success, setting the thread to loop and removing the call from the main loop has the program running without too many hitches, just the modplay_init pauses to try and suss now.
Many thanks TyRaNID !! :D
Search found 6 matches
- Fri Jul 15, 2005 7:01 am
- Forum: PSP Development
- Topic: Callback - Multi threading - Help Please
- Replies: 7
- Views: 3328
- Fri Jul 15, 2005 5:50 am
- Forum: PSP Development
- Topic: Callback - Multi threading - Help Please
- Replies: 7
- Views: 3328
Well, i took out the thread setup from the code and put it back to a straight function call from within the main program loop. Lo and behold, the audio changes, the home button works properly but I get a horrendous pause whilst it inits the music files. So i can either leave like this which is crap ...
- Fri Jul 15, 2005 5:35 am
- Forum: PSP Development
- Topic: Callback - Multi threading - Help Please
- Replies: 7
- Views: 3328
- Fri Jul 15, 2005 3:18 am
- Forum: PSP Development
- Topic: Callback - Multi threading - Help Please
- Replies: 7
- Views: 3328
thank you tyranid, tried to catch you on efnet the other day for this but missed you. I have done the 0x12 already and its still plays about so now its time for the sceDisplayWaitVBlankStart, I'm guessing that this needs to go with the main program part and not in the thread ? or is it round the oth...
- Thu Jul 14, 2005 7:19 pm
- Forum: PSP Development
- Topic: Callback - Multi threading - Help Please
- Replies: 7
- Views: 3328
Callback - Multi threading - Help Please
I am trying to setup the controller to change some mod (music files) that i have playing over a little demo i am creating, but if the code runs in the main thread then the whole thing stops whilst the new track is called in to play. So i have tried setting this process up as a seperate thread, the o...
- Sat Jul 02, 2005 6:05 am
- Forum: PSP Development
- Topic: Atari 2600 Emulator - Help Wanted...
- Replies: 7
- Views: 3603
Atari 2600 Emulator - Help Wanted...
Hi, First post and a serious question for a change - for me... I am looking to attempt to 'port' an Atari 2600 emu as I think it would be a cool addition to the PSP emulator collection. I am fairly confident when 'hacking' about, have the PSPdevSDK (pS2dev) up and running and have compiled and alter...