Search found 21 matches

by Souls85
Tue Aug 23, 2005 10:43 am
Forum: PSP Development
Topic: NORT 0.3 update now available for download
Replies: 12
Views: 9167

that would be cool too... :)
by Souls85
Tue Aug 23, 2005 9:06 am
Forum: PSP Development
Topic: NORT 0.3 update now available for download
Replies: 12
Views: 9167

http://www.darkunknown.net/About.html
Mirrored enjoy eating all of my mad bandwidth ^.^

keep up the good work...
by Souls85
Mon Aug 22, 2005 4:07 pm
Forum: PSP Development
Topic: NORT 0.3 update now available for download
Replies: 12
Views: 9167

I wonder if a 3D version of this game would be any fun? It would be even easier to avoid the lines during the beginning, but as the space became crowded, it would become progressively harder to navigate between the lines. You would need to develope a good sense of depth in the game if it used a thi...
by Souls85
Fri Aug 12, 2005 1:22 pm
Forum: General Discussion
Topic: Psp wave?
Replies: 1
Views: 1796

Psp wave?

is there anyway to remove the wave that the backrounds have? I know that you can change backrounds with pspersonalize but you still have the wave effect... any help would be much apprecated.
by Souls85
Fri Aug 12, 2005 12:43 pm
Forum: General Discussion
Topic: Graphic artist is bored = your gain
Replies: 0
Views: 1547

Graphic artist is bored = your gain

I am a graphic artist and I am extreamly bored if you would like me to do any icons or graphics for your freeware/opensource psp related projects feel free to pm me or email me at souls85(at)gmail.com

or if you need a place to host your files I can do that too... all for free of course...
by Souls85
Thu Aug 04, 2005 3:35 am
Forum: PSP Development
Topic: Atari 2600 Emulator - Help Wanted...
Replies: 7
Views: 3610

Ill help out with any graphics related parts such as icons/backround.
just pm me if you would like my help
by Souls85
Wed Aug 03, 2005 11:40 am
Forum: PSP Development
Topic: Fractal Maze Generator
Replies: 2
Views: 1663

id say that the program looks great...
by Souls85
Wed Aug 03, 2005 11:30 am
Forum: PSP Development
Topic: Tanks game
Replies: 9
Views: 3870

sorry about the pics being gone I accidently purged them when I created my new interface on my webpage...
-edit
Fixed it
by Souls85
Tue Aug 02, 2005 11:31 am
Forum: PSP Development
Topic: linux
Replies: 9
Views: 4752

I still think that waiting for a x86 emu would be worth it
besides then you could play all sorts of cool dos programs.
by Souls85
Tue Aug 02, 2005 10:41 am
Forum: PSP Development
Topic: Fast keyboard method, version 1.1
Replies: 34
Views: 18304

wow thats complicated lol
not too bad Id have to actually try it on my psp to see if I liked it
also the dasher program would be a great idea. I can type almost 40 wpm with it.
by Souls85
Mon Aug 01, 2005 2:19 pm
Forum: General Discussion
Topic: Psp memory card
Replies: 2
Views: 2167

Psp memory card

whats the difference between
sd flash cards like the ones for cameras
and the "duo" flash cards for the psp?
can you use a normal sd flash card with your psp or does it have to be one of these duo cards?
by Souls85
Mon Aug 01, 2005 5:09 am
Forum: PSP Development
Topic: Porting a 3D Engine ?
Replies: 2
Views: 2074

from what Ive seen people who are trying to convert 3d games are having alot of optimization issues I don't know it this would apply to a game engine or not but I would bet that it would. It would probably be best for you to create your own engine specifically for the psp. but hey what do I know im ...
by Souls85
Sun Jul 31, 2005 3:19 pm
Forum: PSP Development
Topic: Tanks game
Replies: 9
Views: 3870

at this time its all just ideas and I guess you could call programming art but in that case its definitely not my canvas. any help you could give would be much appreciated.
your English isn't too bad :)

any other ideas for gameplay modes?
by Souls85
Sun Jul 31, 2005 10:40 am
Forum: PSP Development
Topic: Fast keyboard method, version 1.1
Replies: 34
Views: 18304

here is my idea for a keyboard
Image
then X would be shift
and triangle would be delete
by Souls85
Sun Jul 31, 2005 9:59 am
Forum: PSP Development
Topic: Firmware 2.0 - new modules
Replies: 25
Views: 19653

pardon my n00bness but couldnt you extract the psp encription key from a umd game? somehow?
by Souls85
Sun Jul 31, 2005 8:46 am
Forum: PSP Development
Topic: Tanks game
Replies: 9
Views: 3870

nope I havent got the slightest idea on how to go about programming it with lua. like I said on the first post Im a artist not a programmer.
by Souls85
Sun Jul 31, 2005 8:03 am
Forum: PSP Development
Topic: Tanks game
Replies: 9
Views: 3870

cool two player would work like this .....= p1 backwards ...=..= p1 right/left .....= p1 forwards ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ........= p2 forwards ......=..= p2 left/right ........= p2 backwards the triggers would be shoot. I check out t...
by Souls85
Sun Jul 31, 2005 6:49 am
Forum: PSP Development
Topic: Tanks game
Replies: 9
Views: 3870

does anyone have any other ideas?
by Souls85
Sat Jul 30, 2005 12:24 pm
Forum: PSP Development
Topic: linux
Replies: 9
Views: 4752

correct me if im wrong but I thought I saw a post about a guy who was making a x86 emu for psp if he does finish making it then yes it would be possable. but im a n00b to psp modding
by Souls85
Sat Jul 30, 2005 11:13 am
Forum: PSP Development
Topic: Tanks game
Replies: 9
Views: 3870

Here's what I was thinking for the map system a tile based with 8 or so different tiles each given a number in the program then to make a map you have a file with numbers that tell what tile goes where ex. 1111134 3334212 2222214 2143234 would look like this http://img256.imageshack.us/img256/7818/e...
by Souls85
Sat Jul 30, 2005 9:03 am
Forum: PSP Development
Topic: Tanks game
Replies: 9
Views: 3870

Tanks game

First I should say I have absolutely no coding experience I am more of a graphics person. I am willing to do all of the graphics work for the game. here is a general idea of what it would look like. keep in mind it is just a concept things can be changed very easily. http://www.darkunknown.net/image...