Search found 16 matches
- Mon Jan 23, 2006 5:58 pm
- Forum: PSP Lua Player Development
- Topic: New lua project
- Replies: 3
- Views: 2681
Just give your projectile a y-acceleration variable (let's call it 'yaccel'). Every pass, add a small amount to the yaccel, you'll have to tweak this to get it to look the way you want. Start with a really small number though, like 0.05. Also, every pass add yaccel to the y position of your projecti...
- Sun Nov 27, 2005 9:57 am
- Forum: General Discussion
- Topic: 3D on a psp screen
- Replies: 0
- Views: 1681
3D on a psp screen
I was going to look into this idea that I had, but I just don't have the time. I'd really hate to see the idea go to waste, so I'm putting it up for anyone to develop who wants to. You could make a 3D game without the 3D glasses on the psp by applying a lenticular lens as a screen cover. By 3D, I me...
- Wed Oct 05, 2005 4:15 pm
- Forum: PSP Lua Player Development
- Topic: RAD tools for LP
- Replies: 6
- Views: 3070
- Mon Oct 03, 2005 10:36 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player version 0.11
- Replies: 14
- Views: 6092
well my code uses 2 blits, which is the minimum for that job ;) and its running smooth (and just requires an variable for x-positioning) (and y if you extend it) note: you may post the extended version here, then i would upload it (give credits for sure!) greets Thanks for the offer. I have my own ...
- Mon Oct 03, 2005 10:31 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player version 0.11
- Replies: 14
- Views: 6092
Hope this isn't too off topic or anything, but the max image size is 512x512? Dang. I had just finished drawing up a game idea that requred a 960x544 image, which the player scrolled around on (4x the size of the psp screen). Do I have to scrap my idea? Or is there a way to create an image of that ...
- Mon Oct 03, 2005 10:23 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player version 0.11
- Replies: 14
- Views: 6092
Hope this isn't too off topic or anything, but the max image size is 512x512? Dang. I had just finished drawing up a game idea that requred a 960x544 image, which the player scrolled around on (4x the size of the psp screen). Do I have to scrap my idea? Or is there a way to create an image of that s...
- Mon Oct 03, 2005 4:06 pm
- Forum: PSP Lua Player Development
- Topic: Obligatory Matrix Simulator
- Replies: 7
- Views: 4146
- Sat Oct 01, 2005 12:10 am
- Forum: PSP Lua Player Development
- Topic: Is this possible in Lua?
- Replies: 4
- Views: 3309
- Fri Sep 30, 2005 10:07 pm
- Forum: PSP Lua Player Development
- Topic: Looping sound.
- Replies: 3
- Views: 3195
- Thu Sep 22, 2005 7:35 am
- Forum: PSP Development
- Topic: PSP Video Resolution
- Replies: 2
- Views: 2051
- Thu Aug 04, 2005 7:44 pm
- Forum: PSP Development
- Topic: Porting a 3D Engine ?
- Replies: 2
- Views: 2060
Well, PacManFan is working on porting Quake over to the PSP. I believe the OpenGL version of Quake is also open sourced (though I may be wrong on that one). Another open source 3d engine that I'm aware of is the Egoboo engine. It uses OpenGL, SDL and LUA in it's more recent incarnation. Though, Egob...
- Tue Jul 26, 2005 8:46 am
- Forum: PSP Development
- Topic: Quake porting issues
- Replies: 67
- Views: 34990
- Mon Jul 11, 2005 4:25 am
- Forum: General Discussion
- Topic: "PSP 1.5 No Swap & Emulation Show", SUNDAY!
- Replies: 12
- Views: 5520
- Thu Jul 07, 2005 7:00 am
- Forum: PSP Development
- Topic: PSPersonalize
- Replies: 8
- Views: 3679
- Thu Jul 07, 2005 6:00 am
- Forum: PSP Development
- Topic: I know you get this a lot, but
- Replies: 4
- Views: 3272
- Sun Jul 03, 2005 11:25 pm
- Forum: PSP Development
- Topic: Quake porting issues
- Replies: 67
- Views: 34990
Hey there PacManFan. Great job on the port thus far. I noticed on your website that you asked for a new icon and background image. Hope these work for you: http://www.violencemedia.com/images/icon0.png http://www.violencemedia.com/images/pic1.png If you need any modifications to the images, let me k...