Search found 29 matches

by joostp
Sat Jul 08, 2006 11:17 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

Re: PSP ScummVM .9 FOA

I started playing Indy FOA on my PSP (with MP3 talkie) using the latest ScummVM build .9. At the Balloon ride, the game crashes my PSP (it shuts down) when the screen tries to scroll in any direction. Obviously I can't complete the game. I tried to register to submit on Sourcforge, but having probl...
by joostp
Tue Sep 20, 2005 9:49 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

I have this problem too. Even with beta 5. Any idea how to bypass the error and finish the game? No, I don't have a large enough memory stick so I haven't tested The Dig. What you could do, if you want to see it fixed, is go here and help us track down the bug. This involves trying the EBOOT.PBP th...
by joostp
Mon Sep 12, 2005 6:12 am
Forum: PSP Development
Topic: Blue-Screen crashes with scummvm-psp-beta4
Replies: 4
Views: 1787

Yes that's the location and, yes, you need a SF.net account.

Please provide a savegame and detailed information on how to reproduce, mention you're using the PSP version, etc, etc.

Thanks.
by joostp
Mon Sep 12, 2005 1:56 am
Forum: PSP Development
Topic: Blue-Screen crashes with scummvm-psp-beta4
Replies: 4
Views: 1787

We've just released a new version that hopefully fixes this bug (although I wasn't aware of issues with The Dig), note that bugreports should be done on the ScummVM bugtracker, and not on any forum as they can easily be missed. As I'm too lazy to look for the old thread on this forum, I'll just post...
by joostp
Wed Aug 17, 2005 7:03 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

Our port is now part of the official ScummVM tree. So from now on, all bugs can (and should) be reported to the ScummVM bug tracker , if you want them looked at/fixed. A good bug report contains all necessary info (i.e. that you're using the PSP version, which ScummVM version it is, which build date...
by joostp
Sun Jul 31, 2005 12:02 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

What's new in Beta 4: - Graphics drawing speedup - Rewrite of input code - you can now save in Simon games (some mappings have changed, read the README!) - Added cursor acceleration for 640x480 games - Added 4:3 (aspect ratio) video mode - Added MPEG2 (re-encoded Broken Sword cutscenes) support - Ad...
by joostp
Mon Jul 25, 2005 6:44 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

Super work! Really! Wonderful work!!! I'm so happy to play the classics Lucasarts games on my PSP! Great! I found only the following bug: when I would like to choose the language on the menu of the game, the system freezes and I have to remove the battery and restart my PSP. Is it normal? I found t...
by joostp
Sat Jul 23, 2005 3:41 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

Very very nice work! PSP scene is getting very exciting! I've tried DOTT, Indy 3, Indy 4, Loom, Monkey 1, Monkey 2, Sam & Max, Zan MacKracken and THE DIG over Beta 1, Beta 2 and now Beta 3. I've compressed SAN files to SAN-OGG in THE DIG, but sound and voices don't play on PSP. Can I convert th...
by joostp
Sat Jul 23, 2005 3:39 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

Beta 3 bug report: Music stopped working on Beneath A Steel Sky, other than that it works great. It seems to run noticeably faster than before. I just thought I'd let you know, keep up the great work. Thank you. Still works fine here. Nothing changed in Beta 3 with regard to that so check your sett...
by joostp
Sat Jul 23, 2005 3:37 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

PSPSwampy wrote:My main reason for posting is to check that (2) is a result of (1) and not a seperate issue - Ie when you release the next beta or final, with speed improvement on the graphics the speech issue will also disappear?
That's the idea. No promises though.
by joostp
Fri Jul 22, 2005 8:59 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

Thanks for the report. To be honest, I don't think anyone has tried BS1 yet. I've briefly played a bit of COMI, and I know Paolo managed to run BS2 Demo, but other than that, I don't think they've been tested at all. 1 & 2 look to be legitimate issues, the other ones _could_ be related to a flak...
by joostp
Fri Jul 22, 2005 1:17 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

Yarrr, there be a new version.
Read the README for the changelog.

Beta 3
by joostp
Fri Jul 22, 2005 1:06 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

ok I had Indiana Jones and Sam and Max on my mem stick, I deleted both games and copied Sam and Max back over and now it works fine. Is there something wrong with my mem stick or is this a general problem with scumm?? Sounds like a dodgy memstick. Thanks for the register dump, but it's hardly ever ...
by joostp
Wed Jul 20, 2005 11:55 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

I notice that people are playing Monkey 1, but when I load it, I get no sound. Other games work like: Indy: FOA Loom Monkey 2 DOTT Any Ideas? Also Sam and Max hangs up with a blue screen after the Lucasarts logo screen. Thanks for the great work! Both your questions are answered in this thread: htt...
by joostp
Tue Jul 19, 2005 10:21 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

Baggins wrote:I've now finished Full Throttle, and I only encountered the two bugs/BSODs I've already mentioned.
Ok, good to hear.
Now, if only COMI would display properly...
It will in the next version.
by joostp
Tue Jul 19, 2005 8:47 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

EDIT: This BSOD does not happen in the July 18 build of OCVS on PC, so it seems to be a PSP-problem only. I moved my save over to the PC to du the demolition derby there, and moved it back to teh PSP after that. Works fine again now, will post back if any additional problems. Your original savegame...
by joostp
Tue Jul 19, 2005 3:17 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

Been fooling around a bit more to see if I can trick the system into not showing a BSOD in the Full Throttle scenario I described above, but so far no luck. I've uploaded the save file to http://www.highgame.net/uploads/ft.s00 so if anyone wants to help out, see if you get a BSOD after loading that...
by joostp
Mon Jul 18, 2005 9:32 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

This error ocurred at the beginning of the game when you set off the alarm on the fuel tower and hide in the shadows, right after the start of the cutscene just when the chopper pilots are beginning to talk. I can probably get a video dump of this BSOD happening if it's of any interest. Still need ...
by joostp
Mon Jul 18, 2005 8:22 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

You can use the Kxploit. A search on Yahoo should turn it up. Also, can the games be zipped up? I don't have a large enough memory stick to put The Dig on there :( Nope, although there are tools to compress the speech, music and videos of The Dig. They should be included in the ScummVM win32 daily ...
by joostp
Mon Jul 18, 2005 6:08 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

Following the instructions on the read me file, when I start Scumm VM I get the error: "The game could not be started (80020001)" I have a North american PSP v1.50. Here's what I did to install it. - I D/L the new Beta2 -copied the EBOOT.PBP file to \PSP\GAME\SCUMMVM\ -Copied the game fil...
by joostp
Mon Jul 18, 2005 5:07 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

F9zDark wrote:How do I get the games I own to work with this? Do I make an ISO of the CD and put that on the memstick?
Just copy the relevant files ( http://www.scummvm.org/documentation.php?view=datafiles ) to a directory on your memstick.
by joostp
Mon Jul 18, 2005 2:57 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

MikeHaggar wrote:And Monkey Island 2 doesn't seem to work because of the protection. One needs to input numbers (like 00 00) to beat it, and there's no key to input 0. The FM Towns version of monkey island 2 works though, since it doesn't have the protection.
Use the select button to insert '0'. (READ THE README!)
by joostp
Mon Jul 18, 2005 2:32 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

By freeing the CPU from quite a lot of tedious pixelpushing (for sprites, backgrounds, overlays etc), speeding up the whole engine a couple of notches? Granted, I haven't looked at how ScummVM handles rendering, let alone how your port does it -- perhaps you meant that all those operations use GU a...
by joostp
Mon Jul 18, 2005 1:31 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

I also wonder if we can hope for a nice speed-boost as far as graphics rendering goes, or if you already use sceGU for the "internal" blitting? Feature request: Auto-saving on/off. Even though I suppose they won't be so interuptive as they are now in the future, I would like the option to...
by joostp
Mon Jul 18, 2005 12:59 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

What's new in Beta 2:

- Fixed saving/loading 'hang' in LucasArts SCUMM games
- Fixed 'Invalid savegame' slots and naming savegames in SCUMM.
- MP3 support (MP3'd CDDA tracks and monster.so3)

http://0x.7fc1.org/psp/scummvm/scummvm-psp-beta2.zip
by joostp
Fri Jul 15, 2005 9:03 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149729

It works! :) Testing the floppy version, folder needs to keep the name SCUMMVM otherwise it won't work. (for the coders, to get rid of this: *argv[0] is your friend!) I also copied in the CPT file into the same folder though I don't know if that was needed. Yes, the CPT file is needed. No need for ...
by joostp
Mon Jun 27, 2005 9:47 pm
Forum: PSP Development
Topic: ScummVM porting thread
Replies: 25
Views: 10418

TommyBear wrote: Sure, I can do that. I have an SVN server. If you have access to SVN tools I can set up a repository.... what do you think?
Tommy.
Sounds good.
Maybe it would be convenient if you could stop by on IRC, #scummvm on FreeNode so we can discuss some things.
by joostp
Mon Jun 27, 2005 9:27 pm
Forum: PSP Development
Topic: ScummVM porting thread
Replies: 25
Views: 10418

Good to see people interested in (working on) a port of ScummVM. I was also planning on doing it once pspsdk is out, maybe hack up an initial version next weekend if noone has done anything substantial by then (it's a waste to duplicate effort). Maybe we could set up a repository somewhere and colla...
by joostp
Fri Jun 17, 2005 8:54 pm
Forum: PSP Development
Topic: building hello world on osx, startup.s error
Replies: 11
Views: 5974

In case anyone needs it, here's a quick patch (unified diff) to make elf2pbp run on mac osx.