Search found 1145 matches
- Wed Mar 10, 2010 8:11 am
- Forum: PSP Development
- Topic: PSP exploits: 3k 5.50 - 6.xx+...
- Replies: 10
- Views: 13056
- Tue Mar 09, 2010 7:29 am
- Forum: PS3 Development
- Topic: PS3 Pairing MAC
- Replies: 3
- Views: 18513
- Sat Mar 06, 2010 11:01 am
- Forum: PS3 Development
- Topic: windows hosted cell sdk
- Replies: 2
- Views: 8322
What do you want from us? There's already a Windows hosted cell SDK. You even mentioned it, but apparently it still requires too much effort for you? Then the obvious answer is to use a vm, but of course you precluded that answer too. So of course you're gonna get no answers. I don't want to sound l...
- Fri Mar 05, 2010 8:45 am
- Forum: PS3 Development
- Topic: PS3 Pairing MAC
- Replies: 3
- Views: 18513
- Sun Feb 28, 2010 2:03 pm
- Forum: PSP Development
- Topic: paths
- Replies: 35
- Views: 56561
- Sat Feb 27, 2010 3:40 am
- Forum: PSP Development
- Topic: paths
- Replies: 35
- Views: 56561
- Fri Feb 26, 2010 10:37 am
- Forum: PSP Development
- Topic: paths
- Replies: 35
- Views: 56561
- Thu Feb 25, 2010 5:54 am
- Forum: PSP Development
- Topic: paths
- Replies: 35
- Views: 56561
Oh, you said C, not C++.
Wrap the prototype:
Wrap the prototype:
Code: Select all
extern "C" {
char *realpath(const char *path, char *resolved_path);
}
- Wed Feb 24, 2010 8:21 am
- Forum: PSP Development
- Topic: paths
- Replies: 35
- Views: 56561
- Wed Feb 24, 2010 4:06 am
- Forum: PSP Development
- Topic: paths
- Replies: 35
- Views: 56561
It's there... maybe you have an old newlib or you're using psplibc or something. try:
Code: Select all
psp-nm /usr/local/pspdev/psp/lib/libc.a | grep realpath
- Sun Feb 21, 2010 12:38 pm
- Forum: PSP Development
- Topic: fopen VS. sceIoOpen ?
- Replies: 20
- Views: 25780
sceIoOpen is buggy when it comes to relative paths. I don't recall the details, but the newlib wrappers just canonicalize everything before passing to sceIoOpen. Unless you're really performance sensitive, you should use the newlib wrappers when available. They're easier to use (since they're well-...
- Sun Feb 21, 2010 12:20 pm
- Forum: PSP Development
- Topic: paths
- Replies: 35
- Views: 56561
- Fri Feb 19, 2010 12:34 pm
- Forum: PSP Development
- Topic: Select() broken?
- Replies: 2
- Views: 7974
- Fri Feb 19, 2010 12:28 pm
- Forum: PSP Development
- Topic: paths
- Replies: 35
- Views: 56561
Use realpath:
Code: Select all
char buf[MAXPATHLEN];
if (realpath("../", buf) != NULL) {
printf("the absolute path is %s\n", buf);
}
- Fri Feb 19, 2010 12:20 pm
- Forum: PSP Development
- Topic: sceIoDread strange behavior...
- Replies: 5
- Views: 10121
- Fri Feb 19, 2010 12:17 pm
- Forum: PSP Development
- Topic: fopen VS. sceIoOpen ?
- Replies: 20
- Views: 25780
sceIoOpen is buggy when it comes to relative paths. I don't recall the details, but the newlib wrappers just canonicalize everything before passing to sceIoOpen. Unless you're really performance sensitive, you should use the newlib wrappers when available. They're easier to use (since they're well-d...
- Fri Feb 19, 2010 12:07 pm
- Forum: PS3 Development
- Topic: PS3 Wifi-Bonding
- Replies: 1
- Views: 7678
- Fri Feb 19, 2010 12:04 pm
- Forum: Patch Submissions
- Topic: [PSP] Addition to pspUtilityNetconfActions
- Replies: 1
- Views: 7708
- Fri Feb 12, 2010 7:31 am
- Forum: PSP Development
- Topic: Libmsn porting: bus error exception
- Replies: 2
- Views: 7992
- Thu Feb 11, 2010 6:41 am
- Forum: PSP Development
- Topic: Socket pools?
- Replies: 2
- Views: 8328
- Thu Feb 11, 2010 6:40 am
- Forum: PSP Development
- Topic: sceIoOpen failed to read my file...
- Replies: 12
- Views: 14560
- Thu Feb 04, 2010 4:18 am
- Forum: Help Wanted Requests
- Topic: vmlinuz no found
- Replies: 1
- Views: 7010
- Wed Feb 03, 2010 1:16 pm
- Forum: PSP Development
- Topic: Loading the MP3 Files
- Replies: 4
- Views: 5762
- Wed Feb 03, 2010 1:15 pm
- Forum: PSP Development
- Topic: open microphone project
- Replies: 2
- Views: 4445
To work through USB the mic will need to be a USB host, which is fairly complicated, but not impossible for a decent speed microcontroller. The best thing to use would be something like the Beagle USB analyzer series to log the data and figure out what's going on, although you may be able to get eno...
- Tue Feb 02, 2010 3:09 am
- Forum: PSP Development
- Topic: PSP Decryption
- Replies: 13
- Views: 13814
- Sun Jan 31, 2010 7:24 am
- Forum: PSP Development
- Topic: PRX won't run from MS
- Replies: 4
- Views: 5738
- Sun Jan 31, 2010 7:21 am
- Forum: PSP Development
- Topic: GCC removes ASM code after return
- Replies: 11
- Views: 14183
GCC does just fine with inline assembly. What you are trying to do is wrong and will not work. Read the GCC manual, which pretty clearly says: Speaking of labels, jumps from one asm to another are not supported. Similarly you cannot jump to C labels. In gcc 4.5 you can, as long as you list them expl...
- Sun Jan 31, 2010 2:02 am
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 125674
- Sun Jan 31, 2010 1:58 am
- Forum: PSP Development
- Topic: GCC removes ASM code after return
- Replies: 11
- Views: 14183
- Sun Jan 31, 2010 1:56 am
- Forum: PSP Lua Player Development
- Topic: Shine's Lowser Snake Game
- Replies: 4
- Views: 22245