Search found 4 matches
- Thu Sep 01, 2005 8:45 am
- Forum: PSP Development
- Topic: SDK Sample breakdown?
- Replies: 0
- Views: 891
SDK Sample breakdown?
Does anyone have a more indepth explanation of some of the samples in the SDk. Like in the gu blit sample half of the things i don't quite understand what they are doing, and i dont really need the fps part and im not sure what parts the fps are using and what parts the bliting are using. Example: /...
- Fri Jul 29, 2005 11:02 am
- Forum: PSP Development
- Topic: Multipul button input?
- Replies: 2
- Views: 1321
- Fri Jul 29, 2005 10:41 am
- Forum: PSP Development
- Topic: Multipul button input?
- Replies: 2
- Views: 1321
Multipul button input?
ok im using the PSPSDK header pspctrl.h: #ifndef __CTRL_H__ #define __CTRL_H__ #ifdef __cplusplus extern "C" { #endif enum CtrlButtons { CTRL_SQUARE = 0x8000, CTRL_TRIANGLE = 0x1000, CTRL_CIRCLE = 0x2000, CTRL_CROSS = 0x4000, CTRL_UP = 0x0010, CTRL_DOWN = 0x0040, CTRL_LEF...
- Sat Jul 23, 2005 3:04 am
- Forum: PSP Development
- Topic: Graphical Programming?
- Replies: 2
- Views: 1814
Graphical Programming?
I know some c and c++ but I was wondering what type of graphical programming does the PSP accept? So basicly are all the graphical output functions hard coded into the program? Does anyone know where exactly i can find something that has been programed for the psp so i can see how it works? IM using...