Amazing job.
Everyone can now use your debug tool with ease and power.
Great.
PS : Are you planning to make an usb shell ? It will be great for poeple like me who don't have a SIO cable (cause wifi sucks a little).
Search found 49 matches
- Mon Feb 27, 2006 9:11 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 297386
- Tue Feb 14, 2006 4:41 pm
- Forum: PSP Development
- Topic: Does the wireless card on the PSP support promiscuous mode?
- Replies: 9
- Views: 6594
not new
This is not new.
A guy ripped the wifi scanner sample from Tyranid (look in sdk/samples) and made some (bad) interface in front of it.
...
A guy ripped the wifi scanner sample from Tyranid (look in sdk/samples) and made some (bad) interface in front of it.
...
- Tue Feb 07, 2006 2:13 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847868
resizing ?
Code: Select all
i was thinking that using ffmpeg code as base for the server, resizing/reencoding should be not that hard.
Or is it possible to have a pmp without index ?
What is exactly the purpose of this frame index ?
- Mon Feb 06, 2006 8:17 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847868
thanks jonny
i wasn't aware of this, maybe further optimizations on the pmpmod core will make stuffs a little better in the future. Yes you are right. Your last optimization (from v1.02) make things better. I am waiting for your work :) Especially the one on Datel HD. Maybe the buffering you will make can impro...
- Mon Feb 06, 2006 5:43 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8847868
transfer speed
I've made tries with wifi host0 (search forum) and I've patched pmpmod to use it.
Some pmp will work <500kbit/s.
It is not only a matter of transfer speed (PSP wifi can handle 300KB/s = 3Mbit) : wifi has a big CPU cost.
When I'm happy with my patch maybe i will release it.
Some pmp will work <500kbit/s.
It is not only a matter of transfer speed (PSP wifi can handle 300KB/s = 3Mbit) : wifi has a big CPU cost.
When I'm happy with my patch maybe i will release it.
- Mon Jan 30, 2006 3:18 am
- Forum: PSP Development
- Topic: PMP mod and Video stream?
- Replies: 1
- Views: 1363
not possible in PMP
Hello.
PMP indexes all frames in the first part.
So it is not a streamable format.
You would have to use avi instead.
PMP indexes all frames in the first part.
So it is not a streamable format.
You would have to use avi instead.
- Tue Jan 10, 2006 4:42 am
- Forum: PSP Development
- Topic: Wifi Scanning or How Racing Ridges leads to Information Loss
- Replies: 4
- Views: 2532
Thanks
Thanks for the reply anyway
I will load required prxs in an EBOOT :)
This is the only way i know...
I will load required prxs in an EBOOT :)
This is the only way i know...
- Mon Jan 09, 2006 10:27 pm
- Forum: PSP Development
- Topic: Wifi Scanning or How Racing Ridges leads to Information Loss
- Replies: 4
- Views: 2532
Compilation
Tyranid, when i try to compile then start your sample,
I got a black screen then a reboot with some error code (800200d9).
am i missing something ?
thanks in advance.
I got a black screen then a reboot with some error code (800200d9).
am i missing something ?
thanks in advance.
- Fri Sep 30, 2005 9:26 pm
- Forum: PSP Development
- Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
- Replies: 60
- Views: 127124
mph source
i ve tried. It does not work but it is normal. I've tweaked john source to add pspSdkInstallNoPlainModuleCheckPatch() so it can load modules freshly decrypted by psppet's work. Then i've modified a function to handle $ like % in module list. 2.0 started but i got the famous "Incorrect parameter...
- Sun Sep 18, 2005 1:56 am
- Forum: PSP Development
- Topic: STUBs Map
- Replies: 13
- Views: 4120
- Sat Sep 17, 2005 4:57 pm
- Forum: PSP Development
- Topic: STUBs Map
- Replies: 13
- Views: 4120
big endian
PSP is big endian so it is not 4001000000090005 in memory but 0000104005000900. So be aware to search in reverse form in dumps. There are no plain text reference of function names in the kernel. As told, NID is 4 firsts bytes of the SHA-1 of the name of the function. The only way to know the name is...
- Mon Sep 12, 2005 1:37 am
- Forum: PSP Development
- Topic: PSP as USB Host?
- Replies: 19
- Views: 12132
no api in the SDK.
Maybe possible (use search).
http://forums.ps2dev.org/viewtopic.php? ... t=usb+host
Maybe possible (use search).
http://forums.ps2dev.org/viewtopic.php? ... t=usb+host
- Sat Sep 10, 2005 9:48 pm
- Forum: PSP Development
- Topic: Launch SonyOS from homebrew application!!!
- Replies: 15
- Views: 10737
not a loader.
I think it is not a kernel loader but only a psp rebooter.
Am i wrong ?
Am i wrong ?
- Sat Sep 10, 2005 9:45 pm
- Forum: PSP Development
- Topic: Launch SonyOS from homebrew application!!!
- Replies: 15
- Views: 10737
no way
Want to reassign flash0 to ms0 ?
Will not work since on reboot the psp kernel will change it back to flash0.
Not the right way i think.
Will not work since on reboot the psp kernel will change it back to flash0.
Not the right way i think.
- Wed Aug 31, 2005 4:04 am
- Forum: PSP Development
- Topic: sceNetApctlConnect and DHCP
- Replies: 9
- Views: 4552
theory
Maybe the DCHP thread is created with user flag and then can't access modules created in our kernel thread ? Suggestion #2: reimplement the standard DHCP protocol yourself (using UDP and broadcast - may also be tricky) does broadcasting work ? My WiFi sample program is using kernel memory module fla...
- Tue Aug 30, 2005 9:54 pm
- Forum: PSP Development
- Topic: sceNetApctlConnect and DHCP
- Replies: 9
- Views: 4552
error code
In my test i received no error code but nothing happened.
Maybe you have to be in kernel mode ?
I know that u have to call sceUtilityNetconfUpdate in a loop.
Be in a specific graphic mode may be the right way.
Sorry but i can't help here!
Maybe you have to be in kernel mode ?
I know that u have to call sceUtilityNetconfUpdate in a loop.
Be in a specific graphic mode may be the right way.
Sorry but i can't help here!
- Tue Aug 30, 2005 7:23 pm
- Forum: PSP Development
- Topic: sceNetApctlConnect and DHCP
- Replies: 9
- Views: 4552
not the right way
I ve managed to disasm wipeout wireless connection code and using sceNetApctlConnect is not the right way. Wipeout never calls sceNetApctlConnect. It uses sceUtilityNetconf dialog boxes with parameters that configures the dialog to allow only "Connect" function when a network is selected. ...
- Fri Aug 26, 2005 5:35 am
- Forum: PSP Development
- Topic: PSP IR Remote Sample (RoboSapien & ICybie, Media Center)
- Replies: 9
- Views: 8639
wow
wow. Amazing job. Very low level tricks here ! Hope someone will take time to make a fancy gui and add reading (universal remote) capabilities. Do you think reading is possible ? ---- I can't wait for your wifi sample .03 with sceUtilityNetconf in it and real handler for connection (dhcp ?). I took ...
- Wed Aug 24, 2005 8:55 am
- Forum: PSP Development
- Topic: wlanGPSend & wlanGPRecv ??
- Replies: 13
- Views: 5437
ok
Ok then :)
After reading psppet source it seems that 2+ is state 0.
In fact the PSP is idle trying to find the router.
Do you have the same problems with pspftp ?
pspftp's connection loop is different so it may work.
Can u try ?
After reading psppet source it seems that 2+ is state 0.
In fact the PSP is idle trying to find the router.
Do you have the same problems with pspftp ?
pspftp's connection loop is different so it may work.
Can u try ?
- Wed Aug 24, 2005 8:28 am
- Forum: PSP Development
- Topic: wlanGPSend & wlanGPRecv ??
- Replies: 13
- Views: 5437
dhcp
Related to dhcp ? The PSP may have some comflicts getting an IP address from the router. I don't know wifi test .02 but when connection is in state 2 (you said 2+ on screen) the PSP is waiting for an ip address. Have you tried to use static ip addresses ? Use manual configuration under PSP's network...
- Wed Aug 17, 2005 6:22 am
- Forum: PSP Development
- Topic: wlanGPSend & wlanGPRecv ??
- Replies: 13
- Views: 5437
apps
There are already some apps that act as a TCP/IP client and server on the psp: respectively pspvnc and ftpd / httpd.
The inet api of the PSP is like standard POSIX sockets. Just study how unix sockets work and you're done.
The inet api of the PSP is like standard POSIX sockets. Just study how unix sockets work and you're done.
- Tue Aug 16, 2005 9:09 pm
- Forum: PSP Development
- Topic: PSP Universal Remote
- Replies: 23
- Views: 12096
hack
Why will you do that ?
For hacking purposes i think.
It is theorically possible but (very) dangerous.
If you want to brick your psp go for it.
For hacking purposes i think.
It is theorically possible but (very) dangerous.
If you want to brick your psp go for it.
- Sat Aug 13, 2005 10:22 am
- Forum: PSP Development
- Topic: wlanGPSend & wlanGPRecv ??
- Replies: 13
- Views: 5437
low level
I think it is low level api to access WLAN.
Do not use this one.
Use pspnetinet with pspnet_adhoc i think.
but only one person here knows WLAN functions: psppet.
Do not use this one.
Use pspnetinet with pspnet_adhoc i think.
but only one person here knows WLAN functions: psppet.
- Sun Jul 24, 2005 3:04 am
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39751
thanks
Thanks shazz for your great explanation.
It seems that I missed some things!
I was sure that BOOT.BIN was an ELF file ?!
I will shut up next time ! :)
It seems that I missed some things!
I was sure that BOOT.BIN was an ELF file ?!
I will shut up next time ! :)
- Sun Jul 24, 2005 12:30 am
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39751
wifi sample
search the forums for the wifi sample 001 from psppet.
his thread is launched in kernel mode.
That's all i can do for you.
his thread is launched in kernel mode.
That's all i can do for you.
- Sat Jul 23, 2005 11:02 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39751
startup.s ?
startup.s ?
There are no reasons to use startup.s anymore whith pspsdk.
launch your program in kernel mode so device checks are not done in LoadModule.
search the forums if you don't know how.
There are no reasons to use startup.s anymore whith pspsdk.
launch your program in kernel mode so device checks are not done in LoadModule.
search the forums if you don't know how.
- Sat Jul 23, 2005 10:49 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39751
yes
yes.
- Sat Jul 23, 2005 9:21 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 39751
no reboot
You need to use sceLoadModule to load your elf.
This one will not reboot the psp.
It is some kind of misuse of the function but it works
Don't forget to StartModule then
This one will not reboot the psp.
It is some kind of misuse of the function but it works
Don't forget to StartModule then
- Wed Jul 20, 2005 2:40 am
- Forum: PSP Development
- Topic: PSP Encryption Key
- Replies: 34
- Views: 24481
no secret keys
There are NO secret keys in the psp.
It is a non symetric algorithm that is used.
It is a non symetric algorithm that is used.
- Mon Jul 18, 2005 2:39 am
- Forum: PSP Development
- Topic: pspkrazy's FTPD help
- Replies: 4
- Views: 2548
smart ftp ?
smart ftp ?
Ok i will try.
Ok i will try.