Search found 71 matches
- Wed May 02, 2007 3:27 am
- Forum: PSP Development
- Topic: D compiling?
- Replies: 0
- Views: 1440
D compiling?
If ever?
- Thu Mar 15, 2007 1:29 pm
- Forum: PSP Development
- Topic: A bit of speculation, but a question. Can you control a PS2?
- Replies: 1
- Views: 1476
A bit of speculation, but a question. Can you control a PS2?
Using a PC? Not a PS2 controller to a PC but the other way around. I'm sure it's possible but the technical details are way over my head but I'm sure reverse engineering home-made Ps2-to-PC set-ups would work... Also I ask this because I was watching videos on my PS2... through my PC... through my P...
- Tue Feb 27, 2007 1:05 pm
- Forum: PSP Development
- Topic: PSP to run Skype?
- Replies: 6
- Views: 4106
- Mon Feb 19, 2007 1:05 pm
- Forum: PSP Development
- Topic: Toolchain doesn't work.
- Replies: 1
- Views: 1733
Toolchain doesn't work.
http://diabolicalsys.net/error.txt Odd, it would let me a topic title without getting some debug info crap: General Error Could not insert new word DEBUG MODE INSERT IGNORE INTO search_wordlist (word_text, word_common) VALUES ('cygwin', 0), ('error', 0)...
- Mon Feb 19, 2007 1:00 pm
- Forum: PSP Development
- Topic: Toolchane isn't going, cant use certain words for tapixnname
- Replies: 0
- Views: 1837
- Mon Feb 19, 2007 12:53 pm
- Forum: PSP Development
- Topic: Toolchain isn't working, also can't post text besides a url.
- Replies: 0
- Views: 889
- Mon Feb 19, 2007 12:50 pm
- Forum: PSP Development
- Topic: Can't install toolchain?
- Replies: 0
- Views: 869
Can't install toolchain?
http://diabolicalsys.net/error.txt
I can't paste the cygwin without error... also, make the post per minute thing less strict...
I can't paste the cygwin without error... also, make the post per minute thing less strict...
- Mon Feb 19, 2007 12:47 pm
- Forum: PSP Development
- Topic: Can't install toolchain?
- Replies: 0
- Views: 826
Can't install toolchain?
checking for working mmap... no checking for working strncmp... yes updating cache ./config.cache configure: creating ./config.status config.status: creating Makefile config.status: creating testsuite/Makefile config.status: creating config.h config.status: executing default commands mkdir -p -- ./...
- Mon Feb 19, 2007 12:45 pm
- Forum: PSP Development
- Topic: Can't install toolchain?
- Replies: 8
- Views: 3486
Can't install toolchain?
checking for working mmap... no checking for working strncmp... yes updating cache ./config.cache configure: creating ./config.status config.status: creating Makefile config.status: creating testsuite/Makefile config.status: creating config.h config.status: e...
- Mon Feb 19, 2007 12:43 pm
- Forum: PSP Development
- Topic: Can't install toolchain?
- Replies: 0
- Views: 799
Can't install toolchain?
checking for working mmap... no checking for working strncmp... yes updating cache ./config.cache configure: creating ./config.status config.status: creating Makefile config.status: creating testsuite/Makefile config.status: creating config.h config.status: e...
- Mon Feb 19, 2007 6:44 am
- Forum: PSP Development
- Topic: What I do wrong this time -_-
- Replies: 0
- Views: 800
What I do wrong this time -_-
Installing toolchain on fresh cygwin install... Configuring in bfd configure: creating cache ./config.cache checking build system type... i686-pc-cygwin checking host system type... i686-pc-cygwin checking target system type... Invalid configuration `psp': machine `psp' not re cogniz...
- Sat Sep 30, 2006 11:06 am
- Forum: PSP Development
- Topic: Am I mad? - linux on PSP...
- Replies: 36
- Views: 17898
- Mon Sep 18, 2006 6:40 am
- Forum: PSP Lua Player Development
- Topic: help
- Replies: 2
- Views: 3170
- Sat Sep 16, 2006 6:48 am
- Forum: General Discussion
- Topic: PSP(and other PC controllers) as a PS2 controller.
- Replies: 0
- Views: 2016
PSP(and other PC controllers) as a PS2 controller.
I've heard of the process of sticking the playstation controller wires in to the printer or parallel port and using it as a PC control. Can you reverse this process? Putting in the cord and hooking it up to the ps2 and then using a game controller, program it to send the necessary commands to the PS...
- Fri Jun 16, 2006 1:20 pm
- Forum: PSP Development
- Topic: Asked this at PSPU and PSP-P... no definite answer...
- Replies: 2
- Views: 1516
- Fri Jun 16, 2006 12:01 pm
- Forum: PSP Development
- Topic: Asked this at PSPU and PSP-P... no definite answer...
- Replies: 2
- Views: 1516
Asked this at PSPU and PSP-P... no definite answer...
Need an example of how to you wifi infrastructure to send some simple data(a string, int , w/e) to a server(probably python for it's easy-ness and portability) and for the server to send data to the PSP. someone told me Wifi Multitest, but I never found the source for it. I looked at PMPMod's net_io...
- Fri May 05, 2006 11:28 am
- Forum: PSP Lua Player Development
- Topic: Sound!?
- Replies: 5
- Views: 4347
- Sun Apr 30, 2006 12:17 pm
- Forum: PSP Lua Player Development
- Topic: moving and shooting AI
- Replies: 2
- Views: 2551
- Tue Apr 25, 2006 10:05 am
- Forum: PSP Lua Player Development
- Topic: Walk animation!?
- Replies: 9
- Views: 9359
- Mon Apr 24, 2006 12:07 pm
- Forum: PSP Lua Player Development
- Topic: Walk animation!?
- Replies: 9
- Views: 9359
- Mon Apr 24, 2006 12:06 pm
- Forum: PSP Lua Player Development
- Topic: Walk animation!?
- Replies: 9
- Views: 9359
- Mon Apr 24, 2006 5:16 am
- Forum: PSP Lua Player Development
- Topic: Problem With My Code
- Replies: 9
- Views: 4814
- Sat Apr 22, 2006 9:38 am
- Forum: PSP Lua Player Development
- Topic: Vexed 1.1
- Replies: 1
- Views: 2282
- Fri Apr 21, 2006 3:22 am
- Forum: PSP Lua Player Development
- Topic: Music
- Replies: 10
- Views: 8570
- Wed Apr 19, 2006 1:19 pm
- Forum: PSP Lua Player Development
- Topic: YS-OS version 1.8
- Replies: 11
- Views: 6286
- Wed Apr 19, 2006 11:47 am
- Forum: PSP Lua Player Development
- Topic: Loading a large image?
- Replies: 5
- Views: 4248
- Wed Apr 19, 2006 10:28 am
- Forum: PSP Lua Player Development
- Topic: function that pause a loop for x amount of time
- Replies: 11
- Views: 6211
- Wed Apr 19, 2006 6:21 am
- Forum: PSP Lua Player Development
- Topic: Atrac3 support incorporated into LUAPlayer?
- Replies: 0
- Views: 1762
Atrac3 support incorporated into LUAPlayer?
http://pspupdates.qj.net/AT3player-Demo/pg/49/aid/25106
Couldn't LUA use that module since it's PSP native? No need for extra files and whatnot?
Couldn't LUA use that module since it's PSP native? No need for extra files and whatnot?
- Mon Apr 17, 2006 3:44 pm
- Forum: PSP Lua Player Development
- Topic: Best way for collision pt. 2
- Replies: 4
- Views: 5475
- Mon Apr 17, 2006 4:25 am
- Forum: PSP Lua Player Development
- Topic: Best way for collision pt. 2
- Replies: 4
- Views: 5475
Best way for collision pt. 2
function bulletCollide(Obj1X, Obj1Y, Obj1MX, Obj1MY, Obj2X, Obj2Y, Obj2MX, Obj2MY) Obj1MidX=Obj1X+(Obj1MX/2) Obj1MidY=Obj1Y+(Obj1MY/2) Obj2MaxX=Obj2X+Obj2MX Obj2MaxY=Obj2Y+Obj2MY if Obj1MidX<Obj2MaxX+1 and Obj1MidX>Obj2X-1 and Obj1MidY<Obj2MaxY+1 and ...