Search found 40 matches

by EdwardFMA
Mon May 01, 2006 9:00 am
Forum: PSP Development
Topic: array within a structure
Replies: 15
Views: 12639

popcornx wrote:are you still using inline ASM?
No i don't think so... Thats my code up there... Here is my BASH terminal

Administrator@soul-society ~/HelloworldASM
$ psp-as main.s
main.s: Assembler messages:
main.s:5: Error: illegal operands `la $a0,hello'
main.s:6: Error: illegal operands `li $v0,4'
by EdwardFMA
Mon May 01, 2006 6:47 am
Forum: PSP Development
Topic: array within a structure
Replies: 15
Views: 12639

Something intresting maybe it's me, but even the most simpliest assembly code won't compile with my PSP-AS .text .globl __start __start: la $a0, hello li $v0, 4 syscall .data hello: .ascii "Hello World\n" .asciiz "Orbis PSP Development - Assembly Example\n"
by EdwardFMA
Mon May 01, 2006 3:14 am
Forum: PSP Development
Topic: array within a structure
Replies: 15
Views: 12639

In order: - you're getting an error because you're compiling this inline, but you don't have a proper line terminator so the parser is carrying on into the tab characters on the next line. For inline assembly, I seem to remember the line separator is ";". Alternatively, put this into a pr...
by EdwardFMA
Sun Apr 30, 2006 10:24 pm
Forum: PSP Development
Topic: array within a structure
Replies: 15
Views: 12639

I want to find a exploit in 2.70, but before i do that i want to learn about past exploits. I know how 1.50 works, but i don't know how the TIFF Exploit works other than the PSP is exploited when the TIFF is processed into the VRAM. Also wouldn't this load many more games if i were to add all the sy...
by EdwardFMA
Sun Apr 30, 2006 9:47 pm
Forum: PSP Development
Topic: array within a structure
Replies: 15
Views: 12639

because this is not my file this is one of the first the 2.00 Eboot Loader.... SO how would i go about compiling it if it is in C inline assembly format... I'm guessing psp-gcc
by EdwardFMA
Sun Apr 30, 2006 3:16 pm
Forum: PSP Development
Topic: array within a structure
Replies: 15
Views: 12639

ok new problem (Completely unrelated) How do i compile MIPS Assembly Code with PSPSDK??? "psp-as main.s main.o" or do i need many more functions... i get this when i just do that... main.s:1080: Error: junk at end of line, first unrecognized character valued 0x9 main.s:1081: Error: junk at...
by EdwardFMA
Sun Apr 30, 2006 3:12 pm
Forum: PSP Development
Topic: Descent for PSP
Replies: 9
Views: 13254

I LOVE YOU!!!!!
by EdwardFMA
Sun Apr 30, 2006 5:49 am
Forum: PSP Development
Topic: array within a structure
Replies: 15
Views: 12639

array within a structure

Ok is it possible to have a multi-dimensional array within a structure? I've tried looking this up and can't find anything on it... please help
by EdwardFMA
Fri Jan 20, 2006 12:02 am
Forum: PSP Development
Topic: Loading UMD's on 1.5 which needs 2.00 and higher
Replies: 4
Views: 3799

Loading UMD's on 1.5 which needs 2.00 and higher

I think there is a easy fix for this please tell me if anyone has tried this already.... Technically wouldn't you just have to Unassign Flash0 and Flash1 the assign them to a folder on the Memory Stick which would contain a higher version of Firmware like 2.50. For example: sceIoUnassign(&qu...
by EdwardFMA
Thu Jan 05, 2006 12:51 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8847852

Thanks to Pochi for making these images. I just inserted them images in the eboot.pbp to make the player look classy. That last is my only credit in here! Again much props to Pochi. Here is how PMP would look like on your PSP LCD if you just replace the PSPMod% folder with the one linked below http...
by EdwardFMA
Wed Jan 04, 2006 9:05 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8847852

I used [16:9 / 23.976fps @ 896 kbps]
by EdwardFMA
Wed Jan 04, 2006 8:35 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8847852

@leavinel : Exellent job dude. But one question, does the aspect ratio is keeped ? or the video is resized in 480 x 272 ? (sorry, can't test, no more battery in my psp :S) 2nd : if aspect ratio is not keeped, a way to set this setting in 3GP ? The word is kept "is the aspect ratio kept?" ...
by EdwardFMA
Wed Jan 04, 2006 8:13 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8847852

Hello everyone, Thanks for jonny's contribution to such a wonderful video player! I wrote a transcoding configuration file for 3GP Converter, so it might make video conversion easier, only a drap & drop. I expect you guys had used 3GP Converter, so I won't make effort on explaining how to use i...
by EdwardFMA
Wed Jan 04, 2006 12:18 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8847852

Ok i updated the tutorial and i will have the HTML file to you tomorrow i have school tomorrow T_T

Edit: nevermind decided to make it anyways lol here you go

Download HTML Version of PMP Mod Walkthrough
by EdwardFMA
Wed Jan 04, 2006 2:59 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8847852

How to Convert Audio and Video to PMP using VirtualDub Mod and Belight 1. Download VirtualDub Mod also Download XviD 2. Open VirtualDub Mod and go to [File]-[Open Video File...] http://i25.photobucket.com/albums/c74/OrbisPSPDevelopment/PSP/PMP%20Mod%20Tutorial/1.jpg 3. Select the File you want to c...
by EdwardFMA
Wed Jan 04, 2006 12:58 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8847852

Very nice I can now watch Bleach in full resolution on my PSP!

Also if it helps anyone i found VirtualDub Mod to be much easier than normal VirtualDub... I might make a tutorial depends *shrugs*
by EdwardFMA
Wed Jan 04, 2006 12:51 am
Forum: PSP Development
Topic: Doom PSP b6, now with music and PWADS
Replies: 25
Views: 31084

I'm running it on 1.5 other than those problems it's great! ^^
by EdwardFMA
Tue Jan 03, 2006 11:25 am
Forum: PSP Development
Topic: Doom PSP b6, now with music and PWADS
Replies: 25
Views: 31084

Awesome i've been waiting for this ^^ just posted this over at PSPUpdates (ofcource giveing you credit and posted the mirrors) you should get the Front Page for it. Suggestion: Music is alittle too low LOL I love the Music for doom ^^ also my video is running off the edge by i would say 8 to 16 Pixe...
by EdwardFMA
Tue Jan 03, 2006 6:10 am
Forum: PS2 Development
Topic: Action Replay Not Reading USB Storage Devices
Replies: 3
Views: 5705

Figured it out if anyone else has this problem look for a program called:

ExploitSender

You must have Action Replay Max and A network Adapter inorder for it to work =D
by EdwardFMA
Mon Jan 02, 2006 2:12 pm
Forum: PS2 Development
Topic: Action Replay Not Reading USB Storage Devices
Replies: 3
Views: 5705

Action Replay Not Reading USB Storage Devices

Ok so i decided to Mod my Playstation 2 so i got my PSP with my 32MB stick my Playstation 2 and my Action Replay Max along with my 8MB Mega Memory I did everything the guide said.... I got a Playstation Game that is supported (Lunar Silver Star Story Complete) and put the BADATA-SYSTEM.MAX in the ro...
by EdwardFMA
Mon Nov 28, 2005 7:52 am
Forum: PSP Development
Topic: PSP as gamepad fo PC
Replies: 38
Views: 52556

I've actually done this before it was terribly slow and was very sensetive i had a serial IR device on my computer and a program which you could set certant key to certant IR signals i then simply made a program that sent out different signals. ;) I don't have anymore I think i mentioned it on this ...
by EdwardFMA
Wed Sep 21, 2005 5:52 am
Forum: PSP Development
Topic: Could someone compile this for me? main.c inside
Replies: 1
Views: 2990

psp-gcc -I. -IC:/PSPDev/psp/sdk/include -O2 -G0 -Wall -c -o main.o main.c main.c:24:22: error: pspsircs.h: No such file or directory main.c: In function 'send_code': main.c:48: error: storage size of 'sd' isn't known main.c:56: warning: implicit declaration of function 'sceSircsSend' main.c:48: war...
by EdwardFMA
Mon Sep 19, 2005 8:45 am
Forum: PSP Development
Topic: Writing to flash0, need help!
Replies: 7
Views: 5905

once you find it tell me ;) lol
by EdwardFMA
Mon Sep 19, 2005 5:03 am
Forum: PSP Development
Topic: Writing to flash0, need help!
Replies: 7
Views: 5905

there was a bug in the sceIoAssign example... the third parameter is "flashfat0:" and not "fatflash0:" no i tried that it dosen't fix it T_T i've been trying to access flash0: to write but sadly i can't do all this at once: It involves doing a handstand on a single hand, sipping...
by EdwardFMA
Sun Sep 18, 2005 10:56 am
Forum: PSP Development
Topic: How to access Flash0 with Read and Write Permission?
Replies: 4
Views: 4806

Thanks, but it dosen't really matter i can't write to flash0 anyways lol
by EdwardFMA
Sun Sep 18, 2005 2:39 am
Forum: PSP Development
Topic: How to access Flash0 with Read and Write Permission?
Replies: 4
Views: 4806

Also check out some of the released programs that write to flash0/flash1 like PspPersonalize/PspSet/WabVersionChanger. AFAIK they are released as binary only [no source] so you need a little disassembly. that won't work i need to be able to edit topmenu_plugin.rco to change the XMB and sysconf_plug...
by EdwardFMA
Sun Sep 18, 2005 12:19 am
Forum: PSP Development
Topic: How to access Flash0 with Read and Write Permission?
Replies: 4
Views: 4806

How to access Flash0 with Read and Write Permission?

I need help in figureing out how to access Flash0 Read and Write Permission. Right now i'm trying to develop and XMB Name Changer, but can't figure out how to access Flash0 to make the necessary changes.
by EdwardFMA
Mon Sep 12, 2005 11:00 am
Forum: PSP Development
Topic: EdwardFMA PSP Projects
Replies: 0
Views: 2030

EdwardFMA PSP Projects

Hello Everyone at PS2Dev this will be my new main PSP Message board due to me being banned over at PSPUpdates for just commenting on an picture.... Well here is my website and projects for anyone intrested in PSP Programming or just wanted to try out some off my demos/Web Portals EdwardFMA PSP Proje...
by EdwardFMA
Wed Aug 31, 2005 2:53 am
Forum: PSP Development
Topic: PSP 2 PSP communication example with IrDA
Replies: 11
Views: 14485

Thanks for the Comments i have had to rename my portal to ASR/EdwardFMA Web Portal due to problem with WinPSPortal due to the problems i stopped make the unofficial versions and i'm going to release another one that looks like Windows CE. but this is the early prototype for my portal!! sry t oedward...
by EdwardFMA
Sat Jul 30, 2005 8:58 am
Forum: PSP Development
Topic: Firmware 2.0 - new modules
Replies: 25
Views: 19628

Ok because my curiosity really got to me i upgraded to Version 2 and so far the only thing i've been able to get is how to make it so that your homebrew won't be seen as Corrupted Data and Thats by changing the offset 0x0000004C in PARAM.SFO to "x" or Hex:"78". BTW i love the Bro...