Search found 14 matches

by Laurens
Mon Jan 09, 2006 5:47 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 297385

Hi, I'd love to give this a try, but I assume there's no way this is ever going to work on a version 2.00?
by Laurens
Sun Aug 28, 2005 3:53 am
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 37326

Hi guys, I'm sorta back from my holiday. I do have some work to pick up & a deadline to make, (and to read 2 weeks worth of svn commits ;)), so it will be 1st of september before I can continue on PSP development, but I'm very eager to continue with the porting of physfs! Talk to you soon!
by Laurens
Sun Aug 14, 2005 9:29 pm
Forum: PSP Lua Player Development
Topic: Lua player core development
Replies: 62
Views: 37326

I've been working at this. Unfortunately, it's not a question of just recompiling it for the psp. So, I need to port it. I've been hard at work at it, and I think I'm about 1/3rd done. I'm about to head off to a 1-week holiday, so I'll be back in the land of the Internet at the 22nd of August. So, m...
by Laurens
Sat Aug 13, 2005 2:47 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 309808

Re: PhysicsFS, Lowser and savegame data

Good point.
by Laurens
Sat Aug 13, 2005 1:31 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 309808

Re: PhysicsFS, Lowser and savegame data

Since I'm the one currently working on the physfs thing, I'll also comment on it :) - System.openArchive(name) is added, which adds all files from the archive for all read functions (I omitted the nasty details here, like rewriting Lua io-lib and Mikmod to make this possible :-) I don't quite see wh...
by Laurens
Thu Aug 04, 2005 5:26 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 309808

You could use

void waitVblankStart(60) - this should wait 1 second.
by Laurens
Sat Jul 30, 2005 9:48 pm
Forum: PSP Development
Topic: HELP:ERROR BUILDING PSPSDK when running toolchain.sh
Replies: 10
Views: 4032

The toolchain is broken for individual parts, if installed on a clean system. Run toolchain.sh without any parameters will probably fix it.
by Laurens
Thu Jul 28, 2005 12:15 am
Forum: PSP Development
Topic: How long until ./toolchain.sh completes?!
Replies: 33
Views: 11234

I removed /tmp/pspdev, /usr/local/pspdev/ and my toolchain files. I downloaded the toolchain.sh file from oopo's homepage, ran it again without any parameters, and so far that solved my troubles.
by Laurens
Wed Jul 27, 2005 11:42 pm
Forum: PSP Development
Topic: How long until ./toolchain.sh completes?!
Replies: 33
Views: 11234

I had exactly the same trouble as you. It seems the current toolchain doesn't work too well when not compiling _everything_, at least not on a clean system.

Try to delete all the installed files, and run toolchain.sh without any parameters.
by Laurens
Fri Jul 15, 2005 4:48 am
Forum: PSP Development
Topic: IrDA File Transferrer
Replies: 31
Views: 51428

by Laurens
Sun Jul 10, 2005 2:42 am
Forum: PSP Development
Topic: PSP 2 PSP communication example with IrDA
Replies: 11
Views: 14485

Great, thanks! Nice & simple :) FYI: It's in the svn-repository now, thanks to Jim.
by Laurens
Sun Jul 10, 2005 2:28 am
Forum: PSP Development
Topic: GU blit for snes9x
Replies: 28
Views: 17793

I read elsewhere on the forum, you can do

Code: Select all

make -f Makefile.psp
should save quite a bit of renaming :)
by Laurens
Fri Jul 08, 2005 6:05 am
Forum: PSP Development
Topic: GU blit for snes9x
Replies: 28
Views: 17793

You can get the latest hottest beta-code using SVN or TortoiseSVN (if you're on Windows) from the source repository at svn://svn.pspdev.org/psp/trunk/pspsdk/sdk/gu
by Laurens
Tue Jun 28, 2005 10:32 pm
Forum: PSP Development
Topic: PSPSDK 1.0+beta released!
Replies: 59
Views: 59447

Nice! It's looking great!

However, although mentioned in the README, I can't seem to find a reference to libGU in the documentation.