Search found 15 matches

by TRF-Yu-Ki
Sat Jul 09, 2005 1:49 pm
Forum: PSP Development
Topic: Advancements in 1.51...
Replies: 83
Views: 35416

Just jumping in to point out the obvious Catch-22. I see alot of "We need to make PSP1.51 run our special homebrew-app to downgrade, so we can run our homebrew-apps." If you can even get a simple helloworld to run on PSP1.51, why would you downgrade it? ;) Sony wins the war with this whole...
by TRF-Yu-Ki
Fri Jul 08, 2005 7:43 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66163

Whoa... I'm late to the party; thanks Psppet for the explaination & sample code! Well, with PSP doing network communication now..... I guess the world is at our finger-tips. =^) Has anyone seen the InfraRed API actually send out and receive stuff? *Keyless-Entry into vehicles(that we legally own...
by TRF-Yu-Ki
Mon Jun 27, 2005 8:11 pm
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66163

Hmm, So PspPet patched the entry points himself; before that patch... calling sceNetInit() would put the Instruction-pointer where? I guess since he got it working, what I'm saying now is pointless. But, I'm just curious how a call to a non-existant routine wouldn't crash. Does that mean Sony has so...
by TRF-Yu-Ki
Mon Jun 27, 2005 11:55 am
Forum: PSP Development
Topic: PSPWare for Windows is now available!
Replies: 15
Views: 5483

Ya know... not too much is original nowadays. Almost everything is really a prettied-up-one-stop-shop of a bunch of other stuff someone(s) made years ago. I work in SBC, and the software that they spend upwards of 500k on could be made by people on this forum in a few months of dedicated work. All t...
by TRF-Yu-Ki
Fri Jun 24, 2005 1:27 pm
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66163

Yup yup... so, did LiquidIce at least get a DEBUG.txt show up on his memstick? That would at least prove that his code didn't crash 'n burn on the sceKernelLoadModuleMs(...) and the call to the function returned and the code kept executing to the file-creation. ......though, I guess the PSP crashes ...
by TRF-Yu-Ki
Thu Jun 23, 2005 11:26 am
Forum: PSP Development
Topic: Some sceNet / sceHttpInit usage questions
Replies: 63
Views: 66163

LiquidIce wrote: Knox, I just get a black screen. I also don't know how to get any kind of debug output to find out if it crashed, or if the function returns anything. Hey there! This might seem primative to some, but hey.... it works! I trust testing things on PSP more than the PSP emulator. int r...
by TRF-Yu-Ki
Tue Jun 21, 2005 6:08 am
Forum: PSP Development
Topic: Kill 5 psp in 1 lesson dont touch your flash
Replies: 19
Views: 15720

I may or may not have stumbled onto something; http://www.snsys.com/PSP/ProDG.htm Under "Target Manager" it says: # Integrated, safe Kernel flashing Update any "PSP™" development tools from a single location. Removes the need for an additional Linux PC. If they are talking about...
by TRF-Yu-Ki
Tue Jun 21, 2005 5:27 am
Forum: PSP Development
Topic: DRIVER_PATH Exploit POSSIBILITY!
Replies: 7
Views: 5832

Hmm,

If the PSP thinks the PRX files are compressed... wouldn't it try to decompress it? Thus, some kind of sceDecompressMyPRX() routine would fail? And PSP will think the PRX is corrupt?
by TRF-Yu-Ki
Tue Jun 21, 2005 5:19 am
Forum: PSP Development
Topic: combine the both files MS1,MS2
Replies: 8
Views: 4922

Well.... I'm not sure the idea is that stupid. If something as absurd as renaming DATA.PSP to EBOOT.PBP actually works.... I wouldn't discount anything at this point. 20cent, it won't wreck your PSP(***ASSUMING*** you're only using EBOOTs that you already know are harmless, like HelloPSP's eboot). I...
by TRF-Yu-Ki
Sun Jun 19, 2005 5:09 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 35163

Ya know what's wierd about this whole thing.... I almost bashed my head into my monitor in frustration trying to get it to work. Eventually, I just downloaded CYGWIN(pointed the cygwin's setup.exe at some ps2dev ftp server, don't remember the name) into C:\PSPCYGWIN. Then, in HelloPSP's make.bat, I ...
by TRF-Yu-Ki
Thu Jun 16, 2005 10:21 am
Forum: PSP Development
Topic: 1.5 "swaploit" observations, clues for no-swap boo
Replies: 21
Views: 11164

Well.. as many of you... I'm in the same boat. I was chillin' in #ps2ownz, and when it came out....and it actually worked.... I was like "what the?" Not needing a legit eboot.pbp is mind-blowing enough, but the 2nd Memstick just took a data.psp and renamed it to eboot.pbp ....and THAT WORK...
by TRF-Yu-Ki
Wed Jun 15, 2005 11:36 pm
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 75861

Method B is the way to go..... Method A with that executable thing of theirs is gonna confuse people for the next couple of weeks. =^)
by TRF-Yu-Ki
Tue Jun 14, 2005 10:47 am
Forum: PSP Development
Topic: Trying to catch up and give a help
Replies: 5
Views: 3562

Yeah... I just said that for people who don't understand anything about (strong)encryption. =^P
by TRF-Yu-Ki
Mon Jun 13, 2005 11:56 am
Forum: PSP Development
Topic: Trying to catch up and give a help
Replies: 5
Views: 3562

First off, let me say good job for doing the research. This is much better than the posts like: "Hey hackers, how about you just reverse-encrypt, get the keys, and encrypt again? I wanna play my SNES games on my PSP 1.5 already!" NOTE: I purposely said reverse-encrypt instead of decrypt. ;...
by TRF-Yu-Ki
Wed Jun 08, 2005 1:37 pm
Forum: PSP Development
Topic: PSP Error code FFFFFED3?
Replies: 1
Views: 5593

PSP Error code FFFFFED3?

I tried looking for an error-code thread; didn't really see one. Game could not be started.(FFFFFED3) I got this on a 1.50 PSP firmware.... got the PSP splash screen fade-out too. I got this by taking the HelloWorld EBOOT.PBP file: * Replace the PARAM.SFO of HelloWorld EBOOT.PBP, with the PARAM.SFO ...