My port of Nano-X is based on a customized framebuffer for PSP. It has nothing to do with Linux or X11.
As far as I know, currently we only have some basic APIs now, which can not fit the requirements of FLTK. FLTK even requries poll() or select()!
Search found 17 matches
- Tue Jul 26, 2005 6:45 pm
- Forum: PSP Development
- Topic: Troubles with Microwindows/Nano-x!
- Replies: 13
- Views: 5420
- Tue Jul 26, 2005 1:57 pm
- Forum: PSP Development
- Topic: Troubles with Microwindows/Nano-x!
- Replies: 13
- Views: 5420
To port FLTK, stdio and some similar libs must be implemented for PSP. It's not difficult but will cost some time. I'm only working on it during th weekends, so the progress is slow. Once the libs and FLTK were ported, ports of PIXIL OE, ViewML and Mozilla will be possible. Nano-X is an X-like syste...
- Mon Jul 25, 2005 9:03 pm
- Forum: PSP Development
- Topic: Troubles with Microwindows/Nano-x!
- Replies: 13
- Views: 5420
- Fri Jul 22, 2005 11:41 am
- Forum: PSP Development
- Topic: api hook
- Replies: 3
- Views: 1875
- Fri Jul 15, 2005 4:32 am
- Forum: PSP Development
- Topic: How to build PRX?
- Replies: 2
- Views: 1903
- Fri Jul 15, 2005 4:30 am
- Forum: PSP Development
- Topic: How to build PRX?
- Replies: 2
- Views: 1903
How to build PRX?
There are already known method to load prx. And I found a tool to parse prx in PSPSDK. Is there any known method to implement and build a prx?
- Thu Jul 14, 2005 3:23 am
- Forum: PSP Development
- Topic: Loopback Inet
- Replies: 0
- Views: 865
Loopback Inet
I wrote a multi-thread app with inet socket. It works with the WIFI IP(192.168.0.4), but doesn't work loopbak IP(127.0.0.1). It failed to bind the loopback device and failed to connect. I think the loopback device is not inited. Dose anyone know whether there is loopback inet device for PSP? If ther...
- Wed Jul 13, 2005 11:36 am
- Forum: PSP Development
- Topic: Multi Process?
- Replies: 2
- Views: 1299
- Wed Jul 13, 2005 4:04 am
- Forum: PSP Development
- Topic: Gaim on PSP?
- Replies: 10
- Views: 3420
- Wed Jul 13, 2005 4:02 am
- Forum: PSP Development
- Topic: Gaim on PSP?
- Replies: 10
- Views: 3420
* Gaim is based on GTK.
* NanoGTK is avaliable now. http://www.emsoftltd.com/products/listi ... ontent.htm
* And Nano-X for PSP will be stable soon.
Then... :D
* NanoGTK is avaliable now. http://www.emsoftltd.com/products/listi ... ontent.htm
* And Nano-X for PSP will be stable soon.
Then... :D
- Wed Jul 13, 2005 3:50 am
- Forum: PSP Development
- Topic: Multi Process?
- Replies: 2
- Views: 1299
Multi Process?
Dose anyone know whether it's possible to program PSP for multi process? I'm going to port Nano-X from standalone mode to C/S mode. But I found sceKernelLoadExec() just replaces the original process with the new one.
- Tue Jul 12, 2005 4:29 am
- Forum: PSP Development
- Topic: Nano-X For PSP
- Replies: 3
- Views: 1972
- Tue Jul 12, 2005 3:54 am
- Forum: PSP Development
- Topic: Fast keyboard method, version 1.1
- Replies: 34
- Views: 18283
- Tue Jul 12, 2005 3:45 am
- Forum: PSP Development
- Topic: Nano-X For PSP
- Replies: 3
- Views: 1972
Nano-X For PSP
I ported Nano-X to PSP. Standalone mode nanox demos and microwindows demos runs on PSP now. There are still some bugs. Microwindows game "Mine" works fine. Currently, the porting can run with graphic modes of 16bit(555) and 32bit(8888). And I can debug with pspDebugScreenPrintf in 32bit mo...
- Tue Jul 05, 2005 12:34 am
- Forum: PSP Development
- Topic: Late binding with PSPSDK
- Replies: 5
- Views: 2581
- Mon Jul 04, 2005 12:49 pm
- Forum: PSP Development
- Topic: WinPSP
- Replies: 39
- Views: 21463
WinPSP
There seems to be a customized OS for PSP. Screenshots:
http://www.sonyscene.com/winpsp/
or
http://yaleh.blogspot.com/2005/07/index-of-winpsp.html
http://www.sonyscene.com/winpsp/
or
http://yaleh.blogspot.com/2005/07/index-of-winpsp.html
- Mon Jun 27, 2005 8:15 pm
- Forum: PSP Development
- Topic: Some sceNet / sceHttpInit usage questions
- Replies: 63
- Views: 66073