Search found 19 matches
- Thu May 25, 2006 4:04 am
- Forum: PS3 Development
- Topic: Welcome to the first PS3 forum!
- Replies: 5
- Views: 4755
- Thu May 04, 2006 12:20 pm
- Forum: PS2 Development
- Topic: Can the eyetoy be dev'ed for?
- Replies: 4
- Views: 2606
- Wed May 03, 2006 7:51 am
- Forum: PS2 Development
- Topic: Can the eyetoy be dev'ed for?
- Replies: 4
- Views: 2606
- Sat Apr 29, 2006 12:26 pm
- Forum: PS2 Development
- Topic: Can the eyetoy be dev'ed for?
- Replies: 4
- Views: 2606
Can the eyetoy be dev'ed for?
Hey, I was wondering if I could make apps that use the eyetoy. Any libs/hw docs? Thanks.
- Tue Apr 18, 2006 3:19 am
- Forum: PSP Development
- Topic: Can Cyguin be installed offline?
- Replies: 2
- Views: 1830
Can Cyguin be installed offline?
Hi, I was wondering if Cyguin can be installed on a computer that does not have an internet connection? My pc is not connected to the internet so I have to go to another PC and use internet to download all of my stuff. Yeah it sucks, but I have to deal with this problem until I move into my new apar...
- Tue Jan 03, 2006 11:43 am
- Forum: PSP Development
- Topic: New to PSPGL
- Replies: 1
- Views: 1855
New to PSPGL
Hey guys, I am new to PSPGL. I would like to make some apps for my psp using OpenGL, sounds like a fun hobby. But my question is where do I start and what do I need? I already know how to code and I am an experienced user of the OpenGL API. Are there any tutorials? Code examples? Thanks.
- Sat Dec 17, 2005 6:35 am
- Forum: PS2 Development
- Topic: SPU2
- Replies: 20
- Views: 9254
@dreamtime: first of all, thanks for your great ps2dev tutorials. second of all, thanks for the link. this is a start to understanding how the SPU2 works :) so far, all I was able to find on SPU2 was a set of registers. These were copied and pasted from the PS2E plugin SPU2null 0.4 by the pcsx2 team...
- Tue Nov 29, 2005 5:00 am
- Forum: PS2 Development
- Topic: SPU2
- Replies: 20
- Views: 9254
Okay, over the weekend I'll write some sample code for using ps2snd (libsd) for doing sound effects and stuff using voices while streaming ADPCM music from somewhere. I'll also write some basic docs about how libSD does stuff, since it may not be completly obvious in some cases. Keep in mind that p...
- Thu Nov 17, 2005 1:15 pm
- Forum: PS2 Development
- Topic: SPU2
- Replies: 20
- Views: 9254
- Tue Nov 15, 2005 11:56 am
- Forum: PS2 Development
- Topic: SPU2
- Replies: 20
- Views: 9254
SPU2
I was just wondering what would be the best way to obtain technical information on the PS2's SPU2. I never got a chance to order a linux dev kit, so would it be there or are there other docs out there? thanks.
- Thu Nov 03, 2005 1:12 pm
- Forum: PS2 Development
- Topic: How do you use the SPR for DoubleBuffering?
- Replies: 2
- Views: 1989
- Fri Oct 21, 2005 3:11 am
- Forum: PS2 Development
- Topic: Starting Out
- Replies: 2
- Views: 1838
Re: Starting Out
Hi Im looking to go into game programming in the future. I realsie that wont be PS2 by the time im ready but no harm in starting now. Any one know what qualifications are needed to go into the games industry, say as a programmer ? or can anyone direct me to a site which shows jobs in the industry i...
- Tue Oct 18, 2005 12:34 pm
- Forum: PS2 Development
- Topic: How do you use the SPR for DoubleBuffering?
- Replies: 2
- Views: 1989
How do you use the SPR for DoubleBuffering?
Hey everyone, I heard that it was possible to use the SPR (Scratch Pad Ram) to use double buffering in a ps2 app. I was wondering how to do this because I'd like to make a double buffer and keep it at 32-bits without using up all of my VRAM. Thanks.
- Tue Oct 04, 2005 4:36 am
- Forum: PS2 Development
- Topic: noob question
- Replies: 1
- Views: 1284
- Tue Oct 04, 2005 4:34 am
- Forum: PS2 Development
- Topic: Where can I find documentation on the GS registers?
- Replies: 2
- Views: 1504
- Sat Oct 01, 2005 4:21 am
- Forum: PS2 Development
- Topic: Where can I find documentation on the GS registers?
- Replies: 2
- Views: 1504
Where can I find documentation on the GS registers?
Hey, I was just wondering where can I find documentation on the ps2's GS registers? There are many that I have no idea what they do (i.e. pabe, hwreg, signal, etc.)
- Tue Jun 28, 2005 1:48 am
- Forum: PS2 Development
- Topic: PS2 Hardware documentation
- Replies: 3
- Views: 2203
- Sat Jun 25, 2005 1:25 am
- Forum: PS2 Development
- Topic: PS2 Hardware documentation
- Replies: 3
- Views: 2203
PS2 Hardware documentation
Where can I find some docs on ps2's hardware (i.e. GS, GIF, DMA, EE, etc.)? Thanks
- Thu Jun 09, 2005 3:26 am
- Forum: PS2 Development
- Topic: I'm lost here
- Replies: 1
- Views: 1427
I'm lost here
Hi everyone, I'm having a world ov trouble trying to figure out how this homebrew ps2 compiler works. I have absolutely NO IDEA what to do after install. I have been spoiled rotten by MSVC++ which has a GUI and everything. I'm not used to using the command line stuff at all. Some one please tell me ...