Search found 29 matches
- Fri Jun 05, 2009 9:18 am
- Forum: Patch Submissions
- Topic: [PSP] sceGuScissor mislabel fix
- Replies: 1
- Views: 6324
[PSP] sceGuScissor mislabel fix
Issue: sceGuScissor does not take in: startX, startY, width, height but instead takes in: startX, startY, endX, endY You can optionally change the 'w' to 'stopX' and 'h' to 'stopY' in this file: /trunk/pspsdk/src/gu/sceGuScissor.c But the more important one to update I guess is: /trunk/pspsdk/src/gu...
- Sat Jan 03, 2009 2:47 pm
- Forum: PSP Development
- Topic: PSP SDK File IO bug(s)
- Replies: 9
- Views: 3790
- Sat Jan 03, 2009 12:42 pm
- Forum: PSP Development
- Topic: PSP SDK File IO bug(s)
- Replies: 9
- Views: 3790
Did I mention that I love you TyRaNiD? In a non-gay way of course. I understand that fopen is intended to aid porting, and you have a point about using sceIoOpen, but if fopen fails to support \\ let's say, then it's crippling the porting of Mingw based apps. I came across this 'lack of \\ nuisance'...
- Sat Jan 03, 2009 11:26 am
- Forum: PSP Development
- Topic: PSP SDK File IO bug(s)
- Replies: 9
- Views: 3790
Re: PSP SDK File IO bug(s)
4) The PSP is not Linux , so I don't know why the majority of the lib writers are trying to make it be. sceIoOpen("/Data/debug.txt", ...); This checks for folder 'Data' in the current directory Doing the same using fopen() would fail because you guys keep processing '/' as if it were the ...
- Sat Jan 03, 2009 5:32 am
- Forum: PSP Development
- Topic: PSP SDK File IO bug(s)
- Replies: 9
- Views: 3790
PSP SDK File IO bug(s)
Ok, I did a series of tests, and here they are: 1) Testing sceIoOpen with \ and / paths: Worked: sceIoOpen("ms0:\\debug.txt", PSP_O_APPEND | PSP_O_CREAT | PSP_O_WRONLY, 0777); Worked: sceIoOpen("ms0:/debug.txt", PSP_O_APPEND | PSP_O_CREAT |...
- Sat Aug 23, 2008 5:44 pm
- Forum: PSP Development
- Topic: what is the -G0 gcc option for?
- Replies: 9
- Views: 4156
The only problem is that my parameter *was* global =o *EDIT* Problem solved: 1) The matrix I was passing to the ortho function IS global 2) It's located at 0x8947A38 3) 0x8947A38 is NOT divisible by 16 4) So I add __attribute__((aligned(16))) 5) Taddah, now it works Moral of the story? Keep -G0 on, ...
- Sat Aug 23, 2008 4:58 pm
- Forum: PSP Development
- Topic: what is the -G0 gcc option for?
- Replies: 9
- Views: 4156
- Wed Aug 13, 2008 12:51 am
- Forum: PSP Development
- Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
- Replies: 32
- Views: 13412
From what you say, I guess that, what you see there is NAGLE-ING You can't get rid of it because it's not up to you but it's up to the sender of the data if they want nagle-ing or not. The only thing you can do is to write a system that processes each packet and takes out the most up to date informa...
- Tue Aug 12, 2008 10:37 am
- Forum: PSP Development
- Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
- Replies: 32
- Views: 13412
KickinAezz, please post your results when you do try the delay before the recv. I've been having some socket issues as well but I decided to sleep on it. My issue was that the recv() function would go from recving data instantly and on time, to receiving data 19 s after it was sent, and then recving...
- Mon Aug 11, 2008 3:00 pm
- Forum: PSP Development
- Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
- Replies: 32
- Views: 13412
- Sun Aug 03, 2008 2:23 pm
- Forum: PSP Development
- Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
- Replies: 32
- Views: 13412
- Sat Aug 02, 2008 5:49 am
- Forum: PSP Development
- Topic: TCP Sockt OLD DATA in recv buf nevr clears [SLVD?]
- Replies: 32
- Views: 13412
- Fri Aug 01, 2008 1:55 pm
- Forum: PSP Development
- Topic: dotOS yearly progression
- Replies: 120
- Views: 98810
<d_b_zZz> i knew this cool kid growing up <d_b_zZz> he would play with fire with his hands <d_b_zZz> never get burned <d_b_zZz> he past firemans examinations at 12 <d_b_zZz> he was ment to be a fireman <d_b_zZz> but who is giving him his parade <d_b_zZz> nobody ...because we all play a role You stil...
- Wed Jul 09, 2008 12:34 pm
- Forum: PSP Development
- Topic: IP over USB
- Replies: 12
- Views: 11063
Warning: This topic has been bumped for the sake of information I tried to do something like this earlier. The way I did it was: The user sets their browser's proxy to 127.0.0.1:somePort Then a PC app listens in on that port and sends signals to the PSP through the USB. The PSP carrys out the comma...
- Wed Aug 15, 2007 2:55 am
- Forum: PSP Development
- Topic: Bug awareness - finding the address of arguments is a NoNo
- Replies: 6
- Views: 3591
- Tue Aug 14, 2007 5:08 pm
- Forum: PSP Development
- Topic: Bug awareness - finding the address of arguments is a NoNo
- Replies: 6
- Views: 3591
Bug awareness - finding the address of arguments is a NoNo
Err, to save you guys a bunch of debug time, be aware that PSPlink causes random bugs when trying to print a float. The bug results in PSPlink crashing. Usbhostfs reports an invalid magic error. The bug is caused by TyRaNid attempting to find the address of a function argument... although, the PSP u...
- Tue Jul 03, 2007 6:38 pm
- Forum: PSP Development
- Topic: Issues with USB - help!!!
- Replies: 0
- Views: 1140
Issues with USB - help!!!
I've been going crazy trying to setup USB to work in my PRX. This is from the PSPSDK samples: void usbEnable() { //Setup USB LoadStartModule("flash0:/kd/semawm.prx"); LoadStartModule("flash0:/kd/usbstor.prx")...
- Tue Feb 27, 2007 7:28 am
- Forum: PSP Development
- Topic: Problem with cygwin
- Replies: 8
- Views: 3898
- Mon Feb 26, 2007 10:32 pm
- Forum: PSP Development
- Topic: Problem with cygwin
- Replies: 8
- Views: 3898
http://insomniac.0x89.org/index.php?id=56
1) Use the same mirror used on the tutorial
(Different mirrors have different/incomplete packages)
2) Make sure you don't have any misc environment paths in the PATH variable messing things up, such as Mingw or DJGPP
1) Use the same mirror used on the tutorial
(Different mirrors have different/incomplete packages)
2) Make sure you don't have any misc environment paths in the PATH variable messing things up, such as Mingw or DJGPP
- Sun Feb 25, 2007 7:34 am
- Forum: PSP Development
- Topic: Flickering polys - help
- Replies: 3
- Views: 2313
YAY, my 3D engine works now. Gee thanks Mister *_* Take that Mario! *wham* http://sanik.hacking-cult.org/MK2HL.png http://sanik.hacking-cult.org/MK2HL.zip Just have to fix the octree BSP sorting issues, PSP's clipping and finish the collision detection code *rolls eyes* Skeletal animation is working...
- Sat Feb 24, 2007 5:15 pm
- Forum: PSP Development
- Topic: Flickering polys - help
- Replies: 3
- Views: 2313
Flickering polys - help
I've spent three days trying to port my newest engine, but ran into some nasty stuff. For some reason, polys keep "corrupting" and appearing in random areas. I'm 100% sure it's not my map loader - I've dumped data from map.c to a file and map.c IS functioning 100%. I've reduced my 3D engin...
- Sat Sep 02, 2006 5:55 pm
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 76906
I'm not a hardware guy, but something tells me it IS the battery. The first thing they do to a PSP is actually open up the battery compartment, and then take out the battery to see the warrenty sticker. Then a SONY worker sticks in a special adapter connected to a computer with a PSP battery style s...
- Wed Jul 27, 2005 1:34 pm
- Forum: PSP Development
- Topic: 2 questions regarding 3D rendering
- Replies: 14
- Views: 5510
- Mon Jul 18, 2005 6:16 am
- Forum: PSP Development
- Topic: PSP Screen Grabber: Help Required
- Replies: 12
- Views: 6447
The WAB source has an ATTEMPTED screenshot taker. Thing is, it doesn't even create a BMP for some reason. Here's the stripped down code I put together: http://jamesseph.phpwebhosting.com/users/sanik/screener.c What's wierd is that it warns that sprintf() is being DECLARED but doesn't give an error w...
- Mon Jul 18, 2005 4:05 am
- Forum: PSP Development
- Topic: PSP Screen Grabber: Help Required
- Replies: 12
- Views: 6447
Someone should give this project a shot. It would lead to making a homebrew GameGenie (I'm from the old days =P). The first step is to create a thread that checks the buttons. If the home button causes problems, then some other buttons would need to be chosen for this program. Then the next step wou...
- Sun Jul 10, 2005 4:47 am
- Forum: PSP Development
- Topic: PSP X86 emu
- Replies: 2
- Views: 2196
PSP X86 emu
I've begun writing an X86 emu for the PSP using code from my other project. I don't want to use DOSbox because instead of "building DOS into the emulator," it's going to be easier to emulate the DOS binaries. I've written about 75% of the code so far, but I need a FEW more opcodes (doesn't...
- Sat Jul 09, 2005 11:15 am
- Forum: PSP Development
- Topic: Mingw and devkitpro, compiling pspsdk under mingw, HELP!
- Replies: 1
- Views: 2402
- Fri Jul 08, 2005 6:00 pm
- Forum: PSP Development
- Topic: Mingw and devkitpro, compiling pspsdk under mingw, HELP!
- Replies: 1
- Views: 2402
Mingw and devkitpro, compiling pspsdk under mingw, HELP!
1) DEVKITPRO released DEVKITPSP which comes with PSPSDK 1.0 beta. 2) This particular dev-kit uses MSYS (Mingw) 3) SDKTEST compiles with no problems (although it doesn't run on the emu, and I don't have a PSP ... YET) 4) I downloaded the latest PSPSDK source code reposit cause there has been a lot of...
- Fri Jul 08, 2005 6:59 am
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 83781