Search found 3 matches

by yohayo
Sun Jun 26, 2005 2:36 am
Forum: PSP Development
Topic: Problems in Hello The World's code HELP!
Replies: 13
Views: 4169

HA! Thanks all of you!
Last,could you tell me the meaning of 0x40000000?Some forums said it is cache of Vram,use it can quickly load the data in Vram.Is it right?
by yohayo
Sat Jun 25, 2005 5:30 am
Forum: PSP Development
Topic: Problems in Hello The World's code HELP!
Replies: 13
Views: 4169

THANX A LOTS!
I know 0x4400 is a Hex_nember,but how could the Hello World's maker get this number?
PSP's screen is 480*272,so I think the longest line have 480 pixels,why they difine LINESIZE 512? Why not 480?
by yohayo
Sat Jun 25, 2005 1:20 am
Forum: PSP Development
Topic: Problems in Hello The World's code HELP!
Replies: 13
Views: 4169

Problems in Hello The World's code HELP!

I have read Hello The World's src.In pg.c I still have some problems that I could not understand,please help me! 1) 0x04000000 is PgVramAddr,then,what is 0x40000000? so I could not understand the code: char *pgGetVramAddr(unsigned long x,unsigned long y) { return pg_vramtop+...