Search found 16 matches

by booger
Mon Jan 23, 2006 5:58 pm
Forum: PSP Lua Player Development
Topic: New lua project
Replies: 3
Views: 2681

Just give your projectile a y-acceleration variable (let's call it 'yaccel'). Every pass, add a small amount to the yaccel, you'll have to tweak this to get it to look the way you want. Start with a really small number though, like 0.05. Also, every pass add yaccel to the y position of your projecti...
by booger
Sun Nov 27, 2005 9:57 am
Forum: General Discussion
Topic: 3D on a psp screen
Replies: 0
Views: 1681

3D on a psp screen

I was going to look into this idea that I had, but I just don't have the time. I'd really hate to see the idea go to waste, so I'm putting it up for anyone to develop who wants to. You could make a 3D game without the 3D glasses on the psp by applying a lenticular lens as a screen cover. By 3D, I me...
by booger
Wed Oct 05, 2005 4:15 pm
Forum: PSP Lua Player Development
Topic: RAD tools for LP
Replies: 6
Views: 3070

I would be really excited to see this implemented. Using notepad isn't that hard, but when a minor syntax bug happens, it's a bitch to track down. Especially in a large program.
by booger
Mon Oct 03, 2005 10:36 pm
Forum: PSP Lua Player Development
Topic: Lua Player version 0.11
Replies: 14
Views: 6092

well my code uses 2 blits, which is the minimum for that job ;) and its running smooth (and just requires an variable for x-positioning) (and y if you extend it) note: you may post the extended version here, then i would upload it (give credits for sure!) greets Thanks for the offer. I have my own ...
by booger
Mon Oct 03, 2005 10:31 pm
Forum: PSP Lua Player Development
Topic: Lua Player version 0.11
Replies: 14
Views: 6092

Hope this isn't too off topic or anything, but the max image size is 512x512? Dang. I had just finished drawing up a game idea that requred a 960x544 image, which the player scrolled around on (4x the size of the psp screen). Do I have to scrap my idea? Or is there a way to create an image of that ...
by booger
Mon Oct 03, 2005 10:23 pm
Forum: PSP Lua Player Development
Topic: Lua Player version 0.11
Replies: 14
Views: 6092

Hope this isn't too off topic or anything, but the max image size is 512x512? Dang. I had just finished drawing up a game idea that requred a 960x544 image, which the player scrolled around on (4x the size of the psp screen). Do I have to scrap my idea? Or is there a way to create an image of that s...
by booger
Mon Oct 03, 2005 4:06 pm
Forum: PSP Lua Player Development
Topic: Obligatory Matrix Simulator
Replies: 7
Views: 4146

Heh. That's pretty good.
by booger
Sat Oct 01, 2005 12:10 am
Forum: PSP Lua Player Development
Topic: Is this possible in Lua?
Replies: 4
Views: 3309

Have you checked out pspkick? Though it doesn't have midi support, it can allow you at least some kind of creative outlet.
by booger
Fri Sep 30, 2005 10:07 pm
Forum: PSP Lua Player Development
Topic: Looping sound.
Replies: 3
Views: 3195

Huh? Can't you already do this? There's a music test file included with the download that has looping music.
by booger
Thu Sep 22, 2005 7:35 am
Forum: PSP Development
Topic: PSP Video Resolution
Replies: 2
Views: 2051

What does this have to do with software development?
by booger
Thu Aug 04, 2005 7:44 pm
Forum: PSP Development
Topic: Porting a 3D Engine ?
Replies: 2
Views: 2060

Well, PacManFan is working on porting Quake over to the PSP. I believe the OpenGL version of Quake is also open sourced (though I may be wrong on that one). Another open source 3d engine that I'm aware of is the Egoboo engine. It uses OpenGL, SDL and LUA in it's more recent incarnation. Though, Egob...
by booger
Tue Jul 26, 2005 8:46 am
Forum: PSP Development
Topic: Quake porting issues
Replies: 67
Views: 34990

I noticed that the Sourceforge page is up;)

http://sourceforge.net/projects/quake-psp/
by booger
Mon Jul 11, 2005 4:25 am
Forum: General Discussion
Topic: "PSP 1.5 No Swap & Emulation Show", SUNDAY!
Replies: 12
Views: 5520

Woooo. That was fun. Things got a little bit heated there for awhile. Overall, I think it was a good show though.
by booger
Thu Jul 07, 2005 7:00 am
Forum: PSP Development
Topic: PSPersonalize
Replies: 8
Views: 3679

This may be a stupid question, but what firmware version are you using?
by booger
Thu Jul 07, 2005 6:00 am
Forum: PSP Development
Topic: I know you get this a lot, but
Replies: 4
Views: 3272

Just a side note, Doom wasn't originally released as a Windows program. It was a DOS program. Same with Quake.
by booger
Sun Jul 03, 2005 11:25 pm
Forum: PSP Development
Topic: Quake porting issues
Replies: 67
Views: 34990

Hey there PacManFan. Great job on the port thus far. I noticed on your website that you asked for a new icon and background image. Hope these work for you: http://www.violencemedia.com/images/icon0.png http://www.violencemedia.com/images/pic1.png If you need any modifications to the images, let me k...