Search found 19 matches
- Tue Sep 06, 2005 2:33 pm
- Forum: PSP Development
- Topic: Problem showing images (UPDATED, please check it)
- Replies: 4
- Views: 2248
Here are the functions I made to convert a 16bit image to a 32bit image. It's extreamly newbie code, but it was how I played around with it. There are a couple of good threads that explain the 16 and 32bit display modes. http://forums.ps2dev.org/viewtopic.php?t=2899 // Take a pixel in 16bit color fo...
- Sun Aug 21, 2005 3:02 pm
- Forum: PSP Development
- Topic: PSP Launcher : small tool for lazy people :D
- Replies: 19
- Views: 31006
- Thu Aug 18, 2005 11:43 pm
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106606
- Mon Aug 08, 2005 2:59 pm
- Forum: PSP Development
- Topic: How can I put images in display?
- Replies: 5
- Views: 2477
I figured it out, but I don't know why it worked. Still reading up on my C. I changed the define for vram from u32 to u16. And I changed the PixelMode from 3 to 1 which means that the tool that converted my picture created a 16bit array in the .c file rather than a 32bit array which the sample code ...
- Mon Aug 08, 2005 1:31 pm
- Forum: PSP Development
- Topic: How can I put images in display?
- Replies: 5
- Views: 2477
Thanks for the samples guys. It worked, but the colors are messed up. My orginal pic was 24 bit color. Is there something I need to change in the init of the screen buffer? Thanks. Hex. ps. You know when you used to play Doom too long when you were a kid... and your head felt rather football shaped ...
- Wed Aug 03, 2005 1:03 am
- Forum: PSP Development
- Topic: Good place to learn C that might be PSP friendly?
- Replies: 6
- Views: 2559
Good place to learn C that might be PSP friendly?
Hi All, I've been reading like mad, both to refresh my C and to learn both PS2 and PSP dev. I would like to do some simple C graphics stuff on plain linux first. I have found lots of "how to program graphics for X Windows" info, but I was hoping someone might know of some material that mig...
- Mon Jul 25, 2005 10:06 pm
- Forum: PS2 Development
- Topic: compiling ps2menu
- Replies: 16
- Views: 7672
- Sat Jul 23, 2005 8:52 pm
- Forum: PS2 Development
- Topic: compiling ps2menu
- Replies: 16
- Views: 7672
radad and dlanor, Are you guys running under cygwin or linux or something else? I'm trying to get beyond compiling the samples included in the ps2sdk, which are great, but LaunchELF is what I want to learn on. I hope either of you don't mind giving me a hand to get it to compile? I need libito for a...
- Thu Jul 21, 2005 10:58 pm
- Forum: PS2 Development
- Topic: compiling ps2menu
- Replies: 16
- Views: 7672
radad, I've been wanting to work on LaunchELF as well. I'm still trying to get it to compile. If we can't get an svn branch, perhaps we could get a little group working on it. I'm pretty rusty with my C and like I said I haven't been able to compile the source yet, but I'm getting there. I'm doing i...
- Wed Jul 13, 2005 5:43 am
- Forum: PS2 Development
- Topic: Cygwin or Linux? AKA: what do you use to compile?
- Replies: 5
- Views: 2723
- Tue Jul 12, 2005 11:27 pm
- Forum: PS2 Development
- Topic: Cygwin or Linux? AKA: what do you use to compile?
- Replies: 5
- Views: 2723
Cygwin or Linux? AKA: what do you use to compile?
I've been able to compile samples under both Cygwin and Linux but it seems there is work to do on either side when trying to work with particular lib's.
So what's everyone using? Perhaps the moderators can setup poll in the forum?
Cheers
So what's everyone using? Perhaps the moderators can setup poll in the forum?
Cheers
- Tue Jul 12, 2005 10:20 pm
- Forum: PS2 Development
- Topic: libito development and discussion thread
- Replies: 26
- Views: 13709
- Mon Jul 11, 2005 9:06 pm
- Forum: PS2 Development
- Topic: Linux on memorycard
- Replies: 3
- Views: 2146
An ELF file is like and EXE file for your PC. It's a compiled program that is built for a specific processor. An ISO file is a collection of files, kind of like a ZIP file. So you can have a collection of ELF files, but you won't be able to convert an ISO file to an ELF file. They are just not the s...
- Mon Jul 11, 2005 11:41 am
- Forum: PS2 Development
- Topic: Graphics samples work, but not text, like hello.
- Replies: 9
- Views: 3621
- Tue Jul 05, 2005 10:13 pm
- Forum: PS2 Development
- Topic: Graphics samples work, but not text, like hello.
- Replies: 9
- Views: 3621
First of all, your IOP compiler seems very old. Are you using that version for a specific purpose? Does the IOP now use 3.2.2 as well? I read in the doc's on your site that IOP uses a different version? I see that the doc file is marked Jan. 2004. If I re-run the normal toolchain.sh will ip update ...
- Tue Jul 05, 2005 8:55 pm
- Forum: PS2 Development
- Topic: Graphics samples work, but not text, like hello.
- Replies: 9
- Views: 3621
- Tue Jul 05, 2005 3:04 pm
- Forum: PS2 Development
- Topic: Graphics samples work, but not text, like hello.
- Replies: 9
- Views: 3621
- Tue Jul 05, 2005 11:38 am
- Forum: PS2 Development
- Topic: Graphics samples work, but not text, like hello.
- Replies: 9
- Views: 3621
Hi, thanks very much for your reply. I ran the toolchain-oldiop.sh to make sure that I wasn't posting without trying that first. Of course that seems to have been the wrong thing to do. I'm not using ps2link at all. Using sneeker net and a usb pen drive. I don't think I did the setup very well. I al...
- Tue Jul 05, 2005 9:46 am
- Forum: PS2 Development
- Topic: Graphics samples work, but not text, like hello.
- Replies: 9
- Views: 3621
Graphics samples work, but not text, like hello.
I am able to compile and run teapot and cube, but something like hello or pad_example will compile, but it hangs on my ps2 when I try to run the elf. Running on linux. ee-gcc ver shows 3.2.2. iop-ee ver shows 2.8.1-ps2dev. More details if you need them, but I'm hoping I'm doing something fairly comm...