Search found 4 matches

by Raeldor
Tue Jul 12, 2005 3:55 am
Forum: PSP Development
Topic: Why is running homebrew difficult... how do devs do it?
Replies: 5
Views: 2263

v1p3r wrote:
v1p3r wrote:They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.
The SDK is actually running the code, the fake PSP is just for playability testing :o
Oh, so it's just acting like a dumb-terminal for IO?
by Raeldor
Tue Jul 12, 2005 3:42 am
Forum: PSP Development
Topic: Why is running homebrew difficult... how do devs do it?
Replies: 5
Views: 2263

v1p3r wrote:They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.
And it isn't possible to get hold of one of these and copy the firmware and load it onto a full PSP?
by Raeldor
Tue Jul 12, 2005 3:36 am
Forum: PSP Development
Topic: Why is running homebrew difficult... how do devs do it?
Replies: 5
Views: 2263

Why is running homebrew difficult... how do devs do it?

Why is running homebrew apps on the PSP with 1.5x so difficult? How do licensed developers compile and test applications on the PSP? Do they have a PC-based emulator, or do they compile and transfer the files to PSP memory stick to run? If so, why is it so difficult to do this without the official S...
by Raeldor
Mon Jul 11, 2005 2:13 am
Forum: PSP Development
Topic: OpenGL Wrapper on PSP?
Replies: 16
Views: 6076

OpenGL Wrapper on PSP?

Is there, or will there be an OpenGL wrapper for the 3d functionality on the PSP? Is anyone working on such a project?

Thanks