I'm having quite the conversation with myself!
- I did have a partial binutils build - once I sorted that, everything else worked (with a nudge here and there as described previously)
thanks!
-j
Search found 6 matches
- Mon Mar 24, 2008 7:03 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394235
- Mon Mar 24, 2008 11:37 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394235
ugh, I'd pasted the version of as I'd modified before I realized the actual exes weren't there - here's the original:
Code: Select all
ORIGINAL_AS_FOR_TARGET=""
ORIGINAL_LD_FOR_TARGET=""
ORIGINAL_NM_FOR_TARGET="/usr/local/ps3dev/spu/spu/bin/nm"
exeext=.exe
- Mon Mar 24, 2008 11:36 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394235
- Sun Mar 16, 2008 8:41 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 394235
- Fri Jun 10, 2005 3:36 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 28800
- Thu Jun 09, 2005 3:03 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 28800