Search found 6 matches

by goblindojo
Sat Jul 02, 2005 11:29 am
Forum: PSP Development
Topic: Sokoban
Replies: 7
Views: 4168

I updated it with new features, such as high score saving to file, in-game help and an undo feature, available at http://nino.nu/pspsokoban-0.9.tar.gz
by goblindojo
Thu Jun 30, 2005 9:36 pm
Forum: PSP Development
Topic: Quake porting issues
Replies: 67
Views: 35073

You can send it to a small amount of testers and ask them nicely not to redistribute it, but you can't prevent them since Quake is licensed under the GPL. So PSP-hacker et al could distribute it to all and sundry once they get ahold of a copy. So PacManFan's original plan is probably best suited for...
by goblindojo
Thu Jun 30, 2005 8:31 pm
Forum: PSP Development
Topic: Sokoban
Replies: 7
Views: 4168

I actually prefer if you can easily skip levels that you can't figure out, as they can be very hard sometimes :)
by goblindojo
Thu Jun 30, 2005 6:34 am
Forum: PSP Development
Topic: Sokoban
Replies: 7
Views: 4168

Actually, you can switch levels at any time using the left/right trigger, as mentioned in the readme, you're just not told about it until you complete a level :P
by goblindojo
Wed Jun 29, 2005 5:41 am
Forum: PSP Development
Topic: Sokoban
Replies: 7
Views: 4168

Sokoban

I made a Sokoban game for the PSP, nothing fancy but you can play all 85 levels of the original. Full source is included!

Image

You can get it here:
http://nino.nu/pspsokoban-0.2.tar.gz
by goblindojo
Tue Jun 28, 2005 11:02 pm
Forum: PSP Development
Topic: Cannot make doxygen-doc
Replies: 3
Views: 2889

Cannot make doxygen-doc

nino@bonsai:/tmp/pspsdk-1.0+beta$ make doxygen-doc rm -rf doc SRCDIR='.' PROJECT='pspsdk' DOCDIR='doc' VERSION='1.0+beta' PERL_PATH='/usr/bin/perl' HAVE_DOT='YES' DOT_PATH='/usr/bin' GENERATE_MAN='NO' GENERATE_RTF='NO' GENERATE_XML='NO' GENERATE_HTMLHELP='NO' GENERATE_CHI='NO' GENERATE_HTML...