Search found 82 matches
- Sat Sep 10, 2005 5:34 am
- Forum: PSP Development
- Topic: free'ing memory
- Replies: 4
- Views: 2315
ok yea..that was a bad example.. well im not sure why what is happening to me is happening then.. i load up say maybe 40-50 pictures..different sized pictures..and free them all eventually.. and in the same program i load up a mp3 file, and play it.. it crashes..if i try a small mp3 file, it works f...
- Sat Sep 10, 2005 2:55 am
- Forum: PSP Lua Player Development
- Topic: free'ing memory
- Replies: 9
- Views: 6017
- Sat Sep 10, 2005 12:58 am
- Forum: PSP Lua Player Development
- Topic: free'ing memory
- Replies: 9
- Views: 6017
- Fri Sep 09, 2005 2:41 pm
- Forum: PSP Lua Player Development
- Topic: free'ing memory
- Replies: 9
- Views: 6017
- Fri Sep 09, 2005 10:22 am
- Forum: PSP Lua Player Development
- Topic: free'ing memory
- Replies: 9
- Views: 6017
free'ing memory
hey, if i use loadImage to load up an png file into the lua image struct. How can i free ALL the memory used up by the image once im done with it. I need to be able to reuse all the memory.
Ive tried doing
free(imagename->data);
free(imagename);
but it doesnt work right..
any help..thanks
Ive tried doing
free(imagename->data);
free(imagename);
but it doesnt work right..
any help..thanks
- Sat Sep 03, 2005 11:00 am
- Forum: PSP Lua Player Development
- Topic: Available PNG formats
- Replies: 1
- Views: 2542
Available PNG formats
when you gonna release update of lua with more png formats available.
- Fri Sep 02, 2005 11:43 am
- Forum: PSP Development
- Topic: animation
- Replies: 2
- Views: 1782
animation
ok..i have 65 png pictures - each a frame in an animation. Im using shine's loadImage() routine to load the images into ram. (the total size is about 4mb) However, I cant load all of them at once..psp crashes.. so one solution I found was to play animation like this: load image, display image, free ...
- Fri Sep 02, 2005 9:22 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 25761
hey shine, ive been using your graphics.c and graphics.h files..and i was trying to do a 65 frame animation today (65 png files) and well, when displaying the 37th frame, i get an exception..and it points to the blittoscreen function sceGuCopyImage(GU_PSM_5551, sx, sy, width, height, source->texture...
- Thu Sep 01, 2005 4:22 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 309872
- Fri Aug 12, 2005 12:13 pm
- Forum: PSP Development
- Topic: PSPDev Launcher / OS Support
- Replies: 3
- Views: 2056
uhh guys, have you seen my post on pspupdates, maxconsole, psp-spot, etc.. of my discordia 'os' its really just a shell tho.. which does basically what you guys are talking about http://www.pspupdates.com/2005_08_10_archive.html scroll down a bit to see the post and heres the latest look of the gui ...
- Wed Jul 27, 2005 6:29 am
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 12558
- Thu Jul 21, 2005 2:44 pm
- Forum: PSP Development
- Topic: mikmod
- Replies: 3
- Views: 1869
mikmod
can someone explain or show sample of mikmod playing a wav file on the psp..
i cant figure out how to include all the right files..
i cant figure out how to include all the right files..
- Wed Jul 20, 2005 2:19 pm
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 12558
- Wed Jul 20, 2005 1:49 pm
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 12558
- Wed Jul 20, 2005 1:31 pm
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 12558
- Wed Jul 20, 2005 1:12 pm
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 12558
- Wed Jul 20, 2005 12:42 pm
- Forum: PSP Development
- Topic: audio help
- Replies: 29
- Views: 12558
ive been playing with your wave.c and wave.h files..trying to use them to play sound effects in my game.. but first i just tried using your sample main.c and using my own wav files... it froze quite often if i loaded 4 of my own wav files..all under 100kb..so size isnt the problem... all 44kHz...it ...
- Tue Jul 19, 2005 2:03 pm
- Forum: PSP Development
- Topic: sceiostat
- Replies: 13
- Views: 4773
- Tue Jul 19, 2005 1:58 pm
- Forum: PSP Development
- Topic: sceiostat
- Replies: 13
- Views: 4773
- Tue Jul 19, 2005 1:49 pm
- Forum: PSP Development
- Topic: sceiostat
- Replies: 13
- Views: 4773
- Tue Jul 19, 2005 1:43 pm
- Forum: PSP Development
- Topic: sceiostat
- Replies: 13
- Views: 4773
- Tue Jul 19, 2005 1:25 pm
- Forum: PSP Development
- Topic: sceiostat
- Replies: 13
- Views: 4773
- Tue Jul 19, 2005 1:23 pm
- Forum: PSP Development
- Topic: sceiostat
- Replies: 13
- Views: 4773
- Tue Jul 19, 2005 1:11 pm
- Forum: PSP Development
- Topic: sceiostat
- Replies: 13
- Views: 4773
- Tue Jul 19, 2005 12:46 pm
- Forum: PSP Development
- Topic: sceiostat
- Replies: 13
- Views: 4773
sceiostat
where are sceIOStat and sceiogetstat..they are in the wave.c wave.h files im using to try to play a wav file..
but i cant compile..where are those functions located?
but i cant compile..where are those functions located?
- Sun Jul 17, 2005 2:07 am
- Forum: PSP Development
- Topic: psp Chess
- Replies: 75
- Views: 86342
- Sat Jul 16, 2005 2:57 am
- Forum: PSP Development
- Topic: GU svn?
- Replies: 3
- Views: 2292
GU svn?
in order to start using the GU library I have to install the pspsdk from the svn? is there a guide anywhere on how to install the pspsdk from the SVN..ive only done it using the psptoolchain/pspsdk beta1.0 using cygwin.. when installing from svn..is it going to be for windows? can someone explain it...
- Wed Jul 13, 2005 7:44 am
- Forum: PSP Development
- Topic: dot tunnel
- Replies: 14
- Views: 4796
- Wed Jul 13, 2005 7:03 am
- Forum: PSP Development
- Topic: dot tunnel
- Replies: 14
- Views: 4796
- Wed Jul 13, 2005 5:43 am
- Forum: PSP Development
- Topic: dot tunnel
- Replies: 14
- Views: 4796