Search found 33 matches
- Sun Aug 28, 2005 10:05 am
- Forum: PSP Development
- Topic: Troubles with Microwindows/Nano-x!
- Replies: 13
- Views: 5680
- Sun Jul 31, 2005 1:46 pm
- Forum: PSP Development
- Topic: linux
- Replies: 9
- Views: 4964
- Sat Jul 30, 2005 11:34 am
- Forum: PSP Development
- Topic: Firmware file system access via wipeout browser
- Replies: 42
- Views: 73442
hey guys jsut wanted to mention you can access ftp through the browser by using this format: ftp://username:password@ipaddress:port example: ftp://user:pass@192.0.021 could this be used to upload files to more easily I know crap about html and its limitations in psp. sorry if this is already known, ...
- Fri Jul 29, 2005 2:20 pm
- Forum: PSP Development
- Topic: Sony 2.0 firmware update
- Replies: 64
- Views: 35807
There are a number of people not updating you know. those of us who don't, might, need one and besides there will always be drive in the community so long as sony doesn't shut us out totally. Edit - Sorry MRBrown, didn't mean to contribute to the argument just wanted to get the point across that the...
- Wed Jul 27, 2005 2:24 pm
- Forum: PSP Development
- Topic: Troubles with Microwindows/Nano-x!
- Replies: 13
- Views: 5680
- Tue Jul 26, 2005 3:58 pm
- Forum: PSP Development
- Topic: Troubles with Microwindows/Nano-x!
- Replies: 13
- Views: 5680
- Tue Jul 26, 2005 3:12 pm
- Forum: PSP Development
- Topic: Troubles with Microwindows/Nano-x!
- Replies: 13
- Views: 5680
I thought the psp supported all the stdio functions, just the defining of the psp function to the standard function would be necessary correct? Also, what are you using from fltk in perticular? As for my comment on X11, I was referring to the fact that PIXIL OE requires either: framebuffer support o...
- Tue Jul 26, 2005 1:55 pm
- Forum: PSP Development
- Topic: pspIRC
- Replies: 22
- Views: 11351
- Tue Jul 26, 2005 1:24 pm
- Forum: PSP Development
- Topic: Troubles with Microwindows/Nano-x!
- Replies: 13
- Views: 5680
I wondered about whether FLTK was necessary but if you got it running, thats great. And I haven't looked into it yet but wouldn't it be highly possible to get PIXIL PDA Running if we can get PIXIL OE, I beleive their built in the same fashion, the dependence being if framebuffer is being used during...
- Mon Jul 25, 2005 3:40 pm
- Forum: PSP Development
- Topic: How long until ./toolchain.sh completes?!
- Replies: 33
- Views: 11735
jason867, freezing, other than hardware problems (heating), can be caused by your HD going into sleep mode, HD having a sys error, as mentioned before your Virtual memory is too low (provide more space for page filing to solve), and regular Scandisk and/or Defraging (defrag once a week on windows or...
- Mon Jul 25, 2005 3:03 pm
- Forum: PSP Development
- Topic: Troubles with Microwindows/Nano-x!
- Replies: 13
- Views: 5680
Thanks Arwin but 590 is the most recent updated version for Microwindows, so it's not that and definitly not Cygwin, every thing is in order there. I got the basic stuff for it to cpompile. Found out for some reason my lib's directory for the pspsdk never got it's .a files. I am now trying to get th...
- Fri Jul 22, 2005 4:47 am
- Forum: PSP Development
- Topic: Troubles with Microwindows/Nano-x!
- Replies: 13
- Views: 5680
Troubles with Microwindows/Nano-x!
Hey guys been playing with the svn 590 version of the Microwindows for psp but i can't get it to even compile. It won't create it's own *.a files of the header files for linking. And I used a little of my own code and got some *.a files that are apparently not standard. I could use soom help. I'd li...
- Thu Jul 14, 2005 1:38 pm
- Forum: PSP Development
- Topic: IRDA keyboard drivers?
- Replies: 18
- Views: 10727
- Thu Jul 14, 2005 7:33 am
- Forum: PSP Development
- Topic: PSPSOne or PSPcsx?
- Replies: 117
- Views: 310362
- Wed Jul 13, 2005 6:56 am
- Forum: PSP Development
- Topic: Setting up Dev-C++ with PSPSDK
- Replies: 64
- Views: 61562
no that is not your makefile, your makefile when compiling is the being generated by Dev-C++, make a new project and go to Project options use your PSPSDK compiler, and go to the makefile tab and select the makefile in the C:\PSPsdk\psp\sdk\samples\sdktest and that should work if not, go to project ...
- Sat Jul 09, 2005 1:44 pm
- Forum: PSP Development
- Topic: Advancements in 1.51...
- Replies: 83
- Views: 37570
well this will never happen seeing as data.psp file is encrypted, we can't modify it without the RSA private key knowledge and just patching the commands in without the psp's encryption would cause the data to either return error or run unstable. would sony be stupied enough to encrypt the .psar fil...
- Sat Jul 09, 2005 1:25 pm
- Forum: PSP Development
- Topic: Lib_PSP_OSK
- Replies: 18
- Views: 8335
- Sat Jul 09, 2005 1:23 pm
- Forum: PSP Development
- Topic: What to do with compiled EBOOT.PBP?
- Replies: 15
- Views: 6251
- Sat Jul 09, 2005 8:35 am
- Forum: PSP Development
- Topic: Windows PSPSDK Help
- Replies: 43
- Views: 26726
yeah but its not helping any, i've given up on running the original make file. have you successfully made a eboot.pbp using the dev-c++ and if so just explain how. I recommend that a new, more compatible makefile be written for Dev-C++ and some one figure out a proper way to group the folders of the...
- Sat Jul 09, 2005 4:00 am
- Forum: PSP Development
- Topic: Windows PSPSDK Help
- Replies: 43
- Views: 26726
- Sat Jul 09, 2005 3:31 am
- Forum: PSP Development
- Topic: Windows PSPSDK Help
- Replies: 43
- Views: 26726
- Sat Jul 09, 2005 3:19 am
- Forum: PSP Development
- Topic: Windows PSPSDK Help
- Replies: 43
- Views: 26726
i'm using the standard <> style, the source i'm attempting to compile is actually the sdktest source. I guess i should explain, I have the directories in the Dev-C++ set to folders that I made that contain many of the files from the sdk folders and the PSPDev's folders as well (in other words I took...
- Sat Jul 09, 2005 2:54 am
- Forum: PSP Development
- Topic: Windows PSPSDK Help
- Replies: 43
- Views: 26726
- Sat Jul 09, 2005 2:16 am
- Forum: PSP Development
- Topic: Windows PSPSDK Help
- Replies: 43
- Views: 26726
- Fri Jul 08, 2005 8:06 am
- Forum: PSP Development
- Topic: Bloodshed Dev-C++ as a PSP homebrew IDE
- Replies: 17
- Views: 8930
- Fri Jul 08, 2005 7:40 am
- Forum: PSP Development
- Topic: Lib_PSP_OSK
- Replies: 18
- Views: 8335
- Thu Jul 07, 2005 1:04 pm
- Forum: PSP Development
- Topic: Windows PSPSDK Help
- Replies: 43
- Views: 26726
hey cable16, would you mind sharing how you setup Dev-cpp (I'm guessing your reffering to Bloodshed) and the config file you used I also use Bloodshed's ide and seems to be giving me some trouble. I would appreciate a little walkthrough similar to your above post for setting up the PSPSDK and toolch...
- Tue Jun 28, 2005 12:34 pm
- Forum: PSP Development
- Topic: PBP Selector *An idea*
- Replies: 5
- Views: 3804
on another note an app similar to this would be better, a version masked UMD loader, but it seems that that would be a bit tough to make due to the fact we can't even make a pbp file booter yet, hopefully this will happen soon, you may have heard i plan on making a gui for this once it is released o...
- Sat Jun 18, 2005 1:44 pm
- Forum: PSP Development
- Topic: DRIVER_PATH Exploit POSSIBILITY!
- Replies: 7
- Views: 6086
i realize the same thing now after trying around 48 different header combinations, thanx fluff hey one thing about header can't be exact copy the only thing i can think would work is if the header were setup like this: POS: 0 1 2 3 4 5 6 7 8 9 DATA: 7f 45 4c 46 07 10 00 00 01 01 the first 4 offsets ...
- Sat Jun 18, 2005 8:32 am
- Forum: PSP Development
- Topic: DRIVER_PATH Exploit POSSIBILITY!
- Replies: 7
- Views: 6086
DRIVER_PATH Exploit POSSIBILITY!
Concerning a possible exploit I may have discovered using the DRIVER_PATH category in PARAM.SFO files: This hack would be similar to the SWAPLOIT setup, except with one MS, one eboot.psp that contains only PARAM.sfo and icon, one DATA.PSP (elf)file that has been converted to appear to be a .prx driv...