Search found 21 matches

by SnowSurfer
Mon Aug 15, 2005 4:52 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

shine thanks for the window tester, back to work on my lua game :)
by SnowSurfer
Sat Aug 13, 2005 10:31 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

nice tuts shine, i think one needs to be added about using a timer in a game to determine how much time is left until you get gameover.. :)
by SnowSurfer
Wed Aug 10, 2005 12:19 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

nice work shine, are you still chugging away on the program so we can run lua scripts on the computer to test instead of uploading it to my psp everytime?
by SnowSurfer
Thu Aug 04, 2005 10:42 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

nevyn im reading about coroutines in the wiki right now

it is...interesting to say the least
http://lua-users.org/wiki/CoroutinesTutorial

i am going to try what you said when i get home from breakfast, thanks for the help.

edit: yeahhhhhhhhhh! it works, thanks nevyn :)
by SnowSurfer
Thu Aug 04, 2005 10:20 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

is there anyway that i can have two different functions running at the same time such as my timer needs to be running (and counting down) while the game is being played.. if i put it in a new function and call it, the game wont show up. if i put it in the main game code it will just hang on the time...
by SnowSurfer
Thu Aug 04, 2005 8:32 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

thanks vg, i got the timer to work i just need to be able to get everything else to show up on the screen at the same time... what exactly is a vblank start? could someone explain it to me, like can it run in the background when other program functions are running? the timer will run in its own func...
by SnowSurfer
Thu Aug 04, 2005 7:36 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

hmm im trying to put a counter on my game so it starts at 60 seconds and when it goes down to zero the game is over. heres what i have so far (at least i think this is how it should work) timerout=0 (this is for the display on the screen to show how much time is left) timer=60 (main timer) while tim...
by SnowSurfer
Thu Aug 04, 2005 4:17 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

how do i get a timer to work so it counts down 60seconds on an interval of 1 second at a time?

the code im using just counts down really really really fast..

any ideas? thanks again :)
by SnowSurfer
Wed Aug 03, 2005 11:14 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

hmm i wonder why they zip didnt work. i used the waitvblankstart() (thanks shine) along with printing the text message after bliting the images and it printed the text. thanks vgslag so it worked. ok back to coding :) edit: zip should work now if you still want to look shine, i ran out of space on m...
by SnowSurfer
Wed Aug 03, 2005 9:53 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

your guess is as good as mine, i was surprised they didnt work either.. side note: shine in your main program code you start it with "while true do" while what is true exactly? or is that just your way of starting it irregardless of condition? i can get things to work that I put in that se...
by SnowSurfer
Wed Aug 03, 2005 8:34 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

yeah heres one i used, i did it with photoshop cs...and when it asked if i wanted them interlaced or not i said no http://www.members.cox.net/snowsurfns/background.png http://www.members.cox.net/snowsurfns/presstart.png i also used the icons for buttons from the button match program, I am going to t...
by SnowSurfer
Wed Aug 03, 2005 10:29 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

what does

libpng warning: Incomplete compressed datastream in iccp chunk
libng warning: Profile size field missing from iccp chunk

mean?

thanks:)
by SnowSurfer
Wed Aug 03, 2005 4:41 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

thanks shine, i had interlaced the image when i saved it so it caused an error.

im making a game where you have to hit a button a certain number of times within a certain limit to win (simple but im just trying to make something that works before i move onto something bigger and better)
by SnowSurfer
Wed Aug 03, 2005 4:25 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

can someone please tell me why this simple code wont draw a background? i keep getting a crc error. (i am just playing around at the moment to try to get a background to show..) background = loadImage("background.png") fillBackground(0, 0, 480, 272) green = getColorNumber(0, 255, 0) printT...
by SnowSurfer
Tue Aug 02, 2005 10:22 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

has anyone been able to get lua to work in pspe...can't seem to get it started for some reason..heres the error code im getting load D:\psp stuff\pspe\ms0\PSP\GAME\SOFT1\EBOOT.PBP PBP format illegal address PC = 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 0000000...
by SnowSurfer
Tue Aug 02, 2005 1:00 pm
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 310313

LuaPlayer stuff: Can you change so that when an error occurs, the LuaPlayer waits for a keypress, and then refetches script.lua from disk and plays it? It's a tad bit annoying restarting LuaPlayer for every debug run... It's probably more user friendly, too. i was also looking for something like th...
by SnowSurfer
Fri Jul 08, 2005 9:28 am
Forum: PSP Development
Topic: issue with cygwin...
Replies: 6
Views: 2948

ok im building the psp toolchain now, but i still have no .bash _profile file or anything else in the /home/(username) directory ....
by SnowSurfer
Fri Jul 08, 2005 6:56 am
Forum: PSP Development
Topic: issue with cygwin...
Replies: 6
Views: 2948

should there be anything in the cygwin.bat file

heres whats in there right now

@echo off

C:
chdir C:\cygwin\bin

bash --login -i
by SnowSurfer
Fri Jul 08, 2005 6:39 am
Forum: PSP Development
Topic: issue with cygwin...
Replies: 6
Views: 2948

placa where can i get that?
by SnowSurfer
Fri Jul 08, 2005 4:19 am
Forum: PSP Development
Topic: issue with cygwin...
Replies: 6
Views: 2948

yep i chose unix style, yea i found it wierd too, all it says in the command prompt window is

bash-3.00$
by SnowSurfer
Fri Jul 08, 2005 3:01 am
Forum: PSP Development
Topic: issue with cygwin...
Replies: 6
Views: 2948

issue with cygwin...

I did search but i can't seem to find anyone having the same problem im having. i downloaded cygwin, got it installed with wget, patch, ect. i open it up and type mkdir psphome and it says "mkdir command not found" also when i go into c:\cygwin\ there is not home directory with a bash prof...