Oh, so it's just acting like a dumb-terminal for IO?v1p3r wrote:The SDK is actually running the code, the fake PSP is just for playability testing :ov1p3r wrote:They have fake (just a shell really) PSPs that connect to the SDK box and run unsigned code.
Search found 4 matches
- Tue Jul 12, 2005 3:55 am
- Forum: PSP Development
- Topic: Why is running homebrew difficult... how do devs do it?
- Replies: 5
- Views: 2263
- Tue Jul 12, 2005 3:42 am
- Forum: PSP Development
- Topic: Why is running homebrew difficult... how do devs do it?
- Replies: 5
- Views: 2263
- Tue Jul 12, 2005 3:36 am
- Forum: PSP Development
- Topic: Why is running homebrew difficult... how do devs do it?
- Replies: 5
- Views: 2263
Why is running homebrew difficult... how do devs do it?
Why is running homebrew apps on the PSP with 1.5x so difficult? How do licensed developers compile and test applications on the PSP? Do they have a PC-based emulator, or do they compile and transfer the files to PSP memory stick to run? If so, why is it so difficult to do this without the official S...
- Mon Jul 11, 2005 2:13 am
- Forum: PSP Development
- Topic: OpenGL Wrapper on PSP?
- Replies: 16
- Views: 6076
OpenGL Wrapper on PSP?
Is there, or will there be an OpenGL wrapper for the 3d functionality on the PSP? Is anyone working on such a project?
Thanks
Thanks