Search found 8 matches

by ninjadave
Thu Oct 06, 2005 11:50 pm
Forum: PSP Development
Topic: SDK 1.0 release?
Replies: 2
Views: 1650

Cheers David!
by ninjadave
Thu Oct 06, 2005 9:11 pm
Forum: PSP Development
Topic: SDK 1.0 release?
Replies: 2
Views: 1650

SDK 1.0 release?

Hi, I've been putting off writting stuff for the PSP till the SDK was more stable. It seems pretty good now, and I've done some tests code against various bits n bobs, but I don't know weather this is considered the beta version still, or if there was a 1.0 release and I missed it? I can't see anyth...
by ninjadave
Wed Oct 05, 2005 2:32 am
Forum: PSP Development
Topic: use of "sceGuStart"
Replies: 2
Views: 1211

262144 * sizeof( unsigned int ) = 1048576 = 1MB
I see!!

Cheers!
by ninjadave
Tue Oct 04, 2005 7:25 am
Forum: PSP Development
Topic: use of "sceGuStart"
Replies: 2
Views: 1211

use of "sceGuStart"

I'm trying to get to grips with the SDK, and I'm working on some GU stuff. One of the first things I've noticed in the GU samples is the code: static unsigned int __attribute__((aligned(16))) list[262144]; ... sceGuStart(GU_DIRE...
by ninjadave
Fri Jul 15, 2005 7:32 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 83642

sceGu is a static lib, not a PRX module. Where does the lib live? Uhm, he said it was STATIC. Linked into each executable. sceGu is just a wrapper API that generates display lists. sceGe is what you use to send these display lists to the gfx card. Incidentally, chip-nat har cloned large parts of sc...
by ninjadave
Thu Jul 14, 2005 12:44 am
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 83642

djhuevo wrote:sceGu is a static lib, not a PRX module.
Where does the lib live? I can't see it in the flash dump... I was assuming it is part of the firmware, but not so sure now. I'm at work right now, so I can't look at the PSPSDK source chp has put togther to use it to find how that interfaces to it.
by ninjadave
Tue Jul 05, 2005 8:58 pm
Forum: PSP Development
Topic: Need to be fired up
Replies: 23
Views: 7269

You can set up M$ Visual Studio .net with the GNU compiler if you want, but it is a pain in the ass, and a bit tricky. Please mail me and I will try to help, but I don't want to post stuff here till it's ironed out. I come from using vi/vim & command line school. I love it, you know exactly what...
by ninjadave
Tue Jul 05, 2005 8:24 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 83642

Are the firmware libraries for 1.50 the same as 1.0? Or have they been tweaked & recompiled - hence moving some of the entry points?