Search found 38 matches
- Sat Oct 08, 2005 3:50 pm
- Forum: PSP Development
- Topic: Screenshots
- Replies: 14
- Views: 8093
- Fri Oct 07, 2005 11:55 am
- Forum: PSP Development
- Topic: Problem compiling snes9x from svn
- Replies: 0
- Views: 927
Problem compiling snes9x from svn
Perhaps this is a n00b mistake, but I just got snes9x from svn and ran make -f Makefile.psp. I installed the eboot, and when I run it, it shuts my PSP off (I'm running 1.5). Anyone know what I did wrong?
~Tim
~Tim
- Fri Oct 07, 2005 6:51 am
- Forum: PSP Development
- Topic: Storing Music in Flash0 Memory
- Replies: 6
- Views: 2924
In general, writing to the flash is a Bad Thing. Sure, you could do it right and it'd be fine, but if you do it wrong, you're bricking your PSP. If you look at the cost per MB when buying a 1 gig mem stick, you're actually paying under 10 cents per meg, so is 10 cents of memory stick space really wo...
- Fri Oct 07, 2005 6:48 am
- Forum: PSP Development
- Topic: Screenshots
- Replies: 14
- Views: 8093
- Fri Oct 07, 2005 4:57 am
- Forum: PSP Development
- Topic: How to compile, link and transfer PSP programs from VS.NET
- Replies: 71
- Views: 125684
- Fri Oct 07, 2005 4:51 am
- Forum: PSP Development
- Topic: Screenshots
- Replies: 14
- Views: 8093
- Wed Oct 05, 2005 12:54 am
- Forum: PSP Development
- Topic: Visual C++ and PSP
- Replies: 2
- Views: 2063
It's right at the top of the board:
http://forums.ps2dev.org/viewtopic.php?t=2493
Read through the whole thing before you start.
~Tim
http://forums.ps2dev.org/viewtopic.php?t=2493
Read through the whole thing before you start.
~Tim
- Tue Oct 04, 2005 4:29 pm
- Forum: PSP Development
- Topic: PSP Flower 1.0
- Replies: 37
- Views: 22581
- Tue Oct 04, 2005 1:08 pm
- Forum: PSP Development
- Topic: How to use psp-remote on different TV's? What're the codes?
- Replies: 1
- Views: 1289
That's what the search feature of the board is for.
http://forums.ps2dev.org/viewtopic.php?t=3140
You'd be better off buying a universal remote for 10 bucks at radio shack for your pranks.
http://forums.ps2dev.org/viewtopic.php?t=3140
You'd be better off buying a universal remote for 10 bucks at radio shack for your pranks.
- Tue Oct 04, 2005 1:06 pm
- Forum: PSP Development
- Topic: Is there a way to plugin my ipod to my psp for extra space?
- Replies: 2
- Views: 1425
- Tue Oct 04, 2005 12:25 pm
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12709
- Tue Oct 04, 2005 11:31 am
- Forum: PSP Development
- Topic: PSP Flower 1.0
- Replies: 37
- Views: 22581
- Tue Oct 04, 2005 9:24 am
- Forum: PSP Development
- Topic: Best texturing approach on PSP
- Replies: 23
- Views: 9073
- Tue Oct 04, 2005 9:21 am
- Forum: PSP Development
- Topic: PSP Flower 1.0
- Replies: 37
- Views: 22581
- Tue Oct 04, 2005 7:23 am
- Forum: PSP Development
- Topic: Getting Audio In
- Replies: 1
- Views: 1376
- Mon Oct 03, 2005 6:34 am
- Forum: PSP Development
- Topic: Texture Mapping with the Gu Lib
- Replies: 24
- Views: 7402
It's possible I'm just doing the format wrong, did you try ector's tool? I'm just getting back into psp dev after not doing anything with it for awhile, so I'm still getting back up to speed with psp graphics stuff. If you post a link to your code though, I could play around with it and try to make ...
- Mon Oct 03, 2005 2:35 am
- Forum: PSP Development
- Topic: Texture Mapping with the Gu Lib
- Replies: 24
- Views: 7402
I probably had byte ordering wrong.
Try it now:
http://tim.strafenet.com/files/body1.bmp.zip
ector wrote a texture conversion tool that's probably way better than mine:
http://www.dtek.chalmers.se/~tronic/PSPTexTool.zip
I haven't used it recently, but I think it does what you want.
Try it now:
http://tim.strafenet.com/files/body1.bmp.zip
ector wrote a texture conversion tool that's probably way better than mine:
http://www.dtek.chalmers.se/~tronic/PSPTexTool.zip
I haven't used it recently, but I think it does what you want.
- Sat Oct 01, 2005 5:09 pm
- Forum: PSP Development
- Topic: Texture Mapping with the Gu Lib
- Replies: 24
- Views: 7402
Raw file
I wrote a quick program to convert an image to 32 bit ABGR. Program is at http://tim.strafenet.com/files/bmp2raw.zip
I also converted your file so you can see if it works: http://tim.strafenet.com/files/body1.bmp.zip
I also converted your file so you can see if it works: http://tim.strafenet.com/files/body1.bmp.zip
- Wed Jul 27, 2005 2:49 pm
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
My server is currently down. Apparently my webhost (influxhosting.com) got hacked... at one point my main page was redirecting to some random ipod site... I suppose thats what i get for using a cheap webhost. PM me your email address and I can email it to you, though hopefully my server will be back...
- Sat Jul 23, 2005 7:35 am
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
Oh yeah, I was going to add C array support, but I forgot. Is that a useful feature to anyone, or is it just easier to use one of the tools already out there? Maybe it'd be better to have a seperate tool that'd have more control over the conversion from png to C array. I'll add C array support if so...
- Fri Jul 22, 2005 5:12 pm
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
I added unicode support. Let me know how it works for you, or if you have any trouble.
http://tim.strafenet.com/files/font2png.zip
http://tim.strafenet.com/files/font2png.zip
- Thu Jul 21, 2005 6:02 am
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
As an update, I still plan to add unicode and C output to the font program. (C output was actually originally in the program but I took it out since I figured people would prefer to use libpng or something). I haven't had time yet since i've been working something like 14 hrs a day the past few days...
- Tue Jul 19, 2005 2:21 am
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
- Sun Jul 17, 2005 5:54 am
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
- Sat Jul 16, 2005 2:15 am
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
- Thu Jul 14, 2005 6:31 pm
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
If I understand your comment correctly, I don't think using an alpha channel with subpixel antialias would work very well with a rasterized font. Say you've got three subpixel rendered pixels at the right side of a font. You might have a black pixel, a red pixel, then a transparent pixel. The red pi...
- Thu Jul 14, 2005 5:45 pm
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
Nope, I have no intentions of having the best font tool around. I couldn't find any tool to easily create subpixel rendered fonts, and since it's only a few lines of code in C#, I wrote my own. It's not a beta, preview, or anything... It's just a little tool I wrote that I thought I'd give to anyone...
- Thu Jul 14, 2005 5:32 pm
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
If anyone is interested, here's the tool I wrote to create pngs from fonts.
http://tim.strafenet.com/files/font2png.zip
http://tim.strafenet.com/files/font2png.zip
- Thu Jul 14, 2005 5:07 pm
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 14962
- Thu Jul 14, 2005 7:42 am
- Forum: PSP Development
- Topic: PSPSOne or PSPcsx?
- Replies: 117
- Views: 297953