Search found 24 matches
- Fri Jul 28, 2006 11:48 pm
- Forum: PSP Development
- Topic: Installing Freetype
- Replies: 2
- Views: 1396
- Fri Jul 28, 2006 6:51 pm
- Forum: PSP Development
- Topic: Installing Freetype
- Replies: 2
- Views: 1396
Ok, I found aclocal-1.9 and renamed it, and also did the same thing for autom4te, but now I get a new error: $ sh autogen.sh running `aclocal -I .' 12042 [main] ? (5844) C:\cygwin\bin\sh.exe: *** fatal error - C:\cygwin\bin\sh .exe: *** couldn't allocate heap, Win32 error 487, base 0x6D0000, top 0x6...
- Fri Jul 28, 2006 6:42 pm
- Forum: PSP Development
- Topic: Installing Freetype
- Replies: 2
- Views: 1396
Installing Freetype
Hi All, I'm having horrendous problems installing freetype on my Cygwin installation. I can check it out from the svn no problem, but the sh autogen.sh fails and Im not sure what I'm missing. Output is as follows: $ sh autogen.sh running `aclocal -I .' autogen.sh: line 15: aclocal: command not found...
- Wed Jul 26, 2006 9:07 am
- Forum: PSP Development
- Topic: Convert number to a string
- Replies: 3
- Views: 1492
Convert number to a string
Hi All, What's the easiest way to convert a number to a string (for example an integer?) in C/C++? In the past Ive used itoa but I believe thats non-standard. Thanks in advance - it's been a while since I've done any C/C++ and this one has complete escaped me - it's also missing from my books :/ Che...
- Sat Jul 22, 2006 9:32 am
- Forum: PSP Lua Player Development
- Topic: 3D via irrlicht?
- Replies: 3
- Views: 3448
3D via irrlicht?
Just from PSP Updates today, LTEStudios are porting the irrlicht 3d engine over to the psp. Theres a Lua wrapper for the engine on other platforms - is that something which could be implemented into LuaPlayer?
see http://irrlicht.sourceforge.net/
and http://irrlua.sourceforge.net/
see http://irrlicht.sourceforge.net/
and http://irrlua.sourceforge.net/
- Mon Apr 24, 2006 7:55 pm
- Forum: PSP Lua Player Development
- Topic: 2 Question : Hidding code , and help for another things...
- Replies: 7
- Views: 4805
- Thu Apr 20, 2006 2:16 am
- Forum: PSP Lua Player Development
- Topic: 2 Question : Hidding code , and help for another things...
- Replies: 7
- Views: 4805
I asked the same question a while back (and the search you need to do isn't particularly obvious). However, if you want to hide your code, your only option as I understand it is to compile it into a version of the player manually. Seemingly there are hints on how to accomplish this in the docs with ...
- Tue Mar 28, 2006 1:47 am
- Forum: PSP Lua Player Development
- Topic: Which version of Lua can I use on Firmware 2.6?
- Replies: 2
- Views: 2562
- Mon Mar 27, 2006 9:56 pm
- Forum: PSP Lua Player Development
- Topic: Which version of Lua can I use on Firmware 2.6?
- Replies: 2
- Views: 2562
Which version of Lua can I use on Firmware 2.6?
Hi All, Anyone succesfully running Lua on a PSP with FW 2.6? I've got a spanky new UMD of Lemmings which I'm itching to play, but it'll mean going from 1.5 to 2.6 I've previously read that v13 will run on 2.0 via the GTA exploit? Just wondering if anyone has any wisdom before I succumb to the lure o...
- Tue Jan 10, 2006 10:08 pm
- Forum: PSP Lua Player Development
- Topic: Menu skipping
- Replies: 7
- Views: 4230
Re: Menu skipping
Koba- your code is working correctly - if hl1 == 1 and you then set it to 2 then on the next if statement hl1 == 2 evaluates to true. You'll need to use elseif rather than a new if statement ie: if pad:down() then if hl1 == 1 then hl1 = 2 screen.waitVblankStart(10&...
- Fri Dec 30, 2005 11:05 pm
- Forum: PSP Lua Player Development
- Topic: Help: Downloading images
- Replies: 7
- Views: 3878
use
local data = file:read("*a")
it'll load the entire file in binary into the data variable.
There's more info at http://www.lua.org/pil/21.2.2.html on the lua site proper.
local data = file:read("*a")
it'll load the entire file in binary into the data variable.
There's more info at http://www.lua.org/pil/21.2.2.html on the lua site proper.
- Fri Dec 30, 2005 11:03 pm
- Forum: PSP Lua Player Development
- Topic: fillRect()
- Replies: 3
- Views: 1919
- Thu Dec 22, 2005 6:00 am
- Forum: PSP Lua Player Development
- Topic: Lua source encryption on the fly?
- Replies: 17
- Views: 6315
- Thu Dec 22, 2005 3:48 am
- Forum: PSP Lua Player Development
- Topic: Lua source encryption on the fly?
- Replies: 17
- Views: 6315
Lua source encryption on the fly?
Hi All, Anyone have any cunning ideas on how to protect the main source file for a lua app? I'm currently rattling through a little RPG which I'm coding and I'd quite like to prevent end users from easily changing the source. If it's left as is, it'll be woefully easy for someone to edit the source ...
- Tue Oct 04, 2005 8:11 pm
- Forum: PSP Lua Player Development
- Topic: weird controls problem in lua player for windows
- Replies: 3
- Views: 2535
- Sat Aug 27, 2005 1:43 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 310096
Luaplayer windows controls question
Hi All, I'm using the windows lua player to code up my app without having to copy over to the PSP all the time, but I can't get the controls to work correctly. My test program (included below) produces the following results for the following keys: a, s, q & w all work as described ie sel, start ...
- Thu Aug 25, 2005 5:57 pm
- Forum: PSP Lua Player Development
- Topic: Exiting a function
- Replies: 2
- Views: 3023
- Thu Aug 25, 2005 9:07 am
- Forum: PSP Lua Player Development
- Topic: Exiting a function
- Replies: 2
- Views: 3023
Exiting a function
Hi All,
I've been right through the Lua docs, and I can't find any way to exit a function prematurely. Is there an exit or other keyword which I'm missing?
Ta,
S.
I've been right through the Lua docs, and I can't find any way to exit a function prematurely. Is there an exit or other keyword which I'm missing?
Ta,
S.
- Wed Aug 03, 2005 1:40 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 310096
Many thanks Shine, I wait the PC version with bated breath :) (luckily I'm away until next week so I won't be able to do anything until then anyway). Anyways - I've finally knocked up a test dungeon crawler to test out a few ideas for a game I want to do (a Bards Tale clone) in Lua. Basic screenie: ...
- Tue Aug 02, 2005 9:45 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 310096
- Mon Aug 01, 2005 2:13 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 310096
- Mon Aug 01, 2005 1:50 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 310096
- Mon Aug 01, 2005 1:21 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 310096
Hi, Slopey. Actually, I was fiddling around with something like that just last night. I used a copy of Bitmap Font Builder to make a font and wrote some Lua code to make a 'fontOut' routine. http://www.kinsmangames.com/files/LuaText.zip It does word wrapping :) Cool - that's a more elgant example o...
- Sun Jul 31, 2005 8:18 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 310096
First up - many thanks to Shine for the Lua stuff - i can finally code something on my PSP!! :) Anyway, could somone tell me if it's possible to use Lua to print text to a specific location? I'm looking for a text equivalent of void printDecimal(int x, int y, int value, int color) if that's not curr...