Search found 2 matches
- Thu Jul 21, 2005 4:31 am
- Forum: PSP Development
- Topic: uo_Snes9x 0.02pd1
- Replies: 25
- Views: 53707
sceGu
Correct me if I am wrong. I have not looked at the source code to the new gu blit backend. But, if the blit was implemented using palettized 8-bit textures, each texture being an 8x8 tile, and rendering the tilemaps on screen as such--wouldn't this run at far beyond 60 fps? I've seen the snes9x gu b...
- Sun Jul 03, 2005 12:22 pm
- Forum: PSP Development
- Topic: PSP Video Memory Bandwidth
- Replies: 12
- Views: 6462