replies: 52
- Views: 31618
- Tue Aug 04, 2009 5:35 am
- Forum: PS2 Development
- Topic: fioDread
- Replies: 4
- Views: 6132