Search found 58 matches

by Chrighton
Thu Oct 22, 2009 10:14 am
Forum: PSP Development
Topic: various psp libraries fixed
Replies: 3
Views: 6836

Not that I think it matters much, but the host flag as it stands now (and is this way in a number of places in the repository) is

Code: Select all

--host psp
should it not be

Code: Select all

--host=psp
instead?

Thanks for the fixes :)
by Chrighton
Fri Jun 12, 2009 4:29 am
Forum: PSP Development
Topic: CYGWIN1.dll
Replies: 15
Views: 5794

Really? I tough it was only possible with an emulator It is commonly refered to as a "hackintosh". The question of legality may be posed by Apple's side, as they only care for OS X being on Apple branded computers (they are nothing more than overpriced PCs nowadays) and structure their OS...
by Chrighton
Thu Jun 11, 2009 7:25 am
Forum: PSP Development
Topic: CYGWIN1.dll
Replies: 15
Views: 5794

jojojoris wrote:you cant run mac on a regular pc.
Sure you can. :)
by Chrighton
Mon Mar 16, 2009 9:39 am
Forum: PSP Development
Topic: OpenAL
Replies: 12
Views: 7182

Then he saved us five minutes :D
by Chrighton
Mon Mar 16, 2009 8:56 am
Forum: PSP Development
Topic: OpenAL
Replies: 12
Views: 7182

Nice work as always, JF. I was considering looking into porting OpenAL in the coming weeks/months as it seemed no one was ever going to do it :)
by Chrighton
Sat Feb 14, 2009 6:49 am
Forum: PSP Development
Topic: Media Engine and Mp3 decoding
Replies: 23
Views: 26103

If the SPEs had a destiny, it would be signal processing - they should be able to chew through a couple (and I think I'm being conservative) concurrent 1080p sources quite easily.
by Chrighton
Fri Dec 19, 2008 12:43 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 658967

How do you apply the patch? This question never got answered. It's available on most setups from linux to windows (cygwin/mingw). Typing "patch --help" alone in a shell in your dev environment should give you a list of options. or read the manual (google) http://linux.die.net/man/1/patch
by Chrighton
Fri Dec 19, 2008 5:41 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 658967

Gaby_64 wrote:Can u please post the source codes
Download the patch in the 1st post and apply it to the dosbox sources from the official site.
by Chrighton
Fri Sep 19, 2008 9:00 am
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 32984

Seems like a great project. It's got my interest, as I'd like to have some keyboard functionality for the slim...
by Chrighton
Mon May 19, 2008 2:17 am
Forum: The Incredible Hall Of Shame
Topic: IMAGES ON LUA HELP MY PLAYER WALKS OVER HOUSES HOW DO I FIX?
Replies: 9
Views: 11760

Spamming another completely unrelated thread with this shit, what the hell?

Another vote for the hall of shame.
by Chrighton
Sat May 10, 2008 8:22 am
Forum: PSP Development
Topic: Problem with intraFont
Replies: 22
Views: 7703

hlide wrote:I'm sorry to say that you're are more stupid than you think : if you want for us to help you, you need to paste your real code which has a problem, not any example.
Yeah.
by Chrighton
Sun Jan 13, 2008 8:46 pm
Forum: PSP Development
Topic: Any gotchas with developing on a 64 bit OS?
Replies: 12
Views: 5893

I don't know if our problems are related. While I'm not under a 64bit OS, I've also been having strange memory issues on my project; works fine under an older pspsdk setup, but recently I've had to reinstall windows, rebuilt everything just fine, but the same psp source which had no memory issues be...
by Chrighton
Sun Jan 13, 2008 11:22 am
Forum: PSP Development
Topic: Very weird compilation error
Replies: 3
Views: 2283

That's exactly the problem, you're linking to SDL_main which has been built using those macros. Don't link to it if you want to use the macros in your stuff, or omit them if you do link to SDL_main. Also, you may want to consider dropping SDL_main if you you plan on some level of compatibility with ...
by Chrighton
Mon Dec 31, 2007 9:05 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 658967

Thanks for the new release and the exception handler stuff (I was interested in this as well), crazyc.
by Chrighton
Wed Dec 05, 2007 6:18 pm
Forum: PSP Development
Topic: Opening PSP Slim & Lite
Replies: 17
Views: 6563

Haven't paid attention to the screws on the slim until this thread, but they're philips here too.
by Chrighton
Tue Nov 20, 2007 2:42 pm
Forum: PSP Development
Topic: SDL patch for optional kernel mode
Replies: 7
Views: 4454

It's not worth bothering with (IMO). The exception handling is useful under 1.5, and if you're developing under 3.x/cfw, simply don't link SDL_main. If you want the app to work under both 1.5/3.x, simply don't link SDL_main. Updating the readme to merely emphasize this would probably be enough, I wo...
by Chrighton
Sun Nov 11, 2007 8:56 pm
Forum: PSP Development
Topic: Problem with cygwin :S
Replies: 21
Views: 9302

remotejoy.c:27:28: linux/joystick.h: No such file or directory
This gave me the same issue, I guess Linux is the preferred env for that?

You can still build psplink under cygwin, manually. At least that's what I did.
by Chrighton
Wed Sep 26, 2007 12:05 pm
Forum: PSP Development
Topic: having truoble with errors compiling
Replies: 11
Views: 5118

Don't know about your io_stat_t problem, but your if statements are not right. Should be something like:

Code: Select all

if(read == 0)
{
blah;
}
by Chrighton
Tue Sep 18, 2007 8:38 am
Forum: PSP Development
Topic: can i get the ammount of memory?
Replies: 12
Views: 5988

IM back! wrote:no i mean that the comment from quadrizo makes no sense
It does. I'd say he's expressing dumbfounded-ness.
by Chrighton
Wed Sep 12, 2007 12:58 am
Forum: PSP Development
Topic: PSP Slim RAM partitions
Replies: 38
Views: 27829

Nice info, thanks :)
by Chrighton
Mon Aug 27, 2007 10:41 am
Forum: PSP Development
Topic: Possible 3.52 Exploit
Replies: 9
Views: 6202

There's talk that the Pandora battery method won't work on the PSP slim.

It may or may not be true, but I'm not hopeful that it will work.

In that event, we're back to (and should be) looking for exploits.
by Chrighton
Wed Aug 01, 2007 4:16 pm
Forum: PS3 Development
Topic: will usa bought ps3 run in pakistan?? Plz help
Replies: 7
Views: 8045

Just for information's sake (regarding movies), here are the 3 blu-ray region codes & their territories: A/1: North America, Central America, South America, Japan, North Korea, South Korea, Taiwan, Hong Kong and Southeast Asia. B/2: Europe, Greenland, French territories, Middle East, Africa, Aus...
by Chrighton
Sun Jul 01, 2007 2:50 pm
Forum: PS3 Development
Topic: Blue Ray, Is it good?
Replies: 3
Views: 4494

Re: Blue Ray, Is it good?

I think Blue Ray is are cheap words used to make products sell higher. They really don't do a thing. The PS3 already has HD then how much better will the Blue Ray discs make it look. The PS3 is just a cheap piece of garbage that was put together from the scraps of the X-Box 360 and Wii. (I don't ev...
by Chrighton
Tue Jun 05, 2007 11:23 pm
Forum: PSP Development
Topic: SDL + Standby Mode
Replies: 3
Views: 3380

Thanks for the tip, Archaemic, I'll see about doing just that, tonight.
by Chrighton
Tue Jun 05, 2007 2:06 pm
Forum: PSP Development
Topic: SDL + Standby Mode
Replies: 3
Views: 3380

SDL + Standby Mode

Can anyone help enlighten me about how to get this to work? Would like to make my SDL app sleep and resume properly. At the moment when trying to standby, screen goes blank, green light blinks rapidly for an extended period, then shutdown.
by Chrighton
Thu Apr 12, 2007 12:53 am
Forum: PSP Development
Topic: Can I open more than 9 files using fopen or sceIoOpen?
Replies: 8
Views: 4500

I think this limitation just kicked my ass. I have no problems running the app I ported through PSPLink/hostfs side of things (hooray for tyranid!) but from the memstick side of things, some showstoppers result: errno codes from 24 (too many open?) to 2 (not found? when trying to read, but the file(...
by Chrighton
Sat Dec 09, 2006 12:00 pm
Forum: PSP Development
Topic: SC/ME processors : memory mappings
Replies: 13
Views: 5573

Nice work, hlide. Thanks for keeping us up to date on your findings.
by Chrighton
Wed Nov 22, 2006 5:27 pm
Forum: PSP Development
Topic: 3.01 Firmware released
Replies: 3
Views: 3346

That was obscenely fast. Had to be bad enough I'd guess ;)
by Chrighton
Fri Jul 07, 2006 1:24 pm
Forum: The Incredible Hall Of Shame
Topic: why in hell dose this take so long?
Replies: 9
Views: 12814

Takes me 45-55 mins to compile the toolchain start to finish on what is by now an old (but reliable) rig. The problem is neither the toolchain or Cygwin.
by Chrighton
Tue May 16, 2006 9:01 am
Forum: General Discussion
Topic: PSPVice (C64 emulator)
Replies: 33
Views: 27403

Couple strange lockups during state-loading, happened twice, but seems I can't repeat it at will, yet. Just a heads-up. Keep up the great work :)