Search found 3 matches
- Tue Jul 19, 2005 8:43 pm
- Forum: PSP Development
- Topic: performance cost of sceCtrlReadBufferPositive() ?
- Replies: 4
- Views: 1969
Thanks for confirming this. Still wondering why, as it does seem that there's a delay comparable to forcing an extra 1/60th of a second wait (or waiting for next retrace). Also slightly paranoid now that even the single call could take half a frame... but don't have profiling code in place to test t...
- Tue Jul 19, 2005 7:24 pm
- Forum: PSP Development
- Topic: performance cost of sceCtrlReadBufferPositive() ?
- Replies: 4
- Views: 1969
performance cost of sceCtrlReadBufferPositive() ?
Hi guys, possibly a newbie question - but is there a severe performance cost to a call to sceCtrlReadBufferPositive(&pad, 1); or to repeat calls to it? I had an app going easily 60 fps but an extra call to this function slowed it down to 30 fps - even if I disabled a lot of other stuff. It's alm...
- Tue Jul 19, 2005 1:54 am
- Forum: PSP Development
- Topic: bizarre wavegen audio sample thread issue
- Replies: 0
- Views: 804
bizarre wavegen audio sample thread issue
Hi guys, as a newbie to the PSP development scene, I started out learning from the samples. I was trying to add audio into my own app but run into a bizarre threading issue that was stumping me. To debug this I started tracing my steps back until all I had was the plain wavegen audio sample from the...