Search found 38 matches

by Tim
Sat Oct 08, 2005 3:50 pm
Forum: PSP Development
Topic: Screenshots
Replies: 14
Views: 8093

Would you mind explaining how this works? It seems as if screen is set to 1 at the end of loadprx, so that screenshot never gets called. Am I missing something?
by Tim
Fri Oct 07, 2005 11:55 am
Forum: PSP Development
Topic: Problem compiling snes9x from svn
Replies: 0
Views: 927

Problem compiling snes9x from svn

Perhaps this is a n00b mistake, but I just got snes9x from svn and ran make -f Makefile.psp. I installed the eboot, and when I run it, it shuts my PSP off (I'm running 1.5). Anyone know what I did wrong?

~Tim
by Tim
Fri Oct 07, 2005 6:51 am
Forum: PSP Development
Topic: Storing Music in Flash0 Memory
Replies: 6
Views: 2924

In general, writing to the flash is a Bad Thing. Sure, you could do it right and it'd be fine, but if you do it wrong, you're bricking your PSP. If you look at the cost per MB when buying a 1 gig mem stick, you're actually paying under 10 cents per meg, so is 10 cents of memory stick space really wo...
by Tim
Fri Oct 07, 2005 6:48 am
Forum: PSP Development
Topic: Screenshots
Replies: 14
Views: 8093

There have been a couple posts about how the dev kits work on this forum, just use the search tool and you'll get a bunch of hits. As to whether or not they can take screenshots, I don't remember reading any information either way.

~Tim
by Tim
Fri Oct 07, 2005 4:57 am
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 125684

Very nice, that simplifies alot of things. I'll be d/ling that to check it out.

~Tim
by Tim
Fri Oct 07, 2005 4:51 am
Forum: PSP Development
Topic: Screenshots
Replies: 14
Views: 8093

Most homebrew screenshots are done by embedding the support for screenshots directly in the homebrew app. There isn't any such support in the OS AFAIK, but I can only assume you could do this with a dev kit. Perhaps gamestop has a dev kit? Or maybe just a really steady camera setup :-D

~Tim
by Tim
Wed Oct 05, 2005 12:54 am
Forum: PSP Development
Topic: Visual C++ and PSP
Replies: 2
Views: 2063

It's right at the top of the board:
http://forums.ps2dev.org/viewtopic.php?t=2493

Read through the whole thing before you start.

~Tim
by Tim
Tue Oct 04, 2005 4:29 pm
Forum: PSP Development
Topic: PSP Flower 1.0
Replies: 37
Views: 22581

Ector: I didnt see the original, but it does some nifty bluish things if you press some buttons :-) So pretty!
by Tim
Tue Oct 04, 2005 1:08 pm
Forum: PSP Development
Topic: How to use psp-remote on different TV's? What're the codes?
Replies: 1
Views: 1289

That's what the search feature of the board is for.
http://forums.ps2dev.org/viewtopic.php?t=3140

You'd be better off buying a universal remote for 10 bucks at radio shack for your pranks.
by Tim
Tue Oct 04, 2005 1:06 pm
Forum: PSP Development
Topic: Is there a way to plugin my ipod to my psp for extra space?
Replies: 2
Views: 1425

Currently, there's no way to use the PSP as a host device. It's possible that the PSP can act as a USB host, but it seems unlikely. Even if it could act as a USB host, you wouldn't be able to use it from the normal PSP menu.
by Tim
Tue Oct 04, 2005 12:25 pm
Forum: PSP Development
Topic: Custom model viewer based off cube sdk sample - help
Replies: 31
Views: 12709

There's a bunch of 3DS loaders floating around the net. In fact, I'm pretty sure I even saw one for QBasic once. A quick google search reveals there's plenty of information on loading the format, though it may not be the ideal format for storing on the psp.

~Tim
by Tim
Tue Oct 04, 2005 11:31 am
Forum: PSP Development
Topic: PSP Flower 1.0
Replies: 37
Views: 22581

Thanks groepaz, that fixed it for me. And I must say.... holy crap. That's one hell of a demo.

~Tim
by Tim
Tue Oct 04, 2005 9:24 am
Forum: PSP Development
Topic: Best texturing approach on PSP
Replies: 23
Views: 9073

Pardon the n00b question, but I never had to deal with this "swizzling" in directx or opengl... Does swizzling just add a pitch to the side of the texture so it has proper alignment for bus transfers?

~Tim
by Tim
Tue Oct 04, 2005 9:21 am
Forum: PSP Development
Topic: PSP Flower 1.0
Replies: 37
Views: 22581

I get the same problem reakt gets. Same version of PSP too. (PSP1001 with 1.5 fw)

I'm anxious to see this demo after reading all the praise it got, mind releasing the original eboot? :-)
by Tim
Tue Oct 04, 2005 7:23 am
Forum: PSP Development
Topic: Getting Audio In
Replies: 1
Views: 1376

I think it would be easier to be patient until the microphone accessory comes out to think about working on this sort of thing... would be easier than hacking through guesswork.

~Tim
by Tim
Mon Oct 03, 2005 6:34 am
Forum: PSP Development
Topic: Texture Mapping with the Gu Lib
Replies: 24
Views: 7402

It's possible I'm just doing the format wrong, did you try ector's tool? I'm just getting back into psp dev after not doing anything with it for awhile, so I'm still getting back up to speed with psp graphics stuff. If you post a link to your code though, I could play around with it and try to make ...
by Tim
Mon Oct 03, 2005 2:35 am
Forum: PSP Development
Topic: Texture Mapping with the Gu Lib
Replies: 24
Views: 7402

I probably had byte ordering wrong.

Try it now:
http://tim.strafenet.com/files/body1.bmp.zip


ector wrote a texture conversion tool that's probably way better than mine:
http://www.dtek.chalmers.se/~tronic/PSPTexTool.zip

I haven't used it recently, but I think it does what you want.
by Tim
Sat Oct 01, 2005 5:09 pm
Forum: PSP Development
Topic: Texture Mapping with the Gu Lib
Replies: 24
Views: 7402

Raw file

I wrote a quick program to convert an image to 32 bit ABGR. Program is at http://tim.strafenet.com/files/bmp2raw.zip

I also converted your file so you can see if it works: http://tim.strafenet.com/files/body1.bmp.zip
by Tim
Wed Jul 27, 2005 2:49 pm
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

My server is currently down. Apparently my webhost (influxhosting.com) got hacked... at one point my main page was redirecting to some random ipod site... I suppose thats what i get for using a cheap webhost. PM me your email address and I can email it to you, though hopefully my server will be back...
by Tim
Sat Jul 23, 2005 7:35 am
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

Oh yeah, I was going to add C array support, but I forgot. Is that a useful feature to anyone, or is it just easier to use one of the tools already out there? Maybe it'd be better to have a seperate tool that'd have more control over the conversion from png to C array. I'll add C array support if so...
by Tim
Fri Jul 22, 2005 5:12 pm
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

I added unicode support. Let me know how it works for you, or if you have any trouble.

http://tim.strafenet.com/files/font2png.zip
by Tim
Thu Jul 21, 2005 6:02 am
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

As an update, I still plan to add unicode and C output to the font program. (C output was actually originally in the program but I took it out since I figured people would prefer to use libpng or something). I haven't had time yet since i've been working something like 14 hrs a day the past few days...
by Tim
Tue Jul 19, 2005 2:21 am
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

I'll add unicode support and put a new version up later today
by Tim
Sun Jul 17, 2005 5:54 am
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

Sure, I can make the tool output to a .c file. As for the 16-bit charsets... Could you give an example of how you would specify the subset of the charset? If you can give me an example, i'll modify the tool tonight and post a new version on my site tommorow.
by Tim
Sat Jul 16, 2005 2:15 am
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

I could make it support 16-bit charsets, but the problem is that you'd have to define what ranges it should generate characters for... since you wouldn't want 65k font glyphs.

If you tell me how you want it to work, I can add support for 16-bit charsets for you.
by Tim
Thu Jul 14, 2005 6:31 pm
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

If I understand your comment correctly, I don't think using an alpha channel with subpixel antialias would work very well with a rasterized font. Say you've got three subpixel rendered pixels at the right side of a font. You might have a black pixel, a red pixel, then a transparent pixel. The red pi...
by Tim
Thu Jul 14, 2005 5:45 pm
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

Nope, I have no intentions of having the best font tool around. I couldn't find any tool to easily create subpixel rendered fonts, and since it's only a few lines of code in C#, I wrote my own. It's not a beta, preview, or anything... It's just a little tool I wrote that I thought I'd give to anyone...
by Tim
Thu Jul 14, 2005 5:32 pm
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

If anyone is interested, here's the tool I wrote to create pngs from fonts.

http://tim.strafenet.com/files/font2png.zip
by Tim
Thu Jul 14, 2005 5:07 pm
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 14962

sfont doesnt seem to do subpixel rendered fonts... That was the original reason for making the tool. Having the ability to make other types of fonts was a trivial extra feature...

And the code to draw the fonts will also be quite small...
by Tim
Thu Jul 14, 2005 7:42 am
Forum: PSP Development
Topic: PSPSOne or PSPcsx?
Replies: 117
Views: 297953

You mention "Code a new recompiler for the r4000 chipset"... this may be a stupid comment but.... if PSX is an r3000 and PSP is an r4000... seems like it could be done pretty efficiently. Is r3000 a subset of r4000, or is the architecture different enough that it wouldn't be a simple trans...