Search found 32 matches
- Sun Oct 29, 2006 1:55 am
- Forum: PSP Development
- Topic: Flipping the Screen (actually rotating 180 degrees)
- Replies: 4
- Views: 2873
rotate screen 180 degrees
hi! I wonder if you mean "rotate the virtual image 180 degrees" ? This would be cool for some games, I think, too. especially, two-player ones. I don't know of any inherent ability to do this in PSP, but *I* think it could be best achieved by writing wrappers of all the graphics functions ...
- Thu Aug 31, 2006 7:14 am
- Forum: PSP Development
- Topic: MP3 Buffered Playback
- Replies: 10
- Views: 8942
peterm's libmad mp3 code and latency
hi all! I'm using a variation on peterm's code and it's working very nicely, except that there seems to be a huge amount of latency between the file starting to play and actually hearing the sound. Counting samples into the file, I found that for the first 7 seconds of the playback, mad_synth_frame ...
- Tue Jul 18, 2006 7:33 am
- Forum: General Discussion
- Topic: FW2.6 downdate festival in NYC July 22nd?
- Replies: 0
- Views: 2218
FW2.6 downdate festival in NYC July 22nd?
Hi! My friend and I are doing a little project in NYC on July 22nd or July 23rd. We're going to help people install linux or rockbox on their iPods, and we also want to help people downdate their PSP firmware from 2.6 to 1.5 or 1.0. Only problem is, we only have firmware 1.5, so we're looking for so...
- Mon May 22, 2006 11:53 pm
- Forum: PSP Development
- Topic: Preparing Mac OS X for PSPSDK
- Replies: 29
- Views: 25238
make -r fix builds
this fix:
thanks everyone, now on with the rest!
gets you through binutils.## Build the source.
$MAKE clean; $MAKE -r || { echo "ERROR BUILDING BINUTILS"; exit; }
thanks everyone, now on with the rest!
- Tue May 09, 2006 4:11 am
- Forum: PSP Development
- Topic: Bricked PSP with 1.5
- Replies: 31
- Views: 17977
hang onto it
Hagbard, I'd hang onto that PSP for a little while before doing anything else with it. Projects are going on that make it foreseeable to potentially restore flash. These experiments suggest restoring from older firmwares would be easiest, because it seems fw's 2.6 and up have a little something extr...
- Tue May 02, 2006 9:06 am
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76815
>If I were you, I would lock this thread :-) But a continuity tester reveals, >that there is nothing magic about these pins (check against + and GND). >Right, it's been confirmed that the 2 pads are the same as the power supply >jack. But I'm not convinced that you couldn't use the power supply to s...
- Wed Apr 26, 2006 8:45 am
- Forum: PSP Development
- Topic: PSP Multi Firmware Mod
- Replies: 27
- Views: 64843
just a theory...mac address?
I just wanted to float my theory that the MAC address of the wifi could
be used at update time to make it difficult to simply transfer the
contents of one PSP's flash to another's.
(That's what I'd do if I were Sony...)
-N
be used at update time to make it difficult to simply transfer the
contents of one PSP's flash to another's.
(That's what I'd do if I were Sony...)
-N
- Wed Apr 12, 2006 4:36 am
- Forum: PSP Development
- Topic: Read PSP NAND Flash DATA to PC
- Replies: 35
- Views: 33293
invalid blocks
I believe it is unwise to completely recreate the entire chip from another, because you'll lose the invalid block information on your own flash. if you lose the invalid block information on your own flash, you might write to a bad block. all bets are off, then. 2013 of 2048 blocks are guaranteed, an...
- Tue Apr 04, 2006 10:48 am
- Forum: PSP Development
- Topic: Read PSP NAND Flash DATA to PC
- Replies: 35
- Views: 33293
need a bricked psp
okay folks, i've ordered the chips i need to make the parallel port <-> in circuit flash adaptor i described earlier. now i just need a bricked PSP to experiment with. Can anyone supply one here? you *will* get it back and possibly even with a new rev of firmware. please contact me privately (throug...
- Thu Mar 30, 2006 10:11 am
- Forum: PSP Development
- Topic: Read PSP NAND Flash DATA to PC
- Replies: 35
- Views: 33293
impressive and strategy
This is very impressive. I am finding it hard to believe that all flash traces are on the top layer. Can someone confirm this? (zoomed, non-blurry photo would help construction). Additionally, are Vcc and Vss also on top? How about if we were to use simplified hardware, say a parallel port with a bu...
- Thu Dec 15, 2005 4:23 am
- Forum: PSP Development
- Topic: Ethernet connection
- Replies: 7
- Views: 4604
eth to wifi
"I won't carry a device that converts ethernet to wireless ethernet, but
I will carry a device that converts ethernet to serial.
I will carry a device that converts ethernet to serial.
- Mon Nov 21, 2005 1:28 pm
- Forum: PSP Development
- Topic: .GIF support, viable?
- Replies: 28
- Views: 8974
gif expires soon
1) according to http://www.gnu.org/philosophy/gif.html the LZW (part of GIF) patent will expire in August 2006! You might as well go for it in the meantime! Who's going to bother with a few teenagers with a free distribution over the next year? A good place to find gif source code is the "xv&qu...
- Thu Oct 20, 2005 12:07 am
- Forum: PSP Development
- Topic: What do we know about VME ?
- Replies: 14
- Views: 97441
VME...
If it's an FPGA, then I could understand why most devs cannot use it. FPGA code is described at a level even lower than assembly language. Sophisticated tools are necessary to ensure that all gates have received their electrons on time! Nevertheless, there are plenty of competent FPGA programmers ou...
- Thu Sep 01, 2005 9:49 pm
- Forum: PSP Development
- Topic: # of Simultaneous Audio Voices
- Replies: 6
- Views: 2835
# of Simultaneous Audio Voices
Hi! This question is for people who have implemented mod players, midi players and other audio/music stuff. What is the most # of channels you have gotten playing (active) at once on PSP? And are you using floating point or fixed. And are you using bilinear, cubic, sinc, or non-interpolated, etc? Sy...
- Tue Aug 30, 2005 8:47 pm
- Forum: PSP Development
- Topic: DJSP v0.14a release 8-25-2005
- Replies: 30
- Views: 29604
Script and suggestion
Here is my script for a Bark band-based spectrum analyzer. The Bark bands are groupings of frequencies that more closely match what your ear hears than the perfect FFT analysis bins. BTW, analyzeAudio() is very slow, but there's a faster way...since the mp3 file stores compressed FFT data, you can s...
- Fri Aug 12, 2005 5:15 am
- Forum: PSP Development
- Topic: p-sprint (psp keyboard emu)
- Replies: 77
- Views: 68807
- Wed Aug 10, 2005 9:40 pm
- Forum: PSP Development
- Topic: p-sprint (psp keyboard emu)
- Replies: 77
- Views: 68807
I've come up with a new idea for this: Code: l u r s t o a!, (-) cde ijk opq uvw :?; 'ab fgh lmn rst xyz sorry. i don't quite understand it...but i'll wait for you to explain it more. When typing a lot, I also noticed that some button combinations are easier to type. You would probably gain a lot o...
- Wed Aug 10, 2005 7:54 am
- Forum: PSP Development
- Topic: p-sprint (psp keyboard emu)
- Replies: 77
- Views: 68807
really good and some points
First, I *really* like the idea of two-press combos to type! I also like the way the middle letters are slightly raised- matches the buttons well. Second, it feels backwards to me...I continuously hit the second press, then the first. For some reason, when I locate e.g. 'n' on the screen, my fingers...
- Fri Aug 05, 2005 11:43 am
- Forum: General Discussion
- Topic: 3+ copies of same homebrew on memstick doesn't work?
- Replies: 2
- Views: 2505
3+ copies of same homebrew on memstick doesn't work?
Here's a weird one: I wanted to put three copies of PSPKick on the same memstick so I could work on three different songs while on a trip. So I made two copies of the main one...but only two show up in the memstick menu! Figuring I'd done something stupid, I wiped the copies and repeated it v e r y ...
- Wed Aug 03, 2005 11:50 pm
- Forum: PSP Development
- Topic: Atari 2600 Emulator - Help Wanted...
- Replies: 7
- Views: 3595
Atari 2600 Emulator
Hey man, how's the progress on the atari 2600 emu?
You said you were stuck with the sound...
Could I help out? I love the 2600 and have worked with
it's emu sound before, and have worked with sound on
the PSP.
Man sieht sich,
You said you were stuck with the sound...
Could I help out? I love the 2600 and have worked with
it's emu sound before, and have worked with sound on
the PSP.
Man sieht sich,
- Tue Aug 02, 2005 12:52 pm
- Forum: PSP Development
- Topic: Firmware 2.0 - new modules
- Replies: 25
- Views: 19626
japanese 2.0 to american 2.0
hi,
we know 2.0japan can upgrade
to 2.0american, thanks to sony's announcement (as fwded by
pspupdates), but what if someone in japan upgrades to
2.0american...can they get 2.0japan back? It might be
nice if we could flip back and forth repeatedly to observe
things...
we know 2.0japan can upgrade
to 2.0american, thanks to sony's announcement (as fwded by
pspupdates), but what if someone in japan upgrades to
2.0american...can they get 2.0japan back? It might be
nice if we could flip back and forth repeatedly to observe
things...
- Sat Jul 30, 2005 12:12 pm
- Forum: PSP Development
- Topic: How does kxploit work?
- Replies: 18
- Views: 7442
Homebrew on 2.0
I used to think I was smart, but I've been learning so much from the developers in this forum. I am very impressed with their levels of competence...from figuring out the GU, to figuring out the ME, to setting up the kernel stubs webpage, to archiving all the modules, to listing the part numbers of ...
- Tue Jul 19, 2005 4:54 am
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 12558
nem's wav loader, bug
hey all, just wanted to let you know, there's a bug in nem's wav loader. It uses almost exclusively hardcoded offsets...and from time to time you will find exceptions. One of the most painful I found while coding PSPKick is that the WAVE header length is not always 0x10. Sometimes it's 0x12. Therefo...
- Tue Jul 19, 2005 2:24 am
- Forum: PSP Development
- Topic: JPEG EXPLOIT?????
- Replies: 3
- Views: 4454
jpeg exploit stuff
over at this (apparently now-defunct?) webforum, I posted some code to randomly corrupt jpegs, in groups of 100. when you view them, you sometimes get a crash: http://psplinux.sourceforge.net/forum/viewtopic.php?t=15&sid=c7fc6d13676c2fcefa11827455d08ff5 in the meantime, you get lots of neat, dis...
- Mon Jul 11, 2005 2:27 pm
- Forum: PSP Development
- Topic: pspIRC
- Replies: 22
- Views: 10859
pspirc and keyboard apps in general
Hi, I am interested in PSPIrc and especially in the big questions of the PSP as keyboard input device. I would like to encourage a lot of creativity in developing a good text-entering interface on the PSP. I believe the initial one in the PSP Firmware is not a good final solution. It does have some ...
- Wed Jul 06, 2005 4:33 pm
- Forum: PSP Development
- Topic: Atari 2600 Emulator - Help Wanted...
- Replies: 7
- Views: 3595
hurry for 2600 emu
first of all, i want to encourage you in your 2600 emu port! I'm very eager to see it. 2nd of all...the actual porting advice...here's an idea: start with the Dreamcast port of Stella: http://svolli.de/software/dcstella/ it's a little more "down to earth" than the multi-platform stuff.
- Wed Jul 06, 2005 4:19 pm
- Forum: PSP Development
- Topic: PSPKick, drum machine for PSP released.
- Replies: 4
- Views: 2777
PSPKick, drum machine for PSP released.
Earlier today, FKR and I released v1.00 of our PSP drum machine, PSPKick. It's over at http://pspupdates.com It features 12 tracks, 32 steps, multiple patterns, stereo 16-bit 44.1 KHz sound, adjustable BPM, .wav file output to your memory stick, groovy graphics and is just plain fun! check out it...
- Tue Jun 28, 2005 1:32 am
- Forum: PSP Development
- Topic: Audio Input? and remote control
- Replies: 0
- Views: 1390
Audio Input? and remote control
Has anyone got any progress toward getting audio input
working?
and I've seen some people have the remote pinout/signals,
but has anyone gotten homebrew software to respond to the
remote?
working?
and I've seen some people have the remote pinout/signals,
but has anyone gotten homebrew software to respond to the
remote?
- Thu Jun 23, 2005 6:27 pm
- Forum: PSP Development
- Topic: PSP Media Center and decoder library ports
- Replies: 45
- Views: 47360
mp3 playback library release
hiya Warren, can you inform how much modification the tremor library was? I'd love to have a two-stream mp3 dj'ing application for PSP, so if you would post your tremor port source, it would rule... unless it was trivial, then i'll just do it myself. i dig the way you released the % file! I dig it b...
- Thu Jun 23, 2005 3:11 pm
- Forum: PSP Development
- Topic: KXploit for PSP 1.5
- Replies: 18
- Views: 11588
kxploit for mac os x
Oh, thank you Killer-X and friends for your excellent Kxploit. And I'm glad to see the linux version, too... as a developer, could I persuade you by telling you of the lovely software I'd like to write, to compile a version of kxploit for mac os x? I've already got the hello world and OldSkOOl demos...