Search found 10 matches

by rz950
Thu Aug 30, 2007 11:23 am
Forum: PSP Development
Topic: How to use GU in the XMB?
Replies: 5
Views: 3071

Maybe it could be other things that are wrong with it and not just sceGuDispBuffer but I know this one should work, sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); same thing as sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)(512 * 272 * 4),BUF_WIDTH); buf_width should be 512 a but more...
by rz950
Mon Jul 16, 2007 8:36 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 909556

ah, I see now thanks for explaining. Other OS is just responsible of launching linux basically then even through modded ones can do so many other things. I know it wont do much but a modded other os that would call the hypervisor, it should report it as active, just a thought? Well, thanks again for...
by rz950
Mon Jul 16, 2007 7:35 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 909556

The ps3 activates the hypervisor when it boots into the other os? This is the only thing I don't understand, what actually tells the hypervisor to activate, isn't it not "on" when running a game? I understand the other os or "boot loader" doesnt actually call the hypervisor, if i...
by rz950
Sat Nov 11, 2006 12:52 pm
Forum: PS3 Development
Topic: PS3 Firmware 1.1
Replies: 20
Views: 20754

Wow that was really quick, nice that the source is included. I'll make a small gui for it this weekend if I have time.
by rz950
Sun Nov 05, 2006 12:05 am
Forum: PS3 Development
Topic: PS3 to use Yellow Dog Linux v4.1?
Replies: 12
Views: 9856

The ps3 xmb has the option under one of the settings to install a os. You can see it on this video

http://www.engadget.com/2006/11/03/play ... lkthrough/

Personally, I hope gentoo will be one of the other distros that support the ps3.
by rz950
Mon Jun 26, 2006 12:55 pm
Forum: Help Wanted Requests
Topic: StarcraftPSP
Replies: 3
Views: 5480

StarcraftPSP

Before you talk to me of the other project, I have used it and it is basically just lua scripts loading some images and such. I was thinking of working on this as I have finally gotten a new psp (my other one broke) and well since it came with 2.6 and I had gta already. The whole idea didnt seem bad...
by rz950
Tue May 30, 2006 7:18 am
Forum: PS3 Development
Topic: Cell Microprocessor Documentation
Replies: 12
Views: 10541

oh well I have been looking at ps3 info on my psp so i havent been able to fully explore all the links and info but tnx for adding a actual cell simulator link
by rz950
Mon May 29, 2006 12:14 pm
Forum: PS3 Development
Topic: Cell Microprocessor Documentation
Replies: 12
Views: 10541

well, they seem to have a Full System Simulator for all the IBM PowerPC 970 which is the same cpu that the ps3 has if im correct. http://www.alphaworks.ibm.com/tech/systemsim970?open&S_TACT=105AGX16&S_CMP=DWPA Sony and the other companies helping out seem to be alot more "free" now...
by rz950
Mon Jun 27, 2005 12:27 pm
Forum: General Discussion
Topic: PSPlinux
Replies: 7
Views: 9057

I'm currently building the kernel using the psptoolchain and it seems to be building fine. I will be doing changes to the kernel to be more compatiable with the psp. One main thing is mmu support which I'm currently working on.
by rz950
Mon Jun 27, 2005 4:20 am
Forum: General Discussion
Topic: PSPlinux
Replies: 7
Views: 9057

PSPlinux

I'm getting close to compiling the kernel using the psptoolchain for cygwin. Just compiling the kernel for mips support should work fine because wifi, usb, and so on can be worked as a module later once the kernel loads. I was wondering if the psp has any difference between a regular mips cpu and th...