Search found 11 matches

by Polymira
Fri Sep 16, 2005 7:13 am
Forum: PSP Development
Topic: Sniff and Capture Packets? (Game Sharing)
Replies: 2
Views: 1605

I have the setup for wifi sniffing ... but i doubt it's needed... I've been working on some stuff, and would like to test, but i have 1 psp and no one around with a 2nd for testing... Someone AIM Polymira if they wanna hop on Kai (which i'm sure you can just run tcpdump/ethereal or something on the ...
by Polymira
Wed Aug 10, 2005 12:27 pm
Forum: PSP Development
Topic: Sony 2.0 firmware update
Replies: 64
Views: 32196

Yeah, i just saw that and don't see the news elsewhere ...

I can't find a link to the video =/
by Polymira
Fri Jul 22, 2005 11:54 am
Forum: PSP Development
Topic: Why not use the wipeout browser and JAVASCRIPT?
Replies: 10
Views: 6035

No offence ... but that is the 2nd dumbest thing i've heard today...
by Polymira
Mon Jul 18, 2005 12:50 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149442

Marcus C.

Didn't you work on the original dreamcast port?
by Polymira
Sat Jul 09, 2005 7:19 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149442

Can't wait!
by Polymira
Sat Jul 09, 2005 10:25 am
Forum: PSP Development
Topic: Wifi MultiTest .02 - updated WiFi sample code
Replies: 13
Views: 9470

that's neat...

My question is, why is the DHCP limitation there? Do we just need to port over dhclient? Or is it more then that?
by Polymira
Fri Jul 08, 2005 4:31 am
Forum: PSP Development
Topic: PSPKick, drum machine for PSP released.
Replies: 4
Views: 2778

That's just plain neat.
by Polymira
Sat Jun 25, 2005 8:05 pm
Forum: The Incredible Hall Of Shame
Topic: First Trainer for PSP, GAME : Puzzle Bobble coded by WAB
Replies: 13
Views: 12831

i'm almost starting to believe this isn't really a working "trainer"

says it can't find something on the memory stick, yet it doesn't access the MS.
by Polymira
Thu Jun 23, 2005 11:12 am
Forum: PSP Development
Topic: stating the obvious
Replies: 24
Views: 11370

"It was my understanding that Sony has stringent quality checklists that games must follow in order to be published by anyone. I am sure, also, that they can prevent a game from being published, no matter who is the publisher." Yeah, but once the game is gold, public, and on store shelves ...
by Polymira
Wed Jun 22, 2005 11:20 am
Forum: PSP Development
Topic: stating the obvious
Replies: 24
Views: 11370

Actually, the xbox titles found to have buffer overflows never were patched.... I own the greatest hits ver of 007 that I use for softmodding, and if you look around on forums.xbox-scene.com you will see that any release of all these games still are exploitable... And I do realize that some games we...
by Polymira
Tue Jun 21, 2005 4:11 pm
Forum: PSP Development
Topic: stating the obvious
Replies: 24
Views: 11370

The only way I see a "bug" or hole in the software for an exploit to never be able to be fixed, would be if it were found in a game... I don't see them re-releasing a game because a buffer underun was found or something...