Search found 33 matches
- Sun Jul 09, 2006 6:02 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8853634
- Thu Jun 29, 2006 8:55 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8853634
- Tue Jun 27, 2006 7:38 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8853634
- Tue Jun 27, 2006 12:58 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8853634
- Mon Jun 26, 2006 7:09 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8853634
- Thu Jun 22, 2006 5:20 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8853634
small HOWTO: AVC pmp on Linux
As this topic went too long, maybe there is a similar HOWTO in the previous pages... Step 0: setting-up (once, only): - install perl, Bit-Vector and Carp-Clan packages; - unrar pmp_muxer_avc_1_00_source.rar; - .tar.gz files can be safely deleted; - convert DOS line-endings to Unix-ones; I've used zi...
- Thu May 05, 2005 6:04 am
- Forum: PS2 Development
- Topic: Testing Homebrew on Emulator
- Replies: 18
- Views: 6731
- Wed May 04, 2005 4:38 am
- Forum: PS2 Development
- Topic: Testing Homebrew on Emulator
- Replies: 18
- Views: 6731
I use pcsx2-0.7-dev for testing purposes and so far I'm happy with it. It saves me a lot of power-offs and power-ons and the waiting for ps2link to boot up. After all, 2D is working pretty well. Right now the speed is not an issue for me, however I found out few things that does work on the emulator...
- Wed May 04, 2005 4:31 am
- Forum: PS2 Development
- Topic: New PS2 FAT file-system driver wannabe
- Replies: 12
- Views: 8310
- Mon May 02, 2005 6:02 am
- Forum: PS2 Development
- Topic: New PS2 FAT file-system driver wannabe
- Replies: 12
- Views: 8310
There is a new release with only a handful of features missing: long file names, few APIs, decent speed and better reliability :-)
Let's hope they'll come in a week or so.
Let's hope they'll come in a week or so.
- Sun Apr 24, 2005 8:39 am
- Forum: PS2 Development
- Topic: New PS2 FAT file-system driver wannabe
- Replies: 12
- Views: 8310
- Thu Sep 09, 2004 4:05 am
- Forum: PS2 Development
- Topic: New PS2 FAT file-system driver wannabe
- Replies: 12
- Views: 8310
Here is what I'm planning to do: 1st, I'm going to change UMS module a little; I'll add support for `ums:' file system, where dopen/dread/dclose calls would enumerate currently connected LUNs and open/read/write/lseek/lseek64/close calls would expose RAW I/O access. IOP-level notifications for plug-...
- Mon Sep 06, 2004 4:07 am
- Forum: PS2 Development
- Topic: New PS2 FAT file-system driver wannabe
- Replies: 12
- Views: 8310
New PS2 FAT file-system driver wannabe
http://606u.dir.bg/ps2/fat/ps2_fat-20040905.tgz is the current release of my FAT driver with writing support for PS2. It is not working as a file-system driver yet (that means, that you cannot use I/O calls, like open, read, write and close, yet), so it is too early to go party. Task is separated on...
- Mon Aug 30, 2004 6:48 am
- Forum: PS2 Development
- Topic: Is it possible to survive SifIopReset?
- Replies: 15
- Views: 10880
Ok... the current snapshot could be found on http://606u.dir.bg/ps2/fat/ps2_fat-20040829.tgz . I advice you not to run it unless you know what you're doing, because the preliminary write support is there. Snapshot *IS GOING TO WRITE* on Windows physical device 2. Since I have two physical drives, th...
- Thu Aug 26, 2004 7:36 am
- Forum: PS2 Development
- Topic: Is it possible to survive SifIopReset?
- Replies: 15
- Views: 10880
I do not underrate what you've done. However, it is easier for me to work from scratch. At least for the FAT file system. So far I've got read-only access including multiple devices and partitions support, directory browsing and file reading. That is working on a Windows box using RAW dumps (in a si...
- Mon Aug 23, 2004 2:45 am
- Forum: PS2 Development
- Topic: Is it possible to survive SifIopReset?
- Replies: 15
- Views: 10880
Read-only is almost done. Anyone got a concept how the access to the file-systems sould be done? What I mean is, that with a mass-storage device you could have the following hierarchy: 1st level: list of devices (could have one device, more than one device, several LUNs if that is how USB is organiz...
- Sat Aug 21, 2004 7:39 pm
- Forum: PS2 Development
- Topic: Is it possible to survive SifIopReset?
- Replies: 15
- Views: 10880
Just to remind you there are a lot of questions unanswered here and to ask a new one: if I decide to work on writing support for FAT file systems, what is the typical amount of memory permitted to file system drivers (that is dynamically allocated, to use as a cache, etc.)? FAT12 and FAT16 are proba...
- Wed Aug 18, 2004 11:48 pm
- Forum: PS2 Development
- Topic: Is it possible to survive SifIopReset?
- Replies: 15
- Views: 10880
I'll consider helping for USB mass storage write support, however, that is not my strong field. I have too many black holes about USB stuff and not being able to use a debugger is really pain in the a**. However, I've managed to build a preliminary file-system bridge which is available here . It is ...
- Wed Aug 18, 2004 6:16 pm
- Forum: PS2 Development
- Topic: Is it possible to survive SifIopReset?
- Replies: 15
- Views: 10880
- Wed Aug 18, 2004 7:07 am
- Forum: PS2 Development
- Topic: Is it possible to survive SifIopReset?
- Replies: 15
- Views: 10880
I saw fakehost IOP that is located in the CVS so I think of a similar one that would install a fake cdrom driver (oposed to fake host: driver) translating file system calls to the USB drive. And I think that it would be possible to deceive PS2 emulators floating around to use flash drive instead of ...
- Tue Aug 17, 2004 8:33 pm
- Forum: PS2 Development
- Topic: Is it possible to survive SifIopReset?
- Replies: 15
- Views: 10880
Is it possible to survive SifIopReset?
Or the long question: is there a way to write/load an IOP module that would continue to run even after SifIopReset? Or maybe there is a way to "capture" SifIopReset call and to mimic its behaviour or even call the real one and load IOP again afterwards...?
- Sun Aug 08, 2004 2:18 am
- Forum: PS2 Development
- Topic: PS2 TCP/IP observations and problems
- Replies: 12
- Views: 8511
- Sat Aug 07, 2004 6:31 pm
- Forum: PS2 Development
- Topic: PS2 TCP/IP observations and problems
- Replies: 12
- Views: 8511
Ok, I will. Here are the CVS paths I'm planning to use: * iomanx.irx from ps2sdk/iop/system/iomanx * ps2dev9.irx from ps2sdk/iop/dev9/dev9 * ps2atad.irx (by some reason tcpip_test.irx does not load with -203 if I skip this one?) from ps2sdk/iop/dev9/atad * ps2ip.irx from ps2sdk/iop/tcpip/tcpip * ps2...
- Sat Aug 07, 2004 3:16 am
- Forum: PS2 Development
- Topic: PS2 TCP/IP observations and problems
- Replies: 12
- Views: 8511
PS2 TCP/IP observations and problems
Hi, I made a quick and dirty PS2 streaming TCP/IP test suite and I would like to share some observations: 1) moving 80MB (40MB send and 40MB received) between PC and PS2 (there is a 100Mbit hub in between) takes about 6:45 minutes, which makes average speed of 200KBps (however up-speed is not the sa...
- Sat Jul 24, 2004 6:42 am
- Forum: PS2 Development
- Topic: ps2ip_init hangs?
- Replies: 5
- Views: 4691
Just in case anyone cares: ps2ip.irx (2004-05-02, 78909 bytes long) and ps2ips.irx (2004-05-02, 5813 bytes long) from ps2sdk-v1.0alpha-bin.zip doesn't seems to work on my setup. Replacing this file with ps2ip.irx (2004-01-01, 68189 bytes long) and ps2ips.irx (2003-12-31, 8661 bytes long) taken from ...
- Thu Jul 22, 2004 3:44 am
- Forum: PS2 Development
- Topic: ps2ip_init hangs?
- Replies: 5
- Views: 4691
- Tue Jul 13, 2004 2:51 am
- Forum: PS2 Development
- Topic: program hangs at hddCheckPresent
- Replies: 17
- Views: 9873
- Mon Jul 12, 2004 7:13 pm
- Forum: PS2 Development
- Topic: program hangs at hddCheckPresent
- Replies: 17
- Views: 9873
Look at the code I've linked in this thread.
- Sat Jul 10, 2004 7:53 pm
- Forum: PS2 Development
- Topic: ps2ip_init hangs?
- Replies: 5
- Views: 4691
Oobles: Thanks. Now, I execute test program via PS2LINK (it loads poweroff.irx, iomanx.irx, ps2dev9.irx and ps2ips.irx), and I'm able to connect to the server socket (with telnet and with a test program), but I cannot receive the data I've sent (got zeroes instead). I can also ping the PS2. ps2clien...
- Sat Jul 10, 2004 9:35 am
- Forum: PS2 Development
- Topic: program hangs at hddCheckPresent
- Replies: 17
- Views: 9873