Search found 13 matches
- Mon Jun 21, 2004 9:41 pm
- Forum: PS2 Development
- Topic: how to compile ps2 menu 2.1
- Replies: 15
- Views: 8986
sigh. Now Im getting this make -C ps2menu/loader make[1]: Entering directory `/home/michael/ps2menu/ps2menu/loader' make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/home/michael/ps2menu/ps2menu/loader' make -C ps2menu make[1]: Entering directory `/home/michael/ps2menu/ps2menu' ee-...
- Mon Jun 21, 2004 9:18 pm
- Forum: PS2 Development
- Topic: how to compile ps2 menu 2.1
- Replies: 15
- Views: 8986
- Mon Jun 21, 2004 7:30 pm
- Forum: PS2 Development
- Topic: how to compile ps2 menu 2.1
- Replies: 15
- Views: 8986
I've had a lot of fun getting my sdk right but I've finally been able to compile most of ps2menu (v 2.61) However I get the following error: make -C ps2menu/loader make[1]: Entering directory `/home/michael/ps2menu/ps2menu/loader' ee-gcc -nostartfiles -T/usr/local/ps2dev/ps2lib/ee/startup/linkfile -...
- Mon Jun 21, 2004 3:23 pm
- Forum: PS2 Development
- Topic: ps2link and inlink or ps2menu
- Replies: 18
- Views: 10427
Thanks, I've got past this just now, and written my
next query in this url as I still cannot get ps2netfs.irx to load - it complains about
needing iomanx.irx (which I cannot get to load either).
The url linked above seems a more apropriate place to discuss.
next query in this url as I still cannot get ps2netfs.irx to load - it complains about
needing iomanx.irx (which I cannot get to load either).
The url linked above seems a more apropriate place to discuss.
- Mon Jun 21, 2004 3:19 pm
- Forum: PS2 Development
- Topic: Test the new ps2client...
- Replies: 13
- Views: 13939
Thanks :) I've tried that and here are the results - not good - still complains about iomanx not being found. ps2client -t 1 execiop rom0:SIO2MAN IOP cmd: 16777216 args loadmodule: id 30, ret 0 ps2client -t 1 execiop rom0:MCMAN IOP cmd: 16777216 args loadmodule: id 31, ret 0 ps2client -t 1 execiop h...
- Mon Jun 21, 2004 2:32 pm
- Forum: PS2 Development
- Topic: Test the new ps2client...
- Replies: 13
- Views: 13939
Further to this, I've now discovered that after the CTRL C the drivers appear to stay loaded. However when I try and load iomanx.irx it does not load $ps2client execiop host:iomanx.irx 1000 IOP cmd: 33554432 args arg 0: 1000 <0> loadmodule: id 40, ret 1 CTRL^C So I cannot load ps2netfs as it moans t...
- Mon Jun 21, 2004 2:21 pm
- Forum: PS2 Development
- Topic: Test the new ps2client...
- Replies: 13
- Views: 13939
Re: Test the new ps2client...
## Load the MC modules. ps2client 192.168.100.10 execiop host:sio2man.irx 1000 ps2client 192.168.100.10 execiop host:mcman.irx 1000 ## Load the HDD modules. ps2client 192.168.100.10 execiop host:ps2atad.irx 1000 ps2client 192.168.100.10 execiop host:ps2hdd.irx 7000 ps2client 192.168.100.10 execiop ...
- Mon Jun 21, 2004 1:16 pm
- Forum: PS2 Development
- Topic: ps2link and inlink or ps2menu
- Replies: 18
- Views: 10427
Okay, so I've found ps2netfs in ps2drv, and I've got the irx files. Now all I need to do is work out how to get it to run on the PS2. Tried loading it via ps2client: $ ps2client execiop ps2netfs.irx IOP cmd: 16777216 args loadmodule: id -203, ret -1161952765 Nothing displays on my ps2 running ps2lin...
- Mon Jun 21, 2004 12:11 pm
- Forum: PS2 Development
- Topic: ps2link1.22 and burning to CDR
- Replies: 5
- Views: 4535
- Mon Jun 21, 2004 12:10 pm
- Forum: PS2 Development
- Topic: ps2link and inlink or ps2menu
- Replies: 18
- Views: 10427
- Mon Jun 21, 2004 11:13 am
- Forum: PS2 Development
- Topic: ps2link and inlink or ps2menu
- Replies: 18
- Views: 10427
I am confused. I would like to use ps2netfs to copy files from my ps2 to my pc. I cannot seem to find the required files to get this to work. Every image or rar of ps2link I have or can find on emule, etc does not have ps2netfs included. I eventually found a ps2netfs.irx in the ps2dev sdk. However, ...
- Fri Jun 18, 2004 7:28 pm
- Forum: PS2 Development
- Topic: Help compiling starsim please "nonnull-objects" er
- Replies: 4
- Views: 3737
Help compiling starsim please "nonnull-objects" er
Hi Im new to PS2 dev. Iv'e setup my enviroment, hopefully correcltly. Using cygwin. Compile ee-gcc, iop-gcc, ps2lib, etc okay. and am now trying to compile starsim example code However when I do the make I get an error: ee-gcc -O2 -EL -pipe -Wall -Wa,-al -fno-common -Wall -mips3 -mcpu=r5900 -ffreest...
- Thu Jun 17, 2004 8:42 am
- Forum: PS2 Development
- Topic: ps2link1.22 and burning to CDR
- Replies: 5
- Views: 4535