Search found 23 matches
- Sat Dec 17, 2005 2:40 am
- Forum: PSP Development
- Topic: Homebrew on 2.0+ through GTA savedata
- Replies: 39
- Views: 58170
Oops, looks like something was cut off in your previous message, but I got your drift. Fantastic. It would be ironic if the serial port was actually harder to access than the WiFi! I'm glad to see that there's hope for the folks beyond 2.0, though personally I have no interest in GTA and if the func...
- Fri Dec 16, 2005 1:27 pm
- Forum: PSP Development
- Topic: Homebrew on 2.0+ through GTA savedata
- Replies: 39
- Views: 58170
- Mon Nov 28, 2005 5:29 pm
- Forum: PSP Development
- Topic: Serial port (remote) access user or kernel mode?
- Replies: 5
- Views: 2826
Serial port (remote) access user or kernel mode?
The subject pretty much says it all. Is it possible to access the serial (remote control) I/O from a user mode program (e.g. firmware 2.0) or only from a kernel mode program (such as those running in 1.5 and below).
Thanks.
Thanks.
- Mon Nov 14, 2005 9:50 am
- Forum: PSP Development
- Topic: Adding new SSL Certificates to 2.0
- Replies: 1
- Views: 1199
Adding new SSL Certificates to 2.0
Is it known where the CA certs live in 2.0 that are used by the Web Browser? Is there currently any practical way to add new self-signed CA certs? While the 2.0 browser *will* allow you to accept certificates for which there is no authority chain, it asks you on every page -- it apparently does not ...
- Wed Nov 02, 2005 1:56 am
- Forum: PSP Development
- Topic: Toolchain install suddenly hanging
- Replies: 2
- Views: 2021
- Thu Oct 27, 2005 8:23 am
- Forum: PSP Development
- Topic: Toolchain install suddenly hanging
- Replies: 2
- Views: 2021
Toolchain install suddenly hanging
After having successfully installed the toolchain a number of times (under cygwin) -- always cleaning out the previous version before each new install -- I've been unable to get the most recent attempts to complete. In all cases, the build now hangs at "Configuring in opcodes" -- after: &q...
- Thu Sep 29, 2005 8:04 am
- Forum: PSP Development
- Topic: 2.0 - user space mode - syscall
- Replies: 60
- Views: 24808
- Wed Aug 17, 2005 7:22 am
- Forum: PSP Development
- Topic: p-sprint (psp keyboard emu)
- Replies: 77
- Views: 68830
- Mon Aug 08, 2005 1:00 am
- Forum: PSP Development
- Topic: p-sprint (psp keyboard emu)
- Replies: 77
- Views: 68830
- Sat Aug 06, 2005 12:14 am
- Forum: PSP Development
- Topic: p-sprint (psp keyboard emu)
- Replies: 77
- Views: 68830
- Fri Aug 05, 2005 11:50 pm
- Forum: PSP Development
- Topic: p-sprint (psp keyboard emu)
- Replies: 77
- Views: 68830
If the analog pad is insufficiently sensitive for 2-D Dasher input, then that would be a significant problem. I suspect we won't know that one way or another until there's a PSP test implementation. While the Dasher folks have worked out variations that use 1-D input, or even simple button pushes (d...
- Fri Aug 05, 2005 1:15 pm
- Forum: PSP Development
- Topic: p-sprint (psp keyboard emu)
- Replies: 77
- Views: 68830
Much of the research in this area has occurred in two sectors -- interfaces for the handicapped, and devices with limited input capabilities. Obviously there's a lot of overlap between the two in terms of the technical requirements. The human factors side of the equation suggests several things to t...
- Fri Aug 05, 2005 11:45 am
- Forum: PSP Development
- Topic: p-sprint (psp keyboard emu)
- Replies: 77
- Views: 68830
I have never seen so much reinventing of the wheel on any topic related to the PSP than for alphanumeric input systems. Does anyone even bother to research the many years of prior literature and work in this area for devices that have limited or no keyboards -- before announcing yet another wonderfu...
- Thu Aug 04, 2005 2:32 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 309821
- Tue Aug 02, 2005 1:41 pm
- Forum: PSP Development
- Topic: Fast keyboard method, version 1.1
- Replies: 34
- Views: 18275
I started a thread on Dasher (of which I'm a big fan) for the PSP sometime back. Please see:
http://forums.ps2dev.org/viewtopic.php? ... d06403bcbe
http://forums.ps2dev.org/viewtopic.php? ... d06403bcbe
- Thu Jul 28, 2005 3:25 pm
- Forum: PSP Development
- Topic: IrDA PDA-2-PSP Input
- Replies: 8
- Views: 7331
I'd urge that the IrDA development paths also consider implementation of the data link protocols for using cell phones (e.g. T610, etc.) for Internet access. Since most modern phones with IR have this capability, it would provide a means for PSP Internet use when a local WiFi connection was unavaila...
- Tue Jul 26, 2005 1:28 am
- Forum: PSP Development
- Topic: Cursor positioning (termcap, termlib?)
- Replies: 2
- Views: 1988
Cursor positioning (termcap, termlib?)
Other than straight "printf" type functions, do any native functions exist in the PSP environment for placing text at specific screen locations, without resorting to low level frame buffer or similar operations? Anything that could be evolved into compatible termcap or termlib packages? Th...
- Sat Jul 09, 2005 10:36 am
- Forum: PSP Development
- Topic: Lib_PSP_OSK
- Replies: 18
- Views: 7722
The holder of a patent may choose to sue -- or not -- on a case by case basis. These interface design patents are usually drawn up in such a way that they are relatively hardware independent -- a virtual keyboard would likely fall within the same claims. Here's what happened when a firm got sued by ...
- Sat Jul 09, 2005 1:39 am
- Forum: PSP Development
- Topic: Lib_PSP_OSK
- Replies: 18
- Views: 7722
Yep, you sure can patent this sort of stuff, and that's not the half of it. The U.S. patent system is completely unable to reasonably deal with technology-related patents these days. However, that's not really a topic for here. Bottom line is that many of these systems are patented and licensed and ...
- Sat Jul 09, 2005 12:17 am
- Forum: PSP Development
- Topic: Lib_PSP_OSK
- Replies: 18
- Views: 7722
The Fitaly system has considerable merit. And T9 is certainly an improvement over a straight phone keypad (still not really practical for other than shortish texts though). However, both Fitaly and T9 are patented and licensed systems; they are not free to implement or use, unlike Dasher, which is f...
- Fri Jul 08, 2005 4:26 pm
- Forum: PSP Development
- Topic: Lib_PSP_OSK
- Replies: 18
- Views: 7722
The issue of acceptable text input mechanisms is tied very tightly to what sorts of applications are expected on the hardware (and the availability of switches, buttons, etc.) The phone-keypad (not even T9) standard interface of the PSP is (barely) adequate to enter names and occasional labels. But ...
- Fri Jul 08, 2005 2:19 am
- Forum: PSP Development
- Topic: Using "Dasher" for alphanumeric input
- Replies: 13
- Views: 5897
- Thu Jul 07, 2005 4:15 pm
- Forum: PSP Development
- Topic: Using "Dasher" for alphanumeric input
- Replies: 13
- Views: 5897
Using "Dasher" for alphanumeric input
Has anyone explored the possibility of using the "Dasher" - http://www.inference.phy.cam.ac.uk/dasher/ - software as one possible alphanumeric input system for the PSP? While the interface seems bizarre at first, it is specifically designed for hardware (or users) without full (or any) key...