Search found 214 matches

by Cpasjuste
Tue Jan 05, 2010 1:34 am
Forum: PSP Development
Topic: VLF bugged?
Replies: 11
Views: 16807

Well, it's not a psp related question but anyway. Handling return's this way seems to be common : int err; err = vlfGuiMessageDialog(resources_error, VLF_MD_TYPE_ERROR | VLF_MD_BUTTONS_NONE); if ( ( err == VLF_MD_BACK ) ) { sceKernelExitGame&a...
by Cpasjuste
Mon Jun 08, 2009 1:39 am
Forum: PSP Development
Topic: Sircs on 5.XX
Replies: 19
Views: 19089

I think you may just miss the correct nids. From what i understand, "SceSircsSend" is just an alias to the nid. You should use something like prx tool and silversprings nids list to search for the corrects nids.
by Cpasjuste
Thu Apr 30, 2009 1:56 am
Forum: PSP Development
Topic: ubuntu 9.04 + pspsdk? Anyone tried?
Replies: 22
Views: 11148

Install gcc 4.2 like the readme-ubuntu.txt say, and run toolchain-sudo.sh script instead toolchain.sh, it solve your problem. When I get some time, 4.2 was the next thing I was gonna try. I figured it was too soon for someone to have worked out the problems with the new gcc. Also, I either chown th...
by Cpasjuste
Tue Apr 28, 2009 6:38 pm
Forum: PSP Development
Topic: ubuntu 9.04 + pspsdk? Anyone tried?
Replies: 22
Views: 11148

Install gcc 4.2 like the readme-ubuntu.txt say, and run toolchain-sudo.sh script instead toolchain.sh, it solve your problem. There's still a little problem with psplibraries : running `aclocal -I .' running `libtoolize --copy' libtoolize: Consider adding `AC_CONFIG_MACRO_DIR(&#9...
by Cpasjuste
Mon Nov 17, 2008 7:13 pm
Forum: PSP Development
Topic: How much free kernel memory is there in-game?
Replies: 7
Views: 3155

sauron_le_noir wrote:i think the API sceKernelPartitionTotalFreeMemSize can return the total amount of free memory of a partition.
From psplink the memoryUID.c s source contains howto explore the memory tree of the psp and to look at several attributes
by Cpasjuste
Tue Nov 04, 2008 7:44 pm
Forum: PSP Development
Topic: Wlan won't initialize under psplink ?
Replies: 12
Views: 5266

Hi,
I do not understand why you are running psplink 2.0, are you developping you homebrew for 1.50 kernel ?

I never add problem's with psplink 3.0 under 3xx + kernels.
by Cpasjuste
Fri Oct 17, 2008 11:44 pm
Forum: PSP Development
Topic: Need help on hooking
Replies: 6
Views: 3590

No i'm not sure, but since i can hook it from a kernel module does it mean it's a kernel function?

The hook is successfull, when the hooked function is called, the sound is off because i'm returning 0. The only problem is when i try to call the original function in my hooked function :/
by Cpasjuste
Fri Oct 17, 2008 11:28 pm
Forum: PSP Development
Topic: Need help on hooking
Replies: 6
Views: 3590

Thanks for the help SuperSheep. I tried that but i get an error depending on how i'm returning the buffer, maybe i'm doing someting wrong. I get a "Reserved instruction" exception or a "Bus error (instr)" exception. Maybe the problem is i'm hooking an usermode function from a ker...
by Cpasjuste
Fri Oct 17, 2008 11:05 pm
Forum: PSP Development
Topic: Need help on hooking
Replies: 6
Views: 3590

Need help on hooking

Hello, i spent i few hours to deal with hooking function's, and i'm having a problem that it seem's i won't be able to solve myself, i really need some help. I'll try to explain it with my poor english : I'm hooking an audio function like this and it work fine : int sceAudioOutputPannedBlocking_patc...
by Cpasjuste
Fri Oct 17, 2008 1:33 am
Forum: PSP Development
Topic: libconfig
Replies: 2
Views: 1944

Yes i ported it a while ago for one of my projects. Here it is :

http://mydedibox.fr/index.php?option=co ... &Itemid=29
by Cpasjuste
Sun Oct 12, 2008 10:57 pm
Forum: PSP Development
Topic: Change partition attribute ?
Replies: 7
Views: 4163

I dont want to use the user memory at all :)
by Cpasjuste
Sun Oct 12, 2008 7:17 pm
Forum: PSP Development
Topic: MyPSP Touchscreen: a TS.prx plugin as interface over XMB
Replies: 4
Views: 3237

You could also grab the position of each items/icons menu (with a little prx running on top of xmb) in every xmb position to allow direct touch of items. It's a lot of work but the result could be cool.
by Cpasjuste
Sun Oct 12, 2008 5:28 pm
Forum: PSP Development
Topic: Change partition attribute ?
Replies: 7
Views: 4163

I don't think its possible to load a kernel module to user memory. Also, if its even possible, while changing the partition to kernel, it should ideally be one contiguous block like what is done with the remaining 32MB in user mode. But it would have the 24MB user memory sandwiched between the firs...
by Cpasjuste
Sun Oct 12, 2008 1:35 am
Forum: PSP Development
Topic: Change partition attribute ?
Replies: 7
Views: 4163

Hi sauron, thanks for the reply. I think that setting this registers to 0xFF "just" allow access to this partition from user mode, what is done by the m33 firmware u think, but do not change the attribute. What i want to do is load an user mode module to this partition, but it's currently ...
by Cpasjuste
Fri Oct 10, 2008 9:24 pm
Forum: PSP Development
Topic: Change partition attribute ?
Replies: 7
Views: 4163

Change partition attribute ?

Hello, i would like to know if there is a way to change the attribute of a partition ? I would like to change the slim partition 8 (currently with kernel attr it seems, 000C) to user attribute (000F). I think moonlight already did this sort of thing in the past when the slim comes out, but i can't f...
by Cpasjuste
Fri Oct 10, 2008 12:57 am
Forum: PSP Development
Topic: Atrac3 SDK
Replies: 1
Views: 1721

In fact you can have 54mb of user memory for the slim by passing a spécial flag to your makefile (search on this forum)
by Cpasjuste
Thu Oct 09, 2008 9:51 pm
Forum: PSP Development
Topic: Create thread in slim partition
Replies: 2
Views: 2387

Problem solved, if someone need it, we just need to pass the memory partition number, not a memory block id.
by Cpasjuste
Wed Oct 08, 2008 10:51 pm
Forum: PSP Development
Topic: Create thread in slim partition
Replies: 2
Views: 2387

I tried to create a thread in an allocated bloc, according to the pspsdk includes, but i get an "800200d6" error (SCE_KERNEL_ERROR_ILLEGAL_PARTITION). Any help would be really great. My code : SceUID mheapid = sceKernelCreateHeap(8, 1024 * 1024, 1, "custom_heap");...
by Cpasjuste
Wed Oct 08, 2008 5:47 am
Forum: PSP Development
Topic: Create thread in slim partition
Replies: 2
Views: 2387

Create thread in slim partition

Hi, i would like to know if it would be possible to load a thread in the slim partition (8) to use it memory ?

For now i'm allocating some stuff in it but it would be easier to allocate a thread directly in this partition.

Thanks in advance for any help.
by Cpasjuste
Fri Oct 03, 2008 12:16 pm
Forum: PSP Development
Topic: Make a PRX load in a certain game. [Solved]
Replies: 14
Views: 7267

I would go for an easy way :

If(!findmodulebyname("go module name")) selfstopunloadmodule;
by Cpasjuste
Fri Sep 12, 2008 11:49 pm
Forum: PSP Development
Topic: glList conversion to glDrawArrays
Replies: 0
Views: 1394

glList conversion to glDrawArrays

Hi, i'm trying to port a game to the psp, and i encounter a problem with the gl*List calls not ported to the psp. I'm trying to port the part of code using them to the glDrawArrays function, but without luck. (I know nothing in openGL) Could someone help me with this ? It would help me and maybe oth...
by Cpasjuste
Sun Aug 17, 2008 7:28 pm
Forum: PSP Development
Topic: module pipes
Replies: 7
Views: 3817

I'm not sure to understand correctly your request, but if i do, you should take a look at the excellent module tutorial made by ??? where you will find how to export some functions.

http://ps2dev.org/psp/Tutorials/PSP_Mod ... s.download
by Cpasjuste
Sun Aug 17, 2008 7:28 pm
Forum: PSP Development
Topic: module pipes
Replies: 7
Views: 3817

I'm not sure to understand correctly your request, but if i do, you should take a look at the excellent module tutorial made by ???

http://ps2dev.org/psp/Tutorials/PSP_Mod ... s.download
by Cpasjuste
Fri Aug 08, 2008 10:57 pm
Forum: PSP Development
Topic: remotejoy improvement idea
Replies: 11
Views: 5249

When working with a psp ftpd code, i was not able to get a better transfer speed of approximatively 400 kBytes/sec, while the psp is running at 333Mhz (dunno why but the BW seems improved while O/C).
by Cpasjuste
Thu Jul 31, 2008 5:04 pm
Forum: PSP Development
Topic: Browsing and Moving Files on Memstick C++, Playlist Selector
Replies: 17
Views: 6665

J.F is boring :)
by Cpasjuste
Tue Jul 29, 2008 7:29 pm
Forum: PSP Development
Topic: PSPY WIP
Replies: 15
Views: 6107

So you need an Embedded linux to manage the wifi controler, usbhost etc ... ? What the point of the wifi controler ?
by Cpasjuste
Mon Jul 28, 2008 4:59 pm
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 40722

If i can get a dev sample unit, i would be happy to improve my shell application (mypspmenu) to use it :)

Ps : Where are you from ?
by Cpasjuste
Sun Jul 27, 2008 7:05 am
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 40722

I agree that it's a really cool poject, keep up the good work :)
by Cpasjuste
Sat Jun 21, 2008 4:50 am
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 48901

The code i posted works out of the box, i don't understand what is the problem. If i have the time i will write and post a sample that load a hard coded eboot with the sceKernelExitGame hooked.
by Cpasjuste
Fri Jun 20, 2008 5:42 pm
Forum: PSP Development
Topic: semaphores
Replies: 23
Views: 9966

With all your unusefull comment's JF the ps2dev psp forum are almost like qj.net forum now ... sorry for this but it's not the first time i think you are a bit aggresive. If you hav'nt replied to this thread, it would be done.