Search found 27 matches

by taz030485
Tue Dec 13, 2005 8:52 am
Forum: PS2 Development
Topic: Tutorial: How to setup a ps2dev env in cygwin
Replies: 64
Views: 37843

If you have 'make' installed you don't need 'gmake', and since it is asking for 'patch' I'd say u have 'make' or it wouldn't get past it. 'patch' is another one of the cygwin programs you need, re-run the cygwin download/installer, make sure you choose the same mirror you did the first time. In the ...
by taz030485
Sun Nov 06, 2005 10:09 am
Forum: PS2 Development
Topic: Tutorial: How to setup a ps2dev env in cygwin
Replies: 64
Views: 37843

taz030485, this is the exact issue I'm having. I tried changing gcc versions for cygwin but had no luck. A google search for "make[2]: *** [machname.h] Error 1" shows that this error is quite prevalent with gcc and other projects. I don't think u can change the version as the patches are ...
by taz030485
Sat Nov 05, 2005 3:56 pm
Forum: PS2 Development
Topic: Optical out and AC3
Replies: 9
Views: 4108

DAMN, I hate it when that happens :@

Hope u didn't loose anything valuable/irreplacable.

Also I'm having trouble setting up the toolchain on my system, I posted in a thread about it but haven't got an answer yet.
by taz030485
Fri Nov 04, 2005 8:49 pm
Forum: PS2 Development
Topic: I have problem setting up toolchain
Replies: 7
Views: 4988

Any one have an answer to my problem? I don't mean to be pushy, I'm just am looking forward to this :D
by taz030485
Thu Nov 03, 2005 5:09 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 119610

I just got my ps2 this monday, so I new to everything playstation ... If u just got ur ps2 and am new to this then u have some work ahead of u. Firstly a PS2 cannot boot burnt/copied cd/dvds without a modchip, so with no modchip u'll need to find another way of getting the ps2 to run the ELF (PS2 E...
by taz030485
Mon Oct 31, 2005 8:21 am
Forum: PS2 Development
Topic: I have problem setting up toolchain
Replies: 7
Views: 4988

I'm having a problem aswell. Install Cygwin = done. Copy toolchain from svn = done. chmod toolchain.sh = done. run toolchain.sh = done. download binutils, gcc, newlib = done. build binutils = done. build gcc = not done. this is what is output on the screen make[2]: Entering d...
by taz030485
Sun Oct 30, 2005 11:06 am
Forum: PS2 Development
Topic: Tutorial: How to setup a ps2dev env in cygwin
Replies: 64
Views: 37843

I just tried installing the toolchain and have a problem. Install Cygwin = done. Copy toolchain from svn = done. chmod toolchain.sh = done. download binutils, gcc, newlib = done. build binutils = done. build gcc = not done. this is what is output on the screen make[2]: Enteri...
by taz030485
Sat Oct 29, 2005 10:18 am
Forum: PS2 Development
Topic: Optical out and AC3
Replies: 9
Views: 4108

J.F. wrote:Sorry, been too busy to try, but I did at least update the PS2 stuff to the latest in the repository. Maybe this weekend...
Don't mean to nag, but any progress?

I'd try it myself, but I don't have the programming environment or ps2 setup to do so :P
by taz030485
Sat Sep 10, 2005 12:53 pm
Forum: PS2 Development
Topic: Optical out and AC3
Replies: 9
Views: 4108

J.F. wrote:Sorry, been too busy to try, but I did at least update the PS2 stuff to the latest in the repository. Maybe this weekend...
If you've been busy that's fine, the whole world doesn't revolve around the PS2 (though some ppl think it does :P)
by taz030485
Sat Sep 10, 2005 9:07 am
Forum: PS2 Development
Topic: Optical out and AC3
Replies: 9
Views: 4108

I will. I'd love nothing better than to have support for SPDIF out. Then some folks wouldn't need to worry about decoding AC3 or DTS, which would allow more time for video decoding. :) Not to mention, digital sounds MUCH better than decoding and playing out the analog lines. Just the difference in ...
by taz030485
Mon Aug 29, 2005 4:01 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 119610

alwsome!!! cd/dvd iso suppor & host support !!! Now I can read it from normal cd/dvd iso compilation!!!! NoW !!! What do I need to burn a bootable SMS cd ? Sms.elf,audserv.irx(where do I get one?),netsupport(what file do I need to include?),usbd.irx,system.cnf AFAIK all u need to boot SMS is SM...
by taz030485
Thu Aug 25, 2005 2:11 pm
Forum: PS2 Development
Topic: Optical out and AC3
Replies: 9
Views: 4108

I have it enabled on mine also. If you do try it and it works pass it on to EEUG and see what he thinks.
by taz030485
Wed Aug 24, 2005 9:53 pm
Forum: PS2 Development
Topic: Optical out and AC3
Replies: 9
Views: 4108

Optical out and AC3

With EEUG's developments with SMS and the newly implemented AC3 sound, I was wandering if it is possible to output the AC3 sound to the optical port (SPDIF) for decoding on an external suround system? I searched the net for a few hours earlier to learn (or atempt to in the time) as much about the va...
by taz030485
Wed Aug 24, 2005 7:34 pm
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 119610

EEUG wrote:...do you have documentation of the process of doing that? :) It just muxes AC3 samples to stereo and sends them to 'audsrv' (I'm doubting that 'audsrv' supports digital out :))...
Maybe I chould have checked here before post at PS2 Scene:P
by taz030485
Sat Sep 04, 2004 9:48 pm
Forum: PS2 Development
Topic: USB-flash-disk lib?
Replies: 16
Views: 11418

Yes you did misunderstand

I'll PM you now
by taz030485
Tue Aug 31, 2004 9:26 pm
Forum: PS2 Development
Topic: USB-flash-disk lib?
Replies: 16
Views: 11418

I'd like to test the USB Mass Driver but I don't have a compiler on my system, so if you could send me all files I need to test with allready compiled. I don't have a mod chip in my station but : I do have the exploit running PS2Menu I can create CDX and UMCDR cd's I can load files with the new AR M...
by taz030485
Fri Aug 27, 2004 10:09 am
Forum: PS2 Development
Topic: Help with getting ps2menu working with AR MAX.
Replies: 9
Views: 5000

I'm kind of new to homebrew and I don't know how to pack and unpack things.

Can you tell me what files I need and how to do it or where to find a tutorial.

Thanx
by taz030485
Thu Aug 26, 2004 5:50 pm
Forum: PS2 Development
Topic: Help with getting ps2menu working with AR MAX.
Replies: 9
Views: 5000

I cannot get PS2Menu to load from the MAX either.

I was wandering do I HAVE 2 have a net adapter and hdd for PS2Menu to run because I don't have either.

Also what is the best way to copy ELF's onto the memory card.

Note: I do not have a Mod chip.
by taz030485
Tue Aug 10, 2004 1:48 pm
Forum: PS2 Development
Topic: USB Flash Drives
Replies: 3
Views: 2738

Thanks for that. Do you know if there are goning to be an updates to other programs to use the driver? I was thinking is it possible to emulate a memory card or HDD using a flash drive, like virtual drives on PC? What I mean is you plug in a flash drive run a program and from then on the flash drive...
by taz030485
Thu Jul 29, 2004 11:57 am
Forum: PS2 Development
Topic: USB Flash Drives
Replies: 3
Views: 2738

USB Flash Drives

I was wandering if anyone hase working USB Flash drive drivers? I know that the new ARMAX has Flash drive support and the newest version of PGEN bundled with the PC software can load roms from the a Flash drive. The main question do you know whether PS2menu and any other emulaters will have Flash dr...
by taz030485
Fri Jun 11, 2004 8:41 pm
Forum: PS2 Development
Topic: Action replay Max drive
Replies: 1
Views: 2012

Action replay Max drive

Is it possible to use the Max drive to put the independence exploit and other things (eg PS2menu, Sega roms, ...) onto a PS2 memory card?

And can the bios be dumped to the memcard and sent to the PC with the maxdrive?

Overall is the max useable for home brew?

Any help will be helpful.
by taz030485
Thu Jun 03, 2004 8:54 am
Forum: PS2 Development
Topic: Home Brew Booting
Replies: 14
Views: 9811

Drakonite wrote: Yes, however the PS2 won't read CDrs.
Mine does. As I said earlier mine reads udio CDrs so data sould be ok if I can get PS2menu installed.

Thanx for all your help everyone.
by taz030485
Tue Jun 01, 2004 2:00 pm
Forum: PS2 Development
Topic: Home Brew Booting
Replies: 14
Views: 9811

Thanx for the info.
I'll look ino getting the x-port asap.

Also I previously asked about the CD drive and the independence exploit.
Basicly can I take the PS1 game out and put a different CD in after the xploit has loaded?
by taz030485
Mon May 31, 2004 12:25 pm
Forum: PS2 Development
Topic: Home Brew Booting
Replies: 14
Views: 9811

I'm in Brisbane so I'd have to order from the site. But is the cable the right one, because on a different thread I found this You can use the Sharkport (aka Xport) to setup the ps2-independence exploit to let you run your code on the ps2. You can get the tools for modifying a Sharkport/Xport save f...
by taz030485
Sat May 29, 2004 1:58 pm
Forum: PS2 Development
Topic: Home Brew Booting
Replies: 14
Views: 9811

Currently I do not have the network adapter and the usb cable is cheaper. To load homebrew from a cd it needs to be in the drive and to load the xploit a PS1 game has to be in. Can I remove the PS1 game as soon as the xploit has loaded or does it have to be in the drive the hole time. Also can the P...
by taz030485
Fri May 28, 2004 2:33 pm
Forum: PS2 Development
Topic: Home Brew Booting
Replies: 14
Views: 9811

I've looked at the tuts and other threads, it's just none of them were specific to what I have or don't have in some cases. I just posted this to get some clarification. So all I'll need to do is buy the Usb cable. Send the xploit over. And run a link program, etc. A couple more Q's Anyone else from...
by taz030485
Thu May 27, 2004 3:50 pm
Forum: PS2 Development
Topic: Home Brew Booting
Replies: 14
Views: 9811

Home Brew Booting

1. I'M A NOOB and I'M LAZY (I didn't do any searches!) 2. I want to know the easiest way to boot up home brew stuff. I have already read guides about the independence exploit, demo swap, etc. This is everything I currently own: PS2 (not sure about model num. Will check.) AR2 V2 2 * Mem card NO modch...