Search found 3 matches
- Sat Mar 08, 2008 1:59 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 168611
This is great work here. I compiled a modified test program through visual studio and it worked! Next question, what's the fastest way to debug? Is there a good psp emulator for homebrew (I know there isn't one that runs games) or do I have to put it on my memory stick and run it every time? Or is t...
- Mon Jun 20, 2005 2:03 pm
- Forum: PSP Development
- Topic: How to use makefiles
- Replies: 8
- Views: 3302
I don't use linux and I know it can be done on windows. The source for doom for the psp has a batch file that creates the eboot... but it doesn't seem to be working now like it did before. I'll try what the second guy said to do. And just to clear things up, I don't want to write my own makefiles, I...
- Mon Jun 20, 2005 11:39 am
- Forum: PSP Development
- Topic: How to use makefiles
- Replies: 8
- Views: 3302
How to use makefiles
I need to know how to use makefiles and libraries because up until now I have only used IDEs to write code. With them, you press a button to compile and run the program. If someone can point out how to use makefiles and convert it into a pbp, I can get started. Once I know that, all I need are the l...