So it's maybe a SDK or compiler problem, try to update PSPSDK.Alree wrote:Tested, and that's work on your app... but I don't understand why only in your app
Search found 119 matches
- Sat Mar 01, 2008 3:58 am
- Forum: PSP Development
- Topic: How to change vsh/module attibut
- Replies: 51
- Views: 16180
- Sat Dec 08, 2007 5:05 am
- Forum: PSP Development
- Topic: SceUtilitySavedataParam
- Replies: 14
- Views: 6360
- Sat Dec 08, 2007 3:06 am
- Forum: PSP Development
- Topic: SceUtilitySavedataParam
- Replies: 14
- Views: 6360
- Fri Dec 07, 2007 8:39 am
- Forum: PSP Development
- Topic: SceUtilitySavedataParam
- Replies: 14
- Views: 6360
- Fri Dec 07, 2007 8:34 am
- Forum: PSP Development
- Topic: SceUtilitySavedataParam
- Replies: 14
- Views: 6360
- Fri Dec 07, 2007 2:35 am
- Forum: PSP Development
- Topic: SceUtilitySavedataParam
- Replies: 14
- Views: 6360
but, in first post is this: in struct SceUtilitySavedataParam: char *saveNames; pointer to char(s), is it right? and after i defined new struct typedef struct { char name1[20]; char name2[20]; char name3[20]; char name4[20]; char name5[20]; char nothing[20]; // Terminator } savenames_t; no pointers...
- Thu Dec 06, 2007 10:46 am
- Forum: PSP Development
- Topic: SceUtilitySavedataParam
- Replies: 14
- Views: 6360
- Thu Dec 06, 2007 2:39 am
- Forum: PSP Development
- Topic: SceUtilitySavedataParam
- Replies: 14
- Views: 6360
- Thu Sep 06, 2007 1:53 am
- Forum: PSP Development
- Topic: Getting stubs for a .PRX
- Replies: 3
- Views: 1815
Re: Getting stubs for a .PRX
PRXTool (option --stubs)Hellcat wrote:Hi, me again....
Is there a way (except completly disassambling and reversing) to gain the stubs of a .PRX so I can call it's functions from my program?
:)
http://forums.ps2dev.org/viewtopic.php?t=7182
- Fri Aug 31, 2007 7:45 am
- Forum: PSP Development
- Topic: shutdown as update_plugin.prx
- Replies: 4
- Views: 2574
- Fri Aug 31, 2007 7:12 am
- Forum: PSP Development
- Topic: shutdown as update_plugin.prx
- Replies: 4
- Views: 2574
- Thu May 24, 2007 11:39 pm
- Forum: PSP Development
- Topic: sceKernelLoadExec --> vshmain.prx
- Replies: 9
- Views: 4214
Re: notin works
well nothing seems to work. Neither sceKernelLoadExec() or sceKernelLoadModule(). Wtf none of them seem to execute vshmain.prx. I must be doing somthing wrong. Someone must know the answer lol. You must load and start other modules required before to load and start vshmain.prx /kd/chkreg.prx /kd/ms...
- Mon Jan 15, 2007 10:39 pm
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35141
- Thu Jan 11, 2007 1:15 am
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35141
- Mon Jan 08, 2007 9:58 pm
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35141
Is this supposed to work under 3.02 OE-B kernel? I get (800200D9) error then I try to run un-xploited EBOOT.pbp You can download here a little program which uses GPS and shows some infos. Tested with devhook 0.46 + hen D with 2.71 emulated and usb and gps modules in ms0:/camprx (usbacc.prx + usbgps...
- Mon Dec 25, 2006 3:51 am
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35141
- Thu Dec 21, 2006 4:44 am
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35141
- Wed Dec 20, 2006 12:10 am
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35141
The error was the PID for GPS, i used PID of chotto cam (0x282), the GPS PID is 0x283. Now the state of the GPS is 0 when sceUsbGpsOpen is called after 1 after 2 after 3. When state = 3, we can read data with sceUsbGpsGetData. data[0] = 0x1244913 (when 3 satellites are found) data[1] = 0x11E data[2]...
- Mon Dec 18, 2006 11:30 am
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35141
- Sun Dec 17, 2006 12:03 am
- Forum: PSP Development
- Topic: USB GPS Functions!
- Replies: 46
- Views: 35141
Re: USB GPS Functions please! I wanna make a cool game!
http://moonlight.lan.st/2.71/kd/usbgps.html + 0xA259CD67 = sceUsbGpsReset Some reverse : - Done with PRXTool to get the source in html format ( http://forums.ps2dev.org/viewtopic.php?t=7182 ) - I have get the stub file (sceUsbGps.S) also with PRXTool (option --stubs) - Replace : STUB_START "sc...
- Tue Nov 21, 2006 6:36 am
- Forum: PSP Development
- Topic: looking for a PSX OpenGL GPU plugin source code
- Replies: 4
- Views: 3559
- Sat Nov 11, 2006 5:28 am
- Forum: PSP Development
- Topic: printf not working with PSPLink
- Replies: 6
- Views: 2727
- Wed Sep 13, 2006 5:06 am
- Forum: General Discussion
- Topic: 7z support (lzma) for psp
- Replies: 10
- Views: 10365
hi johnmph. Im trying to use you exellent work in my psp shell, but unfortunatly it seems to have some problems with a lot of my 7z packages. Sometime It unzip only 128ko, the size of the buffer and sometime more. Here is a package exemple if you want to take a look : http://mydedibox.homelinux.com...
- Sat Sep 02, 2006 9:03 am
- Forum: PSP Development
- Topic: Strange problem with fileio
- Replies: 6
- Views: 2994
Yes i know its why i was really disapointed with my problem, i'v tested a lot of combinations for hours, and for sure moving this declaration outside the code make it work with 100% succes. What is strange also is that it worked from flash0 with the sceiodirent declare in the function but not from ...
- Thu Aug 10, 2006 11:27 pm
- Forum: General Discussion
- Topic: 7z support (lzma) for psp
- Replies: 10
- Views: 10365
- Tue Aug 01, 2006 5:03 am
- Forum: General Discussion
- Topic: 7z support (lzma) for psp
- Replies: 10
- Views: 10365
- Sun Jul 30, 2006 9:31 pm
- Forum: General Discussion
- Topic: 7z support (lzma) for psp
- Replies: 10
- Views: 10365
7z support (lzma) for psp
Hello, this is a portage of LZMA SDK (4.43) of Igor Pavlov ( http://www.7-zip.org/ ) for the psp (7z compression) executable and sample : http://mphwebsite.tuxfamily.org/download/prg/psplzma100.zip and source : http://mphwebsite.tuxfamily.org/download/src/psplzma100src.zip for more instructions, rea...
- Mon Jul 10, 2006 4:43 am
- Forum: PSP Development
- Topic: PSP Multi Firmware Project
- Replies: 60
- Views: 57327
- Mon Jun 26, 2006 12:08 am
- Forum: PSP Development
- Topic: Where did __SCE come from?
- Replies: 5
- Views: 4371
Re: Where did __SCE come from?
http://forums.psphacks.net/index.php/topic,6060.0.htmlTheBuzzer wrote:Where did this nameing come from?
How was it found that it can hide icons?
- Mon May 29, 2006 5:58 am
- Forum: PSP Development
- Topic: load delay
- Replies: 7
- Views: 5136