Search found 6 matches

by fungus
Mon Mar 24, 2008 7:03 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394235

I'm having quite the conversation with myself!

- I did have a partial binutils build - once I sorted that, everything else worked (with a nudge here and there as described previously)

thanks!

-j
by fungus
Mon Mar 24, 2008 11:37 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394235

ugh, I'd pasted the version of as I'd modified before I realized the actual exes weren't there - here's the original:

Code: Select all

ORIGINAL_AS_FOR_TARGET=""
ORIGINAL_LD_FOR_TARGET=""
ORIGINAL_NM_FOR_TARGET="/usr/local/ps3dev/spu/spu/bin/nm"
exeext=.exe
by fungus
Mon Mar 24, 2008 11:36 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394235

so ps3toolchain/build/gcc-4.3-20070608/build-spu-stage1/gcc/as had empty paths for as and ld: ORIGINAL_AS_FOR_TARGET="/usr/local/ps3dev/spu/spu/bin/as" ORIGINAL_LD_FOR_TARGET="/usr/local/ps3dev/spu/spu/bin/ld" ORIGINAL_NM_FOR_TARGET="/usr/local/ps3dev/spu/spu/bin/nm" ex...
by fungus
Sun Mar 16, 2008 8:41 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 394235

hi I'm having trouble building the toolchain under cygwin - I'm currently trying to build stage 6 (./006-gcc-4.3-20070608-spu-stage1.sh) and get the "checking for suffix of object files... configure: error: cannot compute suffix of object files: cannot compile" errors others had reported: ...
by fungus
Fri Jun 10, 2005 3:36 pm
Forum: PSP Development
Topic: Kernel Memory Dumping Tool
Replies: 35
Views: 28800

What is the trick here? the module flags is the key to getting into kmode: .section ".xodata.sceModuleInfo","wa",@progbits __moduleinfo: #.word 0x01011006 .word 0x01011000 .ascii "PSPSDK" #up to 28 char .align 5 the .word is important. if bit 12 is set to 1 it ...
by fungus
Thu Jun 09, 2005 3:03 pm
Forum: PSP Development
Topic: Kernel Memory Dumping Tool
Replies: 35
Views: 28800

What is the trick here? the module flags is the key to getting into kmode: .section ".xodata.sceModuleInfo","wa",@progbits __moduleinfo: #.word 0x01011006 .word 0x01011000 .ascii "PSPSDK" #up to 28 char .align 5 the .word is important. if bit 12 is set to 1 it ...