Search found 410 matches
- Sat Feb 06, 2010 12:31 pm
- Forum: PSP Development
- Topic: Vorbis streaming on ME processor
- Replies: 3
- Views: 3333
Re: Vorbis streaming on ME processor
I'm facin some problems because of the malloc / free functions that ogg vorbis uses. I had some crashes at malloc_lock function I guess because malloc wasn't written to be shared across the two processors. The libc malloc uses OS services and so is only available on the SC. You'll have to write you...
- Fri Feb 05, 2010 4:53 am
- Forum: PSP Development
- Topic: Does the PSP have an OS running in background?
- Replies: 14
- Views: 24614
The PS2 (and the wii interestingly) has no OS on the main CPU but has an modular embedded OS with a bundle of device drivers running on a secondary CPU. The IOP also doubles as the PS1 CPU.methos3 wrote:So... Do the PS2 have a kernel always running too? Isn't the game an OS on the PS2 and some other consoles?
- Tue Feb 02, 2010 2:31 am
- Forum: PSP Development
- Topic: audio mixing??
- Replies: 7
- Views: 6580
- Sun Jan 31, 2010 11:41 am
- Forum: PSP Development
- Topic: GCC removes ASM code after return
- Replies: 11
- Views: 14184
Re: GCC removes ASM code after return
How about this; int i = 1; __asm__ volatile ( ".set push\n" ".set noreorder\n" "vcmp.s GT, S000, S200\n" "bvtl 0, 1\n" "addiu %0, $0, 0\n" ".set pop\n" :"=r"(i)); if(!i) retu...
- Sun Jan 31, 2010 1:34 am
- Forum: PSP Development
- Topic: GCC removes ASM code after return
- Replies: 11
- Views: 14184
Re: GCC removes ASM code after return
GCC complains about undefined label. I thought it was it cannot access the label, but the fact is that GCC removes everything after a return sentence. Speed is critical here, so I don't want to use a variable and a branch if possible. Just use a variable. Higher compiler optimization levels will pr...
- Wed Jan 13, 2010 5:03 am
- Forum: PSP Development
- Topic: Libertas/WLAN hacking as done in DA's MacSpoofer
- Replies: 66
- Views: 44240
They patch a command in the libertas firmware to allow reading of the full ARM address space.bbtgp32465 wrote:
i was wondering what the purpose of these 2 pokes where for?
thanksCode: Select all
pokew 0x88196474 0x46c06841 pokew 0x8818df48 0x46c046c0
- Tue Dec 29, 2009 7:29 am
- Forum: PSP Development
- Topic: Strange Entry Point in Datel's Action Replay
- Replies: 7
- Views: 5228
Re: Strange Entry Point in Datel's Action Replay
That's probably an offset from the module base. Remember, it's relocatable.ab5000 wrote:I think they used an exploit. Look at the Entry Point - it's 0x000000AC!!!
What do you think about it?
- Wed Oct 21, 2009 1:17 am
- Forum: PSP Development
- Topic: Error using VFPU matrix 3?
- Replies: 19
- Views: 21253
I believe so.Criptych wrote:I'll give it a shot. Is this register corruption the only reason not to use ulv.q/usv.q?
I don't know. I haven't done much with the VFPU.Criptych wrote: From what I read in the diggins they aren't significantly slower than the aligned version; how do they compare to lv.s/sv.s * 4?
- Tue Oct 20, 2009 1:15 pm
- Forum: PSP Development
- Topic: Error using VFPU matrix 3?
- Replies: 19
- Views: 21253
- Tue Oct 20, 2009 9:38 am
- Forum: PSP Development
- Topic: Error using VFPU matrix 3?
- Replies: 19
- Views: 21253
- Tue Oct 20, 2009 6:38 am
- Forum: PSP Development
- Topic: Error using VFPU matrix 3?
- Replies: 19
- Views: 21253
- Sat Oct 17, 2009 10:10 am
- Forum: PSP Development
- Topic: Weird exception
- Replies: 2
- Views: 2277
Re: Weird exception
Look at the instruction in the delay slot.
- Sat Sep 05, 2009 10:14 pm
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
- Wed Sep 02, 2009 12:00 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
- Mon Aug 31, 2009 9:48 pm
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
- Mon Aug 31, 2009 2:34 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
- Wed Aug 26, 2009 10:27 am
- Forum: PSP Development
- Topic: Retrieve bits by USB
- Replies: 7
- Views: 3749
- Tue Aug 25, 2009 2:32 am
- Forum: PSP Development
- Topic: Compiling on PSP
- Replies: 9
- Views: 3966
Re: Compiling on PSP
Turbo C in DOSBox. That's about it.
- Fri Aug 14, 2009 12:59 am
- Forum: PSP Development
- Topic: How to hook sceGuFinish???
- Replies: 3
- Views: 2933
- Thu Aug 13, 2009 11:09 am
- Forum: PSP Development
- Topic: How to hook sceGuFinish???
- Replies: 3
- Views: 2933
- Tue Apr 14, 2009 12:07 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
EDIT2: The cause of this crash is definately FAT12 filesystems. All floppy disks, and harddisk images that are 16MB or less are always FAT12... creating a 17MB hardfile, which is the lowest possible for FAT16, fixed the crash. But now I get disk access errors (as if it's write protected) with the m...
- Mon Apr 13, 2009 12:50 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
- Sat Apr 11, 2009 2:09 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
It is on standard DOSBox. Originally CrazyC implemented it as mincycles and maxcycles, but from memory i think he changed cyclesup/cyclesdown to do the same thing as min/max cycles - because the DOSBox cycles changing hotkeys don't exist on the PSP port I suppose... i'm just guessing there, I only ...
- Tue Mar 31, 2009 11:57 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
Re: DosBox Variables
This is also my conclusion. I still put cycles=max before all the psp-specific options crazyc implemented anyway, doesn't do any harm for me =P cycles=sync attempts to adjust cycles so the emulated vsync and the real vsync occur simultaneously. maxcycles and mincycles when cycles=sync set the upper...
- Fri Mar 13, 2009 4:49 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
The problem is probably that configure is calling the mingw sdl-config which is bringing in the mingw headers. You probably haven't installed sdl for psp (I removed all dependencies on sdl but configure still wants it). I actually did most of my development on a windows x64 machine but with msys not...
- Thu Mar 12, 2009 1:27 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
- Wed Mar 11, 2009 7:16 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029
- Tue Mar 03, 2009 1:54 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 572071
No. Raw sockets have to be implemented in the IP stack within the PSP kernel. Either support is there and we don't know how to use it or it's not and a kernel patch or hook will be required. A java or C library will not help.Dariusc123456 wrote:Well thats true. Ill do a search. Maybe ill find one written in C.
- Sat Feb 14, 2009 1:16 pm
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 26104
So the ME actually, controls the VME... does that mean it might be possible to use the VME? Has anyone been able to access that piece of hardware for use? I know Sony can do as they wish with the VME, but has anyone been able to do anything with it in terms of homebrew? AFAIK, no one knows what the...
- Mon Dec 29, 2008 8:43 am
- Forum: PSP Development
- Topic: dosbox, now with 100% less drama
- Replies: 484
- Views: 659029