Search found 16 matches
- Wed Mar 07, 2007 4:36 am
- Forum: PS3 Linux Development
- Topic: Programming PS3 Linux frame buffer
- Replies: 22
- Views: 16595
You may be right, I may be crazy
edepot, Great reply. I may rethink my whole idea on the tutorials. My original thinking was that most people who want to program the PS3 are already competent programmers, with extensive computer knowledge and are fluent in using the Internet to figure things out, or use IRC or forums to ask questio...
- Mon Mar 05, 2007 3:50 am
- Forum: PS3 Linux Development
- Topic: Programming PS3 Linux frame buffer
- Replies: 22
- Views: 16595
Doesn't work in X
edepot, First tutorial doesn't use Allegro, and my tutorials don't work in X, command prompt only. In order to get out of X, you may have to edit /etc/inittab and change the 5 to a 3 on the line that has default boot settings. Google init levels and inittab for help. Using png's is a pain in the rea...
- Tue Feb 20, 2007 4:01 am
- Forum: PS3 Linux Development
- Topic: Programming PS3 Linux frame buffer
- Replies: 22
- Views: 16595
PS3 Programming tuts - con't
I've put up lesson 03.
Moving a sprite and updated joystick routines (from Allegro)
http://DrRoyal.bravehost.com
I'm still looking for a perm host, that will accept .zip's, etc.
Dr. Dave 'Wheels' Royal
Moving a sprite and updated joystick routines (from Allegro)
http://DrRoyal.bravehost.com
I'm still looking for a perm host, that will accept .zip's, etc.
Dr. Dave 'Wheels' Royal
- Mon Feb 12, 2007 8:35 am
- Forum: PS3 Linux Development
- Topic: automatic RPM updating using YUM and PUP on PS3
- Replies: 3
- Views: 4446
Nice work!
Great job, let's keep the momentum going and see what we can accomplish on this great system.
Dave
Dave
- Mon Feb 05, 2007 2:20 pm
- Forum: PS3 Development
- Topic: GCC for ps3
- Replies: 1
- Views: 3926
gcc wanted
hltrex,
I apologize for my ignorance.
Each distro, as far as I've been able to tell, installs gcc by default.
Now, mind you, it may not be named gcc. On my YDL install, it is in fact named gcc.
I looked, and I also have a ppu-gcc and an spu-gcc in my path.
Respectfully,
Dr. Dave 'Wheels' Royal
I apologize for my ignorance.
Each distro, as far as I've been able to tell, installs gcc by default.
Now, mind you, it may not be named gcc. On my YDL install, it is in fact named gcc.
I looked, and I also have a ppu-gcc and an spu-gcc in my path.
Respectfully,
Dr. Dave 'Wheels' Royal
- Fri Feb 02, 2007 9:09 am
- Forum: PS3 Linux Development
- Topic: Programming PS3 Linux frame buffer
- Replies: 22
- Views: 16595
Thanks
Carlos,
Thanks for that detailed procedure!
I've changed my mind about the tutorial blog.
I've decided a blog sucks for use as a tutorial.
I'm working on a site, still in the early stages of development, that will hopefully move to a better host.
http://DrRoyal.bravehost.com
Thanks for that detailed procedure!
I've changed my mind about the tutorial blog.
I've decided a blog sucks for use as a tutorial.
I'm working on a site, still in the early stages of development, that will hopefully move to a better host.
http://DrRoyal.bravehost.com
- Thu Feb 01, 2007 7:32 am
- Forum: PS3 Linux Development
- Topic: Programming PS3 Linux frame buffer
- Replies: 22
- Views: 16595
Funny picture
Tweakoz,
Tnx for the response.
I'm in 720p (-v 3), but fullscreen gives serious clipping on my monitor.
I'll dig in and see what I can do. Is it supposed to actually display a picture briefly?
Dave
Tnx for the response.
I'm in 720p (-v 3), but fullscreen gives serious clipping on my monitor.
I'll dig in and see what I can do. Is it supposed to actually display a picture briefly?
Dave
- Thu Feb 01, 2007 3:09 am
- Forum: PS3 Linux Development
- Topic: Programming PS3 Linux frame buffer
- Replies: 22
- Views: 16595
Cell 2.0 SDK
Ok, Got the Cell 2.0 SDK installed, there were directions on the IBM boards. Then I uninstalled libspe that was installed, and installed libspe2 (and elfspe2 I think) I was able to compile tweakoz's latest code, but when I ran fbtest_ppu, it was like my screen was in the wrong mode, all horizontally...
- Wed Jan 31, 2007 5:15 am
- Forum: PS3 Linux Development
- Topic: Programming PS3 Linux frame buffer
- Replies: 22
- Views: 16595
Tweakoz works?
I only spent a couple mins, but I did get the latest TOZ stuff to compile, but when I ran it, it said Illegal instruction. Most like due to my having libspe and not libspe2 I would think.
I'll have to update my system this even and test again.
Dave
I'll have to update my system this even and test again.
Dave
- Wed Jan 31, 2007 3:40 am
- Forum: PS3 Linux Development
- Topic: Programming PS3 Linux frame buffer
- Replies: 22
- Views: 16595
Learning and teaching Linux
edepot, I'll have to apologize to you. My aim is not to teach how to use Linux, I'm having to make the assumption that you are familiar w/ the OS and basic Unix commands (like rpm). In brief, the kernel from Yellowdog Linux dated 1208 is 2.6.16 IIRC, since I'm not at my PS3 at the moment. You can us...
- Tue Jan 30, 2007 3:32 pm
- Forum: PS3 Linux Development
- Topic: Programming PS3 Linux frame buffer
- Replies: 22
- Views: 16595
Thank you
Carlosn, You're most kind. The code I used for the joystick comes directly from the sourcecode for jstest (a test program for reading the joystick naturally). There are different methods, and the one that worked best for me was the non-blocking method. jstest is installed by default in Yellowdog, I ...
- Tue Jan 30, 2007 8:55 am
- Forum: PS3 Linux Development
- Topic: Programming PS3 Linux frame buffer
- Replies: 22
- Views: 16595
Programming PS3 Linux frame buffer
Let's see how long I can keep this up...
I've started a blog/tutorial on using the frame buffer in Yellowdog Linux.
http://DrRoyal.blogspot.com
Dr. Dave 'Wheels' Royal
I've started a blog/tutorial on using the frame buffer in Yellowdog Linux.
http://DrRoyal.blogspot.com
Dr. Dave 'Wheels' Royal
- Tue Jan 23, 2007 4:34 am
- Forum: PS3 Linux Development
- Topic: Framebuffer hello world and performance measurement
- Replies: 23
- Views: 32860
Hello
TO, I just started following your work. I haven't tested your code yet, but hope to this evening. Just this past weekend, I got frame buffer working, after many trial and errors, wish I had found your work earlier. I see you're using a main loop counter. My main interest is a gameloop, and I'm curre...
- Sat Jan 20, 2007 4:24 am
- Forum: PS3 Linux Development
- Topic: YDL - 2.6.16 error in input.h
- Replies: 0
- Views: 2541
YDL - 2.6.16 error in input.h
I thought I'd get the joystick working in my frame buffer testing, so I could exit the gameloop by pressing a button. Seems there's an error in input.h Search on kernel_ulong_t (there's a block of code) Put #ifdef __KERNEL__ at the start of the block, and a matching #endif at the end. This file is i...
- Wed Jun 29, 2005 1:31 am
- Forum: PSP Development
- Topic: SDK Test and PSPE
- Replies: 13
- Views: 7291
SDKTest app
Shapyi,
Ok, I put a ICON0.PNG into the pbp, but can now tell you it won't work on pspe, but does run on real hardware 1.5.
Dave
Ok, I put a ICON0.PNG into the pbp, but can now tell you it won't work on pspe, but does run on real hardware 1.5.
Dave
- Wed Jun 29, 2005 1:14 am
- Forum: PSP Development
- Topic: SDK Test and PSPE
- Replies: 13
- Views: 7291