Search found 76 matches

by apache37
Sun Jul 22, 2007 4:54 pm
Forum: PS2 Development
Topic: problem with ps2lib!
Replies: 14
Views: 6941

Looks like you are building a windows application. Definately go the the command line inside a sample directory and run make.
by apache37
Tue Jul 11, 2006 9:14 am
Forum: PS2 Development
Topic: Help compiling!
Replies: 8
Views: 3456

Looks like it sompiled ok. Based on your previous post you are trying to hack online games with this??

AFAIK this stuff is not supported here.
by apache37
Sat Jun 10, 2006 8:51 am
Forum: PS2 Development
Topic: Tutorial for extreme beginers
Replies: 7
Views: 3609

Just make an update to 1 post instead of making 4 :)
by apache37
Fri Jan 27, 2006 11:20 am
Forum: PSP Development
Topic: help me pleases cygwin
Replies: 2
Views: 1358

Run the cygwin setup again and select the subversion package for installation. Then try again.
by apache37
Tue Nov 22, 2005 10:40 am
Forum: PSP Development
Topic: Relocatable PRX
Replies: 1
Views: 1298

Relocatable PRX

Is it possible to build PRXs that are relocatable? If not what would it take to get the linker to do so.
by apache37
Tue Nov 15, 2005 6:03 pm
Forum: PS2 Development
Topic: threading issues
Replies: 5
Views: 2631

Than you for the response. I think I can achieve what I need with simple threads for now.

Also is there a way to kill all threads in the ps2 even if I didnt start them?
by apache37
Mon Nov 14, 2005 7:50 am
Forum: PS2 Development
Topic: threading issues
Replies: 5
Views: 2631

Is there a good reference where I can learn about threads/semaphores on ps2? I would like to know if variables can be protected or locked as well as joining threads.
by apache37
Fri Sep 23, 2005 9:53 am
Forum: PS2 Development
Topic: how do you get bios off ps2
Replies: 3
Views: 2289

Someone lock this
by apache37
Sat Sep 17, 2005 9:58 am
Forum: PSP Lua Player Development
Topic: Array problem
Replies: 1
Views: 2751

Yup.. Loop through the elements and break out when any of them are > 1. I don't know if LUA has a special command if that's what you're asking.
by apache37
Wed Sep 14, 2005 3:17 am
Forum: PSP Development
Topic: pspvnc
Replies: 2
Views: 1680

Code: Select all

tools/pngtxr img/newicon.4444.png tmp/newicon.16 4444 
tools/pngtxr: can't open img/newicon.4444.png 
That's your problem. Make sure the img directory is there and make sure those images are too.
by apache37
Mon Sep 05, 2005 7:42 am
Forum: PS2 Development
Topic: ps2ip connect to PC problem
Replies: 4
Views: 3140

Yes :p Ok.. here's the order I use: /* oppen the expansion bay */ SifLoadModule("host:/irx/PS2DEV9.IRX", 0, NULL); /* load the stack */ SifLoadModule("host:/irx/PS2IP.IRX", 0, NULL); SifLoadModule("host:/irx/PS2...
by apache37
Sun Sep 04, 2005 10:23 am
Forum: PS2 Development
Topic: ps2ip connect to PC problem
Replies: 4
Views: 3140

Maybe it's me but where's your SMAP setup?
by apache37
Fri Sep 02, 2005 5:16 am
Forum: PS2 Development
Topic: Max speed for ee-sio
Replies: 9
Views: 5149

This is interesting. Anyone know of where to purchase a high-speed serial card for pc? I mean beyond 230k and more like 1mbit.
by apache37
Fri Aug 05, 2005 4:10 am
Forum: PS2 Development
Topic: Problems with cpp files
Replies: 7
Views: 4279

Well you need to make sure the other C header files have the wrapper around them like so:

Code: Select all

#ifdef __cplusplus
extern "C" {
#endif

.... function defs here

#ifdef __cplusplus
}
That way you wont get the undefined reference.
by apache37
Thu Aug 04, 2005 3:17 am
Forum: PS2 Development
Topic: Problems with cpp files
Replies: 7
Views: 4279

What was the fix?
by apache37
Sun Jul 31, 2005 2:14 pm
Forum: PSP Development
Topic: Latest SVN pspsdk errors
Replies: 8
Views: 3569

I think you have to update your toolchain
by apache37
Fri Jul 29, 2005 9:53 am
Forum: PSP Development
Topic: Problem with usb libraries
Replies: 15
Views: 4458

Paste your makefile here
by apache37
Sun Jul 24, 2005 8:42 am
Forum: PSP Development
Topic: Rotating a 2D sprite in libGU?
Replies: 8
Views: 4115

chp wrote:

I should perhaps do a small example on doing 2D projections, as people seem to want to know how to do them.
Yes I would love to see this :)
by apache37
Tue Jul 12, 2005 7:15 am
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14558

ok I'm interested :p
by apache37
Tue Jul 12, 2005 2:32 am
Forum: PSP Development
Topic: Gu Ortho Sample?
Replies: 2
Views: 1669

Gu Ortho Sample?

Hi I wanted to know if there was a simple example available on how to use the gu for orthographic projection and simple quad drawing with textures. My 3d skills are not so good and the examples for sprite and blit in the sdk are complicated if you don't know about matrix calculations or vertex array...
by apache37
Sun Jul 10, 2005 9:59 am
Forum: PSP Development
Topic: Kenel mode / User Mode switch
Replies: 21
Views: 6131

static inline int kmode_exit(void) { int status; __asm__ volatile ( ".set\tnoreorder\n\t" \ "mfc0\t%0, $12\n\t" \ "ori\t%0, 0x10\n\t" \ "mtc0\t%0, $12\n\t" \ "sync.p\n\t" : "=r" (status)); return status; } kmode_exit(); freezes the PSP. Is ...
by apache37
Sun Jul 10, 2005 9:34 am
Forum: PSP Development
Topic: Kenel mode / User Mode switch
Replies: 21
Views: 6131

Well if I start in kernel mode can I set the cop0 register and drop into user mode?
by apache37
Sun Jul 10, 2005 9:03 am
Forum: PSP Development
Topic: Kenel mode / User Mode switch
Replies: 21
Views: 6131

Kenel mode / User Mode switch

Is there a way if I start my thread in user mode that I can change to kernel mode and vice versa? On the ps2 it was quite easy: DI(); ee_kmode_enter(); EI(); etc..

Thx!
by apache37
Wed Jul 06, 2005 6:34 pm
Forum: PSP Development
Topic: PSPSDK samples problem
Replies: 2
Views: 1633

Yes. I had the old toolchain unfortunately (frustrating). So I managed to move some files and make it work.

Thx
by apache37
Wed Jul 06, 2005 3:46 pm
Forum: PSP Development
Topic: PSPSDK samples problem
Replies: 2
Views: 1633

PSPSDK samples problem

After installing the toolchain from today I ran some of the samples. None of them run on my psp 1.0. They get the "800200D9" error. Seems like this is a problem?? /usr/local/pspdev/psp/lib/gcc/psp/4.0.0/../../../../psp/bin/ld: warning: cannot find entry symbol _start; defaulting to 0000000...
by apache37
Fri May 27, 2005 8:58 am
Forum: PSP Development
Topic: PSP drawing GAME
Replies: 11
Views: 11545

I wonder what took longer: making the program or making that eagle with a joysitck?
by apache37
Wed May 11, 2005 10:08 am
Forum: PS2 Development
Topic: Off Shelf PS2 - Will It Boot These Games
Replies: 15
Views: 4721

So you want to make acheat device? Good luck getting pressed since the companies who can press outside of Sony already sell that type of software.
by apache37
Fri May 06, 2005 7:00 am
Forum: PS2 Development
Topic: Network programming on a PS2
Replies: 11
Views: 4777

Is dhcp working in the new ps2sdk setup?
by apache37
Tue Apr 26, 2005 3:24 pm
Forum: PS2 Development
Topic: VOTE! EFNET or FREENODE ?
Replies: 3
Views: 2256

Efnode.. erm Efnet
by apache37
Sat Apr 23, 2005 12:07 pm
Forum: PS2 Development
Topic: Max speed for ee-sio
Replies: 9
Views: 5149

ah. is this part of the kernel then?