Search found 14 matches

by reigel
Fri Dec 02, 2005 12:55 am
Forum: PSP Development
Topic: Prx loading problems!
Replies: 1
Views: 1164

Prx loading problems!

Hi, I got some problems with loading PRX. Well this works fine till I updated my toolchain and sdk. How do you load modules? I use this methode : module = sceKernelLoadModule("fatms0:/myprx.prx", 0, 0); sceKernelStartModule(module, 0, 0, 0, 0); thx!
by reigel
Tue Nov 01, 2005 7:22 pm
Forum: PSP Development
Topic: Prx loading problems!
Replies: 1
Views: 1597

Prx loading problems!

Hey guys, after i update my pspsdk + toolchain I'm not able to load prx module. I'm in kernel mode and use this function to load a module : int prx; prx = sceKernelLoadModule("flash0:/kd/sysmem.prx", 0, 0); sceKernelStartModule(prx, 0, 0, 0, 0); this...
by reigel
Thu Sep 08, 2005 3:35 am
Forum: PSP Development
Topic: Writing to flash0, need help!
Replies: 7
Views: 5923

Thx,
the funny thing is i can write into "flash1".
PSPersonalize isn´t opensrc :( ... plz help me guys!
by reigel
Wed Sep 07, 2005 10:06 am
Forum: PSP Development
Topic: Writing to flash0, need help!
Replies: 7
Views: 5923

Writing to flash0, need help!

Kay, at first don't say "dude don't do this, this can ownz your PSP" I relleay know what I do! So anyone has a Idea why this not work : (the wallpaper I copy here is not more than a test!) //placas src&#58; #include <pspkernel.h> #include <pspsdk.h> #include <pspiofilemgr.h> #include <...
by reigel
Tue Sep 06, 2005 7:37 am
Forum: PSP Development
Topic: remap function?
Replies: 1
Views: 1467

noone a idea? it's important!
by reigel
Mon Sep 05, 2005 7:30 am
Forum: PSP Development
Topic: remap function?
Replies: 1
Views: 1467

remap function?

Is it possible to rewrite the sceIoUnassign function that it won't work again, after I used it? This is because I want to start a prx from ms, this prx will start a other prx ... but from flash0: so i make this : sceIoUnassign("flash0"); sceIoAssign("flash0", "msstor0p1:&quo...
by reigel
Wed Jul 27, 2005 7:57 pm
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 39834

both will work!
by reigel
Sat Jul 23, 2005 11:22 pm
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 39834

... I have some probs with the sdk, so I have to use the normal toolchain, can you say me what to write in it?
by reigel
Sat Jul 23, 2005 11:00 pm
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 39834

... what I have too ride in the startup.s ???
by reigel
Sat Jul 23, 2005 9:39 pm
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 39834

thx,
like this?

Code: Select all

int module = 0;
module = sceKernelLoadModule&#40;"disc0&#58;/PSP_GAME/SYSDIR/BOOT.BIN", 0, 0&#41;;
sceKernelStartModule&#40;module, 0, 0, 0, 0&#41;;
by reigel
Sat Jul 23, 2005 7:41 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 39834

but there is a loader which allwos this ... no one a idea?
by reigel
Fri Jul 22, 2005 5:16 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 39834

What i have to do that this work?
by reigel
Fri Jul 22, 2005 12:10 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 39834

... does this work? int sceKernelLoadExec&#40;const char *file, int zero&#41;; int xmain&#40;void&#41; &#123; unsigned long fc; unsigned long r,g,b,rgb; pgInit&#40;&#41;; pgScreenFrame&#40;2,0&#41;; pgFillvram&#40;0&#41;; long scePowerSetClockFrequency&...
by reigel
Fri Jul 15, 2005 10:43 pm
Forum: PSP Development
Topic: Noob question!
Replies: 1
Views: 1115

Noob question!

Hi, can someone say me why this not work for me? #include "pg.h" #include "psp.h" int xmain&#40;void&#41; &#123; unsigned long fc; unsigned long r,g,b,rgb; pgInit&#40;&#41;; pgScreenFrame&#40;2,0&#41;; if&#40; CTRL_START &#41; &#123; pgFill...