Search found 21 matches
- Tue Aug 23, 2005 10:43 am
- Forum: PSP Development
- Topic: NORT 0.3 update now available for download
- Replies: 12
- Views: 9167
- Tue Aug 23, 2005 9:06 am
- Forum: PSP Development
- Topic: NORT 0.3 update now available for download
- Replies: 12
- Views: 9167
http://www.darkunknown.net/About.html
Mirrored enjoy eating all of my mad bandwidth ^.^
keep up the good work...
Mirrored enjoy eating all of my mad bandwidth ^.^
keep up the good work...
- Mon Aug 22, 2005 4:07 pm
- Forum: PSP Development
- Topic: NORT 0.3 update now available for download
- Replies: 12
- Views: 9167
I wonder if a 3D version of this game would be any fun? It would be even easier to avoid the lines during the beginning, but as the space became crowded, it would become progressively harder to navigate between the lines. You would need to develope a good sense of depth in the game if it used a thi...
- Fri Aug 12, 2005 1:22 pm
- Forum: General Discussion
- Topic: Psp wave?
- Replies: 1
- Views: 1796
Psp wave?
is there anyway to remove the wave that the backrounds have? I know that you can change backrounds with pspersonalize but you still have the wave effect... any help would be much apprecated.
- Fri Aug 12, 2005 12:43 pm
- Forum: General Discussion
- Topic: Graphic artist is bored = your gain
- Replies: 0
- Views: 1547
Graphic artist is bored = your gain
I am a graphic artist and I am extreamly bored if you would like me to do any icons or graphics for your freeware/opensource psp related projects feel free to pm me or email me at souls85(at)gmail.com
or if you need a place to host your files I can do that too... all for free of course...
or if you need a place to host your files I can do that too... all for free of course...
- Thu Aug 04, 2005 3:35 am
- Forum: PSP Development
- Topic: Atari 2600 Emulator - Help Wanted...
- Replies: 7
- Views: 3610
- Wed Aug 03, 2005 11:40 am
- Forum: PSP Development
- Topic: Fractal Maze Generator
- Replies: 2
- Views: 1663
- Wed Aug 03, 2005 11:30 am
- Forum: PSP Development
- Topic: Tanks game
- Replies: 9
- Views: 3870
- Tue Aug 02, 2005 11:31 am
- Forum: PSP Development
- Topic: linux
- Replies: 9
- Views: 4752
- Tue Aug 02, 2005 10:41 am
- Forum: PSP Development
- Topic: Fast keyboard method, version 1.1
- Replies: 34
- Views: 18304
- Mon Aug 01, 2005 2:19 pm
- Forum: General Discussion
- Topic: Psp memory card
- Replies: 2
- Views: 2167
Psp memory card
whats the difference between
sd flash cards like the ones for cameras
and the "duo" flash cards for the psp?
can you use a normal sd flash card with your psp or does it have to be one of these duo cards?
sd flash cards like the ones for cameras
and the "duo" flash cards for the psp?
can you use a normal sd flash card with your psp or does it have to be one of these duo cards?
- Mon Aug 01, 2005 5:09 am
- Forum: PSP Development
- Topic: Porting a 3D Engine ?
- Replies: 2
- Views: 2074
from what Ive seen people who are trying to convert 3d games are having alot of optimization issues I don't know it this would apply to a game engine or not but I would bet that it would. It would probably be best for you to create your own engine specifically for the psp. but hey what do I know im ...
- Sun Jul 31, 2005 3:19 pm
- Forum: PSP Development
- Topic: Tanks game
- Replies: 9
- Views: 3870
- Sun Jul 31, 2005 10:40 am
- Forum: PSP Development
- Topic: Fast keyboard method, version 1.1
- Replies: 34
- Views: 18304
- Sun Jul 31, 2005 9:59 am
- Forum: PSP Development
- Topic: Firmware 2.0 - new modules
- Replies: 25
- Views: 19653
- Sun Jul 31, 2005 8:46 am
- Forum: PSP Development
- Topic: Tanks game
- Replies: 9
- Views: 3870
- Sun Jul 31, 2005 8:03 am
- Forum: PSP Development
- Topic: Tanks game
- Replies: 9
- Views: 3870
cool two player would work like this .....= p1 backwards ...=..= p1 right/left .....= p1 forwards ======== ======== ======== ======== ======== ======== ======== ======== ======== ======== ........= p2 forwards ......=..= p2 left/right ........= p2 backwards the triggers would be shoot. I check out t...
- Sun Jul 31, 2005 6:49 am
- Forum: PSP Development
- Topic: Tanks game
- Replies: 9
- Views: 3870
- Sat Jul 30, 2005 12:24 pm
- Forum: PSP Development
- Topic: linux
- Replies: 9
- Views: 4752
- Sat Jul 30, 2005 11:13 am
- Forum: PSP Development
- Topic: Tanks game
- Replies: 9
- Views: 3870
Here's what I was thinking for the map system a tile based with 8 or so different tiles each given a number in the program then to make a map you have a file with numbers that tell what tile goes where ex. 1111134 3334212 2222214 2143234 would look like this http://img256.imageshack.us/img256/7818/e...
- Sat Jul 30, 2005 9:03 am
- Forum: PSP Development
- Topic: Tanks game
- Replies: 9
- Views: 3870
Tanks game
First I should say I have absolutely no coding experience I am more of a graphics person. I am willing to do all of the graphics work for the game. here is a general idea of what it would look like. keep in mind it is just a concept things can be changed very easily. http://www.darkunknown.net/image...