Search found 30 matches
- Wed Aug 19, 2009 6:05 pm
- Forum: PSP Development
- Topic: Mac OS X toolchain script patches for Leopard and Tiger
- Replies: 10
- Views: 11573
Is their a way to run a Mac Os and Windows Os on the same computer? Like the title says, I have a windows xp and I would like to have a Mac Os and Windows Os on the same computer, is it kinda of the same way as having ubuntu's xandros presto and windows on the same pc. Otherwise is their to do that...
- Mon Dec 22, 2008 9:56 pm
- Forum: PSP Development
- Topic: low level sio
- Replies: 12
- Views: 3733
- Thu Dec 11, 2008 7:16 pm
- Forum: PSP Development
- Topic: PMP VLC 0.0.9 Player
- Replies: 578
- Views: 1019460
Hi all you guys.., only to tell you that i have 0.8 and 0.9 relases runing in my 5.0m33-4 , but im using PSP FAT, with 1.50 kernel patch ^^ i think that the ppl wich have SLIM must try with timemachine to run 1.50 in slim and then try to run pmpvlc 0.X for 1.50 kernel. I was tryed with pmpvlc 0.9 f...
- Mon Aug 11, 2008 12:42 pm
- Forum: PSP Development
- Topic: PSPZ Project WIP
- Replies: 68
- Views: 40751
- Mon Aug 11, 2008 12:39 pm
- Forum: PSP Development
- Topic: PSPZ Project WIP
- Replies: 68
- Views: 40751
jube, it's good to hear there will be 2 versions. I'm more interested in the internal mod, but this of course will depend on the final pricing. I understand making custom mold would be extremely expensive. You may even lose money if you don't sell a lot of units. To me, determine the pricing would b...
- Mon Aug 11, 2008 2:12 am
- Forum: PSP Development
- Topic: PSPZ Project WIP
- Replies: 68
- Views: 40751
jube, great job! This looks very promising. You have added 1 of the most important features that Sony missed out. I think many of us will like to know how will the final product fit into the PSP Slim. Does the mod fit insides our PSP, or stick out like the one you've in the youtube video? If it fits...
- Mon Jun 30, 2008 10:55 pm
- Forum: PSP Development
- Topic: Is fw 4.01 psardumper available?
- Replies: 5
- Views: 3161
Re: Is fw 4.01 psardumper available?
Gee, cant even have a joke around here :) http://www.dcemu.co.uk/vbulletin/showthread.php?t=117725 I dare say the 4.00 version will work with the 4.01 eboot. Try it! Wally Well, it sounded hostile. :P Anyway, thanks for trying to help. I've already tried the version you pointed. In fact, it's the s...
- Mon Jun 30, 2008 10:23 pm
- Forum: PSP Development
- Topic: Is fw 4.01 psardumper available?
- Replies: 5
- Views: 3161
Re: Is fw 4.01 psardumper available?
I understand there is a fw 4.0 psardumper released a week ago, but it wouldn't decrypt fw 4.01 due to insufficient buffer size. The original psardumper was released under GPL. Unfortunately, the 4.00 version didn't come with source code. Does anyone know if there is a psardumper available for decry...
- Mon Jun 30, 2008 9:49 pm
- Forum: PSP Development
- Topic: Is fw 4.01 psardumper available?
- Replies: 5
- Views: 3161
Is fw 4.01 psardumper available?
I understand there is a fw 4.0 psardumper released a week ago, but it wouldn't decrypt fw 4.01 due to insufficient buffer size. The original psardumper was released under GPL. Unfortunately, the 4.00 version didn't come with source code. Does anyone know if there is a psardumper available for decryp...
- Tue Sep 04, 2007 2:00 am
- Forum: PSP Development
- Topic: Debug message with psplinkusb
- Replies: 2
- Views: 1890
Debug message with psplinkusb
Is it possible to output debug messages from my application to the usbshell using psplinkusb? I've tried to use Kprintf, but the messages never gets printed in the usbshell.
- Sat Apr 22, 2006 2:08 am
- Forum: PSP Development
- Topic: sceKernelLoadModule Option
- Replies: 2
- Views: 1807
- Sat Apr 22, 2006 12:24 am
- Forum: PSP Development
- Topic: sceKernelLoadModule Option
- Replies: 2
- Views: 1807
sceKernelLoadModule Option
Hi, I've a question regarding the sceKernelLoadModule option. By default, PRX modules are loaded into low memory one after another. Is it possible to load a module into high memory? Something like the PSP_SMEM_High option do for sceKernelAllocPartitionMemory. I've tried to play around with the SceKe...
- Wed Mar 22, 2006 3:24 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297396
- Sat Mar 11, 2006 7:11 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297396
- Fri Mar 10, 2006 3:03 pm
- Forum: PSP Development
- Topic: Kernel & User mode PRXes
- Replies: 2
- Views: 2221
Yes because fdprintf is a kernel only function, when you are in user space you really should just use the normal libc, i.e. fprintf. Ensure you remove any USE_KERNEL_LIBC=1 lines in your makefile. TyRaNiD, thanks a lot for the suggestion. I finally get the user mode PRX with networking function wor...
- Thu Mar 09, 2006 1:58 pm
- Forum: PSP Development
- Topic: Kernel & User mode PRXes
- Replies: 2
- Views: 2221
Kernel & User mode PRXes
I'm trying get the networking working within a PRX module. First, I've implemented it as a kernel mode PRX. Then, I discovered the networking libraries doesn't work properly within a kernel PRX. Afterwards, I change my PRX into a User mode PRX, but this time I discovered many of the normal functions...
- Thu Mar 09, 2006 3:15 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297396
- Wed Mar 08, 2006 4:07 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297396
Wow, I've tried to use the 0.9c and I can get the wifi shell working perfectly. This is an incredible piece of debugging software and I found it easy to use. BTW, the download link above for 0.9d doesn't work. I had to download the source code from SVN depositry and generated the binary. I can get t...
- Mon Feb 13, 2006 5:28 pm
- Forum: PSP Development
- Topic: Launching an homebrew within another homebrew
- Replies: 4
- Views: 2610
- Sat Feb 11, 2006 12:41 pm
- Forum: PSP Development
- Topic: Launching an homebrew within another homebrew
- Replies: 4
- Views: 2610
- Fri Feb 10, 2006 3:46 pm
- Forum: PSP Development
- Topic: Launching an homebrew within another homebrew
- Replies: 4
- Views: 2610
Launching an homebrew within another homebrew
I'm working on a screen shot tool which allows you to take screen shots from other UMD games/homebrew. I know there are a couple available, but I want to make my own. I have not much problem in getting screenshots for UMD games, but I can't seem to get any homebrew to load properly within my screen ...
- Sun Jul 31, 2005 10:37 pm
- Forum: PSP Development
- Topic: Getting local MAC Address
- Replies: 12
- Views: 5579
- Sun Jul 31, 2005 12:25 am
- Forum: PSP Development
- Topic: Getting local MAC Address
- Replies: 12
- Views: 5579
- Sat Jul 30, 2005 9:35 pm
- Forum: PSP Development
- Topic: Getting local MAC Address
- Replies: 12
- Views: 5579
- Fri Jul 29, 2005 12:28 am
- Forum: PSP Development
- Topic: Getting local MAC Address
- Replies: 12
- Views: 5579
Thanks for the reply, Vampire! The sceWlanGetEtherAddr api it's not included in the standard pspsdk library, which means I will need to load a .prx module and patch it my myself. The problem is I don't even know which prx contains this API and also not sure how to patch it. Any hints would be apprec...
- Thu Jul 28, 2005 7:03 pm
- Forum: PSP Development
- Topic: Getting local MAC Address
- Replies: 12
- Views: 5579
Getting local MAC Address
I'm trying to use the sceNetGetLocalEtherAddr() to get the local PSP MAC address. The API only works after the program has made a successful connection to a AP. The API fails if the program haven't made a successful connection to the AP and returns 0x80410180. Anyone know what the error code means? ...
- Mon Jun 20, 2005 8:16 pm
- Forum: PSP Development
- Topic: Kernel Memory Dumping Tool
- Replies: 35
- Views: 28818
You guys always miss the subtle hints dropped on these boards :). Maybe I'm just a sucker for spelling things out (much to the chagrin sometimes of my fellow hackers :P): The 1.0 firmware (all PRXs) has already been fully decrypted using code found in the kernel dump. The updater too. If the 1.5 fi...
- Sat Jun 18, 2005 10:39 pm
- Forum: PSP Development
- Topic: PSP Background successfully replaced
- Replies: 11
- Views: 8208
- Fri Jun 17, 2005 2:47 pm
- Forum: PSP Development
- Topic: comparison of 1.00 and 1.50 flash0
- Replies: 20
- Views: 11739
- Fri Jun 17, 2005 10:31 am
- Forum: PSP Development
- Topic: comparison of 1.00 and 1.50 flash0
- Replies: 20
- Views: 11739
Instead of guessing which modules responsible for signed code checking. Why not simply replace all different modules via lflash: device? That is, overwrite/inject all modules on fw 1.0 that are different from 1.5. This way, the risk of running into inconsistency will be reduced. Although we're still...