Search found 32 matches

by Josh1billion
Fri Jan 01, 2010 5:34 pm
Forum: PSP Development
Topic: Allegro for PSP
Replies: 25
Views: 18252

Is it possible to install this on Windows alongside MinPSPW?
by Josh1billion
Wed Jun 14, 2006 11:03 am
Forum: PSP Development
Topic: Am I mad? - linux on PSP...
Replies: 36
Views: 17912

Bochs, an x86 emulator, was ported to the PSP a long time ago. You can use this to run Windows, Linux, FreeDOS, and other operating systems. I only tried FreeDOS (it was the only thing small enough to fit on my 32mb memory stick), and it worked, but of course it came to a point where it asked me to...
by Josh1billion
Tue Jun 13, 2006 12:36 pm
Forum: PSP Development
Topic: Need some help with Angelic Layer MMO.
Replies: 2
Views: 2013

I know PHP/MySQL, and I've written online, web-based RPG's in it. What would you need your PHP programmer to do, exactly?
by Josh1billion
Tue Jun 13, 2006 12:33 pm
Forum: PSP Development
Topic: Am I mad? - linux on PSP...
Replies: 36
Views: 17912

I didn't read all of the replies, so if I'm repeating something, sorry... Bochs, an x86 emulator, was ported to the PSP a long time ago. You can use this to run Windows, Linux, FreeDOS, and other operating systems. I only tried FreeDOS (it was the only thing small enough to fit on my 32mb memory sti...
by Josh1billion
Sat Jun 10, 2006 9:54 am
Forum: PS2 Development
Topic: Tutorial for extremely dummy x 100
Replies: 5
Views: 3018

Cool guide, I've never tried out PS2 development and I didn't know this was all you needed to hook things up. Can you start homebrew software for your PS2 once this is set up, or do you need to do more? Oh and I assume the PS2 has to be modded... edit: Oops, I now see that you have to burn a CD and ...
by Josh1billion
Sat Jun 10, 2006 9:13 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161790

I didn't define those, they're inside of oslib/oslib.h

edit: It seems this is merely a C++ compatibility issue. I'm looking forward to the next release.. :)
by Josh1billion
Sat Jun 10, 2006 4:48 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 161790

Nice library, first of all. I have some problems that you might be able to help me with. First of all, I'm using C++, and no, this isn't about the bool thing (I already fixed that by deleting the "typedef short bool" line and replacing "bool" with "short" throughout the...
by Josh1billion
Fri Jan 06, 2006 1:53 pm
Forum: PSP Development
Topic: psp-config error
Replies: 6
Views: 3718

No doubt you found that psp-config was not in your path. Incase anyone else has the same problem, add this directory to your path /usr/local/pspdev/bin I've been getting the same error as in the original post, and I have /usr/local/pspdev/bin as a path, but I know what the problem is: looking in th...
by Josh1billion
Thu Jul 21, 2005 8:27 am
Forum: PSP Development
Topic: Memory stick swaping for firmware - no not another theory
Replies: 17
Views: 10318

Pyrosama is a good guy, working on a method which just might help in the exploit challenge. Good luck and good work.. you might be onto something.
by Josh1billion
Sat Jul 16, 2005 9:45 am
Forum: PSP Development
Topic: PSPSOne or PSPcsx?
Replies: 117
Views: 298068

Nice, it looks like you're really getting some progress. :) Good work and good luck.
by Josh1billion
Sat Jul 16, 2005 9:32 am
Forum: PSP Development
Topic: Hosting for Developers.
Replies: 7
Views: 4239

Very nice idea. I already have hosting, otherwise I'd take advantage of this.
by Josh1billion
Sat Jul 16, 2005 9:31 am
Forum: PSP Development
Topic: Video Out?
Replies: 12
Views: 9241

agent_stewie wrote:u know that umd movies wouldnt even look much better than SVCD's right?

the psp games/movies are only for the psp screen. outputing it to a display would only distort the image and soo on.
That didn't stop the Super Gameboy, which is pretty cool.
by Josh1billion
Sat Jul 16, 2005 9:08 am
Forum: General Discussion
Topic: New game coming the 19th great pc mmorpg JOIN ME
Replies: 5
Views: 3970

That looks pretty cool. 8)
by Josh1billion
Sat Jul 16, 2005 8:48 am
Forum: PSP Development
Topic: This is really, really weird...
Replies: 6
Views: 4043

Hmm.. I wasn't able to figure it out so instead I've just restarted the project, using one of the PSP SDK samples as my starting point.

Thanks anyway, but no need in trying to solve the problem anymore.. this solution is easiest. :P
by Josh1billion
Sat Jul 16, 2005 7:50 am
Forum: PSP Development
Topic: This is really, really weird...
Replies: 6
Views: 4043

make kxploit? I use Sei PSP Tool to convert. I've also tried using Easy PBP Installer but the same thing.

Which two directories are you talking about? INCDIR and LIBDIR? Not sure what I would put for those (compiles fine empty).
by Josh1billion
Sat Jul 16, 2005 5:47 am
Forum: PSP Development
Topic: This is really, really weird...
Replies: 6
Views: 4043

Like I said though, it doesn't. Here's my entire Makefile: TARGET = breakout OBJS = SOLID.o Controller.o Graphics.o INCDIR = CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LDFLAGS = LIBS = -lm EXTRA_TARGETS = EBOOT.P...
by Josh1billion
Sat Jul 16, 2005 4:59 am
Forum: PSP Development
Topic: This is really, really weird...
Replies: 6
Views: 4043

This is really, really weird...

I've compiled my application and everything, but when I put it on my PSP to test it out, it shows up as "Hello PSP World v1.0" with that same default icon. So I tried to run it, but I get that old "The game could not be started error." Of course, I am using the 1.5 method, I'm no...
by Josh1billion
Fri Jul 15, 2005 9:48 am
Forum: General Discussion
Topic: Homebrew website.
Replies: 3
Views: 5269

Sounds like a cool idea. I'll be a fan if things go well. Here are a few tips/ideas: 1. Make it easy to tell which apps are open-source and which aren't. For example.. each file might have a few categories. An open-source SNES emulator might fit into a couple of categories like: "Emulators - SN...
by Josh1billion
Fri Jul 15, 2005 7:35 am
Forum: PSP Development
Topic: Undeclared functions when compiling...
Replies: 13
Views: 8443

Sorry for the triple post, but aha! Fixed! Thanks much to the phpbb Search function.. lol

Here's the solution, as Jim explained here: http://forums.ps2dev.org/viewtopic.php? ... ight=errno
Jim wrote:Until the sdk is fixed for __errno just add

Code: Select all

int __errno = 0;
to your main C file.
by Josh1billion
Fri Jul 15, 2005 4:03 am
Forum: PSP Development
Topic: Undeclared functions when compiling...
Replies: 13
Views: 8443

Here's my Makefile of my project if it helps: TARGET = breakout OBJS = SOLID.o Controller.o Graphics.o INCDIR = CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LDFLAGS = LIBS = -lm EXTRA_TARGETS = EBOOT.PBP PSP_EBOOT_...
by Josh1billion
Thu Jul 14, 2005 2:58 pm
Forum: PSP Development
Topic: Undeclared functions when compiling...
Replies: 13
Views: 8443

\What library do I use for cos(), sin(), and sqrt()? You use the math library! It is linked by adding a -lm. Open your make file and make sure under libs you have included the -lm in it. I have added "LIBS: -lm" to my make file. Now I'm getting this error.. is it due to an outdated toolch...
by Josh1billion
Thu Jul 14, 2005 8:42 am
Forum: PSP Development
Topic: Undeclared functions when compiling...
Replies: 13
Views: 8443

Having trouble getting cos(), sin() and sqrt() usable. make sure in your make file you have -lm for an additional library. What library do I use for cos(), sin(), and sqrt()? Also which include file do I use for those functions? MSDN says Math.h, but is it different for the PSPSDK? Because I've incl...
by Josh1billion
Thu Jul 14, 2005 7:32 am
Forum: PSP Development
Topic: PSP web browser
Replies: 8
Views: 5641

Other than that PVNC thing (which I think just allows you to access your computer from your PSP, but I'm not sure as I've never used it), I don't think so.
by Josh1billion
Thu Jul 14, 2005 4:42 am
Forum: PSP Development
Topic: nOOb question : using emulator??
Replies: 2
Views: 1458

Yep, use a PSP. I tried testing my game on PSPE recently and it just closed itself basically.
by Josh1billion
Thu Jul 14, 2005 4:38 am
Forum: PSP Development
Topic: Undeclared functions when compiling...
Replies: 13
Views: 8443

Thanks man! :) It's working perfectly now (note: I didn't need to add -lpspctrl to the linker parameters either, just so you know). Now another question, I might as well ask here rather than start a new topic, can I use standard C include files like Math.h in my PSP game now? Reason being I need to ...
by Josh1billion
Wed Jul 13, 2005 1:17 pm
Forum: PSP Development
Topic: downgrader 1.51 & 1.52 (from the decrypted elf)
Replies: 10
Views: 7225

Re: downgrader 1.51 & 1.52 (from the decrypted elf)

Dude, don't make your topic title so misleading... downgrader 1.51 & 1.52 (from the decrypted elf) THIS IS NOT A DOWNGRADER Anyway I think the important thing is: how is anyone going to _run_ the code which will use that, on a 1.51/1.52? I don't think it'd be possible unless an exploit is discov...
by Josh1billion
Wed Jul 13, 2005 12:41 pm
Forum: PSP Development
Topic: Undeclared functions when compiling...
Replies: 13
Views: 8443

Alright, I have added the module macro and I have included pspctrl.h. However, I'm still getting some undefined sce functions here, as you can see: http://img350.imageshack.us/img350/4556/compileerrors24pd.jpg I took a look at my pspctrl.h file, and it seems rather empty (it only had a few function ...
by Josh1billion
Wed Jul 13, 2005 11:41 am
Forum: PSP Development
Topic: Undeclared functions when compiling...
Replies: 13
Views: 8443

Wow, it sounds like you really know your stuff. :) Thanks much. I will try fixing it with the solutions you suggested soon. First though, what does "PSP_MODULE_INFO("something", 0, 1, 1); " do (and do I just have it at the start of my main() function, I'm assuming)? And what does...
by Josh1billion
Wed Jul 13, 2005 8:17 am
Forum: PSP Development
Topic: Undeclared functions when compiling...
Replies: 13
Views: 8443

Undeclared functions when compiling...

Up until today, I've been using the PS2Dev win32 environment, but now I'm trying to switch to the PSP toolchain. I have compiled the Hello World and sample SDK sources just fine up to this point, using the PSPDev sdk and the pre-compiled PSP toolchain. Now I'm trying to compile a Breakout game I've ...
by Josh1billion
Wed Jul 13, 2005 6:55 am
Forum: PSP Development
Topic: Image conversion (BMP2PSP / BMP2c) resulting in corruption?
Replies: 6
Views: 3004

cwbowron wrote:I use ConvImage16 but I do not know who wrote it, or where I got it. It converts from a variety of formats to a unsigned short array suitable for the psp.

You can grab it at http://www.cse.msu.edu/~bowronch/ConvImage16.zip
Thanks, that worked perfectly. :)