To be honest, you are probably better writing your own allocator. At the start of your progam, allocate a big chunk of memory. Then whenever you wanna do any more allocations, just allocate out of that chunk.
Will also be faster that using malloc.
Search found 16 matches
- Sun Feb 05, 2006 1:32 am
- Forum: PSP Development
- Topic: Switching from malloc() to sceKernelAllocPartitionMemory()
- Replies: 7
- Views: 2922
- Fri Feb 03, 2006 2:17 am
- Forum: PSP Development
- Topic: textures & normals
- Replies: 7
- Views: 2649
- Thu Feb 02, 2006 9:36 am
- Forum: PSP Development
- Topic: textures & normals
- Replies: 7
- Views: 2649
- Wed Feb 01, 2006 2:41 am
- Forum: PSP Development
- Topic: newb: Trying to get a sprites drawn on the screen
- Replies: 7
- Views: 2137
- Fri Jan 27, 2006 11:19 am
- Forum: PSP Development
- Topic: Checking out of SVN
- Replies: 1
- Views: 1217
Checking out of SVN
I am having difficulty getting the latest version of psplink from svn, can anybody tell me how I can do this?
I have tries:
svn co -r HEAD
I am new to subversion so could do with a hand, cheers.
I have tries:
svn co -r HEAD
I am new to subversion so could do with a hand, cheers.
- Thu Jun 30, 2005 7:03 am
- Forum: PSP Development
- Topic: KXploit from cmd line??
- Replies: 4
- Views: 2098
- Thu Jun 30, 2005 6:07 am
- Forum: PSP Development
- Topic: KXploit from cmd line??
- Replies: 4
- Views: 2098
- Thu Jun 30, 2005 5:52 am
- Forum: PSP Development
- Topic: KXploit from cmd line??
- Replies: 4
- Views: 2098
KXploit from cmd line??
Does anyone know what parameters KXploit.exe takes? Is it actually a command line version of the KXploitTool.exe??
- Thu Jun 23, 2005 4:26 am
- Forum: PSP Development
- Topic: KXploit for PSP 1.5
- Replies: 18
- Views: 11588
This Account Has Been Suspended Please contact the billing/support department as soon as possible. Sounds like killer-X is THE CONVICT or THE NON-BILL-PAYER. But seriously... anyone got a mirror to the program/tutorial/everything? EDIT: Found the program on another site and mirrored it: http://agol...
- Wed Jun 22, 2005 1:17 am
- Forum: PSP Development
- Topic: 1 stick homebrew on 1.5(help)
- Replies: 2
- Views: 2256
- Sat Jun 18, 2005 9:31 pm
- Forum: PSP Development
- Topic: SNES9X is frustrating me.
- Replies: 18
- Views: 9906
- Wed Jun 08, 2005 9:20 am
- Forum: PS2 Development
- Topic: Breakpoint 05
- Replies: 6
- Views: 4128
- Fri Jun 03, 2005 5:56 am
- Forum: PS2 Development
- Topic: Blending Mode and Pixel Test
- Replies: 4
- Views: 2403
- Thu Jun 02, 2005 11:33 pm
- Forum: PS2 Development
- Topic: Blending Mode and Pixel Test
- Replies: 4
- Views: 2403
- Thu Jun 02, 2005 8:10 pm
- Forum: PS2 Development
- Topic: Blending Mode and Pixel Test
- Replies: 4
- Views: 2403
Dest Alpha test
You could render the MASK into the alpha channel then render the rectange using dest alpha test. I am not sure if this is supported within any of the homebrew libs, but it shouldn't been too hard to do. Draw order becomes an issue when you do this as to get the correct result you should really start...
- Wed Jun 01, 2005 9:03 am
- Forum: PS2 Development
- Topic: [Help] how to stop warning message when ps2link 1.24 startup
- Replies: 4
- Views: 3066
Does anybody know <scratch, scrtach>
as far as I can tell - ps2link takes its time deciding whether or not the extra.cnf file actually exists. This is a bit irritating as I have set up ps2link to boot direct from the memory card - my mod has a dev.mode. Does anyone actually know a way to allow ps2link to find the file? I assume that is...