Search found 3 matches
- Sun Jul 03, 2005 12:09 am
- Forum: PSP Development
- Topic: PSP Video Memory Bandwidth
- Replies: 12
- Views: 6455
Ok, sample added in pspsdk/sdk/samples/gu/blit/ Very nice work, chp! Do you know if there is any way to add a color to a texture? Like I am drawing a white font, and I just want to be able to change the colors of the letters. Like adding a color to a texture. I tried changing the color in the sprit...
- Mon Jun 27, 2005 6:49 am
- Forum: PSP Development
- Topic: 3D on the PSP
- Replies: 21
- Views: 17809
Hey thanks for the help. I've been looking at the disasm a lot, one question I have is: If sceGu is supposed to be a static linked lib, then why does it access memory at 0x52XXXX ? It seems like a lot of the puzzle bubble globals are stored in that address range, but the gpu code makes access to tha...
- Fri Jun 24, 2005 7:02 pm
- Forum: PSP Development
- Topic: 3D on the PSP
- Replies: 21
- Views: 17809
Hi, Chp. I've been working on this too! I'm wondering how far you got as to using the Enqueue function? I've been looking through the PuzzleBobble code to see how it uses the gpu as well and made a lot of discoveries. In the beginning code you can see it send a draw list located at 0x306a4, which is...